UsdUVTexture#
MDL Identifier: UsdUVTexture
Description: Node that can be used to read UV textures, including tiled textures such as Mari UDIM’s
Display Name |
Type |
Parameter |
Default |
Description |
---|---|---|---|---|
file |
|
|
|
Path to the texture |
st |
|
|
|
Texture coordinate to use to fetch this texture |
wrapS |
|
|
|
Look for wrapS metadata in the texture file itself, that are expected to be string-valued fields whose value is one of black, clamp, repeat, or mirror |
wrapS |
|
|
|
Look for wrapT metadata in the texture file itself, that are expected to be string-valued fields whose value is one of black, clamp, repeat, or mirror |
fallback |
|
|
|
Fallback value used when texture can not be read |
scale |
|
|
|
Scale to be applied to all components of the texture |
bias |
|
|
|
Bias to be applied to all components of the texture |
sourceColorSpace |
|
|
Flag indicating the color space in which the source texture is encoded |