Clash Detection Changelog#
[106.4.0] - 2024-12-05#
Added#
Duplicate Mesh Detection and Management: This feature identifies and manages duplicate meshes. It specifically targets static, identical meshes that overlap completely due to having identical transformations.
Clash Classification: The system now supports clear classification of clashes into soft and hard categories. This is achieved by measuring the minimal distance between clashing objects.
Static Clash Detection Timing: Users can specify a specific time for static clash detection, which previously defaulted to the current time on timeline.
Clash Query Export/Import: Users can now export and import clash queries using JSON files, streamlining data exchange.
Per-Frame Transformation Tracking for Clashing Objects: Transformations of both clashing objects are now saved for each frame where a clash occurs, rather than only at the first frame. This enhancement helps users determine if an object in the scene has moved at any time since the last clash detection run.
Different colors on the progress bar now represent various stages of clash detection:
Green indicates the conversion of curve animations to time samples.
Orange signifies the clash detection engine’s activity.
Blue denotes the result-fetching process.
[106.2.0] - 2024-09-25#
Added#
Support for curve animations has been added. Works seamlessly as a part of clash detection process.
The Clash Query combo box now displays the start and end times for dynamic queries.
Improved#
The retrieval of results at the end of the clash detection process is now five times faster.
Improved internal processing of clash detection files to ensure proper support for larger files (approximately 2GB and more).
Fixed#
The search set picker was not updating properly after a stage change.
If only a single search set was configured, no clash detection results were returned.
Removed#
The feature that indicated outdated transformations (an orange square) has been disabled, as it is no longer relevant. This change is due to our support for curve animations, which require conversion into time samples—a process that only occurs when the clash detection process begins.
➤ Next Steps: Clash Detection UI