Cellular Noise Texture

MDL Identifier: core_definitions::worley_noise_texture

Description: Allow texturing with a cell forming pattern

Display Name

Type

Parameter

Default

Description

Color 1

color

color1

color(1.0)

Color 2

color

color2

color(1.0)

Use Object Space

uniform bool

object_space

true

If false, UV space will be used. If on, 3D texturing in object space will apply. For applications that do not support object space, world space will be used.

UV Space Index

uniform int

texture_space

0

Only applies if “Use object space” is off. Selects a specific UV space.

Cell Type

uniform cell_type

mode

simple_cells

Cell pattern type

Cell Shape

uniform cell base

metric

circular_cells

The shape of the cell form

Upper Threshold

uniform float

noise_threshold_high

1.0

Lowering this value will create bigger areas uniformly colored with Color 1

Lower Threshold

uniform float

noise_threshold_low

0.0

Increasing this value will create bigger areas uniformly colored with Color 2

Tiling

uniform float3

scaling

float3(10.0)

Controls the scale of the texture on the object

Offset

uniform float3

translation

float3(0.0)

Controls position of the texture on the object

Rotation

uniform float3

rotation

float3(0.0)

Rotation angle of the texture in degrees