Perlin Noise Texture Bump#
MDL Identifier: core_definitions::perlin_noise_bump_texture
Description: Enable bump-map texturing with a random noise pattern
Display Name |
Type |
Parameter |
Default |
Description |
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Bump Strength |
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Tiling |
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Controls the scale of the texture on the object |
Levels |
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Higher amounts will add detail to the noise |
Use Object Space |
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If false, UV space will be used. If on, 3D texturing in object space will apply. For applications that do not support object space, world space will be used. |
Billowing Appearance |
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Upper Threshold |
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Lowering this value will create bigger areas uniformly colored with Color 1 |
Lower Threshold |
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Increasing this value will create bigger areas uniformly colored with Color 2 |
Offset |
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Controls position of the texture on the object |
Rotation |
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Rotation angle of the texture in degrees |
UV Space Index |
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Only applies if “Use object space” is off. Selects a specific UV space. |