Thick Glass#

../../../../_images/ext_material_graph-thick-glass.jpg

MDL Identifier: core_definitions::thick_glass_v2

Description: A basic transmissive dielectric with refraction and coloring in the volume

Display Name

Type

Parameter

Default

Description

Transmission Color

color

transmission_color

color(1.0)

Colors the light entering the volume, similar to stained glass

Volume Color

color

glass_color

color(0.95)

The color of the glass body

Roughness

float

diffuse_roughness

0.0

Higher roughness values lead to bigger highlights and blurry reflections

IOR

uniform_float

ior

1.4

Determines refraction in the volume. It also influences the reflectivity for materials that are not metallic.

Volume Reference Distance

uniform_float

base_thickness

0.1

“Volume color” will be reached at this distance (m). Enter a typical thickness of objects made of this material here.

Bumps

float3

normal

state::normal()

Attach bump or normal maps here

Abbe Number

uniform_float

abbe_number

0.0

Controls dispersion. A value of 0 switches dispersion off. Dispersive materials have Abbe numbers between 25 and 85