UsdUVTexture#

MDL Identifier: UsdUVTexture

Description: Node that can be used to read UV textures, including tiled textures such as Mari UDIM’s

Display Name

Type

Parameter

Default

Description

file

texture_2d2

file

empty

Path to the texture

st

float2

st

float2(1.0,1.0)

Texture coordinate to use to fetch this texture

wrapS

uniform wrap_mode

wrapS

useMetaData

Look for wrapS metadata in the texture file itself, that are expected to be string-valued fields whose value is one of black, clamp, repeat, or mirror

wrapS

uniform wrap_mode

wrapT

useMetaData

Look for wrapT metadata in the texture file itself, that are expected to be string-valued fields whose value is one of black, clamp, repeat, or mirror

fallback

float4

fallback

float4(0.0,0.0,0.0,1.0)

Fallback value used when texture can not be read

scale

float4

scale

float4(1.0,1.0,1.0,1.0)`

Scale to be applied to all components of the texture

bias

float4

bias

float4(0.0,0.0,0.0,0.0)`

Bias to be applied to all components of the texture

sourceColorSpace

sourceColorSpace

auto

Flag indicating the color space in which the source texture is encoded