Add Global Bump#

MDL Identifier: core_definitions::add_globalbump

Description: Adds global bumpmap to existing materials. Local bump map of the base material is preserved.

Display Name

Type

Parameter

Default

Description

Base Material

material

base

scratched_plastic_v2()

The material that will get a bump map

Bump

float3

normal

state::normal()

An additional global bump map for the material. Local bump map of the base material is preserved.