Perlin Noise Texture

MDL Identifier: core_definitions::perlin_noise_texture

Description: Enable texturing with a random noise pattern

Display Name

Type

Parameter

Default

Description

Color 1

color

color1

color(1.0)

Color 2

color

color2

color(1.0)

Use Object Space

uniform bool

object_space

true

If false, UV space will be used. If on, 3D texturing in object space will apply. For applications that do not support object space, world space will be used.

Levels

uniform int

noise_levels

3

Higher amounts will add detail to the noise

Billowing Appearance

uniform bool

absolute_noise

false

Upper Threshold

uniform float

noise_threshold_high

1.0

Lowering this value will create bigger areas uniformly colored with Color 1

Lower Threshold

uniform float

noise_threshold_low

0.0

Increasing this value will create bigger areas uniformly colored with Color 2

Tiling

uniform float3

scaling

float3(10.0)

Controls the scale of the texture on the object

Offset

uniform float3

translation

float3(0.0)

Controls position of the texture on the object

Rotation

uniform float3

rotation

float3(0.0)

Rotation angle of the texture in degrees

UV Space Index

uniform int

texture_space

0

Only applies if “Use object space” is off. Selects a specific UV space.