Cellular Noise Texture#
MDL Identifier: core_definitions::worley_noise_texture
Description: Allow texturing with a cell forming pattern
Display Name |
Type |
Parameter |
Default |
Description |
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Color 1 |
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Color 2 |
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Use Object Space |
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If false, UV space will be used. If on, 3D texturing in object space will apply. For applications that do not support object space, world space will be used. |
UV Space Index |
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Only applies if “Use object space” is off. Selects a specific UV space. |
Cell Type |
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Cell pattern type |
Cell Shape |
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The shape of the cell form |
Upper Threshold |
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Lowering this value will create bigger areas uniformly colored with Color 1 |
Lower Threshold |
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Increasing this value will create bigger areas uniformly colored with Color 2 |
Tiling |
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Controls the scale of the texture on the object |
Offset |
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Controls position of the texture on the object |
Rotation |
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Rotation angle of the texture in degrees |