Texture Randomizer
Randomizes the texture of the specified prims.
Installation
To use this Node, you must enable omni.replicator.core
in the Extension Manager.
Inputs
Name |
Type |
Description |
Default |
---|---|---|---|
prims |
|
Prim(s) to set OmniPBR material |
|
diffuseTexture |
|
Paths to the diffuse textures to be sampled |
|
textureScale |
|
Diffuse textures scaling factor |
|
textureRotate |
|
Diffuse textures rotating factor |
|
diffuse |
|
Diffuse colour |
|
metallicTexture |
|
Paths to the metallic textures to be sampled |
|
metallic |
|
Metallic value |
|
roughnessTexture |
|
Paths to the roughness textures to be sampled |
|
roughness |
|
Roughness value |
|
mode |
|
Specifies how to apply randomized materials. Choose from [prims, meshes] |
prims |
projectUVW |
|
When enabled, UV coordinates will be generated by projecting them from a coordinate system. |
False |
execIn |
|
exec |
Outputs
Name |
Type |
Description |
Default |
---|---|---|---|
execOut |
|
exec |