Attributes Brush#
The Attributes Brush allows users to paint Attributes and Primvars of selected meshes.
Using the Attributes Brush#
Once the Attributes Brush has been selected from the Paint Library it can be used to paint any Float
, Float2
, Float3
or Float4
Attribute or Primvar.
Note
Meshes need to be selected in the viewport in order to paint on them!
Parameters#
Option |
Result |
---|---|
Size |
The radius of the brush in centimeters.
|
Strength |
The strength of the brush.
|
Stamp Interval |
Used when dragging the brush, controls the distance between each stamp.
|
Attribute Name |
The name of the Attribute to paint. Prefixes (e.g.
primvars: ) need to be included. |
Color |
The color of the brush. The number of values depends on the selected attribute.
|
Blend Mode |
The blend mode to paint with.
|
Brush Falloff |
Allows selection of several pre-configured falloff types.
|
Clamp |
Check this to clamp attribute values between 0 and 1.
|
Note
Erase Mode behaves the same as the Subtract Blend Mode.
Visualization in the Viewport#
Currently there is no built in way to visualize the result of your painted attribute in the viewport. In the case of primvars:displayColor
it will be rendered by the default material - in all other cases the user needs to manually create a material that consumes the painted attribute to visualize it.
Tutorial#
Follow this tutorial to learn how to use the Attributes Brush to drive parameters of a MDL Material