Add Displacement#

MDL Identifier: core_definitions::add_displacement

Description: Adds displacement to existing materials

Display Name

Type

Parameter

Default

Description

Base Material

material

base

scratched_plastic_v2()

The material that will get a bump map

Displacement

float

displacement

float(0.0)

Attach displacement texture here. Note that the object needs to be set up correctly to have good displacement results.

Displacement scale

uniform float

displacement_scale

float(1.0)

A global scale factor for the displacement amount