Property Panel

An example Property panel

The Property panel provides configurable properties for the prim you selected.

Metadata

In the metadata section of the Property panel, you’ll find the prim’s name, its file path, and some options for modifying the prim:

The Property panel's metadata section

Option

Description

Add

Adds custom properties to the prim

Name

Identifies the selected prim

Prim Path

Identifies the prim’s file path

Instanceable

Allows you to create instances of the selected prim

The Add button adds custom properties to the prim:

  • Attribute: Adds a custom attribute, with a name, type, and variability

  • Reference: Adds a file reference

  • Payload: Adds a USD payload

  • Stage: Modifies the stage’s up axis

  • Visual Scripting: Adds a compute graph

  • Physics: Adds physics-based properties

  • Rendering: Sets rendering properties

  • TransformOp: Adds and modifies transform operations

Common Properties

The sections that appear in the Property panel are dependent upon the type of prim you’ve selected. Here are the common sections that are present for most or all of the prim types.

Note

When a property is changed, a little blue box appears next to the modified field. Click it to restore the default value.

Transform

You can move, rotate, or scale some prim types with the Transform section of the Property panel. You may toggle the Link Scale button to apply scaling uniformly.

The Property panel's Transform section

Option

Description

Translate

Moves the prim along the X, Y, and Z axes

Rotate

Rotates the prim along the X, Y, and Z axes

Scale

Scales the prim along the X, Y, and Z axes

  • Transform Offset Mode

    • To enter Offset Mode, use the Offset icon in the top right corner of the Transform group. In Offset mode, values entered into the Transform fields are applied relative to the current position, scale, and orientation of the selected object. Blue “Offset” text present in the Transform header indicates that Offset Mode is active.

    • Simple mathematical operators (+,-,*,/) can be used in offset fields; using these will calculate a new transform value using the current value of that field.

The Property panel's Transform section

Note

After changing a transform value in offset mode, that field will normalize back to 0.

Materials on Selected Models

You can modify the material for some prim types with the Materials on selected models section of the Property panel:

The Property panel's materials on selected models section

Option

Description

Prim

Identifies the selected prim

Material

Selects the material to apply to the prim

Strength

Applies material strength relative to the prim’s descendants

Visual

You can modify the visibility of some prim types with the Visual section of the Property panel:

The Property panel's visual section

Option

Description

Purpose

Sets the purpose of the visual:

  • default

  • render

  • proxy

  • guide

Visibility

Sets the prim’s visibility:

  • inherited: Inherits the visibility of the prim’s parent (The default value is visible.)

  • invisible: Hides the prim

Note

When you modify a prim’s visibility, a little blue box appears. Click it to restore the default value.

Kinds

You can modify the kind of some prim types with the Kind section of the Property panel:

The Property panel's kinds section

Kinds in Omniverse Kit-based Apps, which help you organize your data, are implemented exactly as they are in USD. Refer to Pixar’s USD Documentation for a complete description of kinds.

Note

When you modify a prim’s kind, a little blue box appears. Click it to restore the default value.

Variants

You can modify the variants of prims containing variant sets with the Variants section of the Property panel:

The Property panel's variants section

If the Variant Editor is enabled, the properties will display additional options to edit and add variants:

The Property panel's variants section with variant editor options

Variant OmniGraph Nodes

Raw USD Properties

The other sections in the Property panel provide convenient and readable interfaces for modifying a prim’s properties. However, all of Omniverse is built on the USD format, so each of the prim properties you modify in the other sections has a corresponding USD property. There are also values that you don’t directly modify in the other property sections or are abstracted.

In the Raw USD Properties section, you’ll find all of the prim’s USD properties and their values. You can also modify all the properties from this one section.

The Property panel's raw USD properties section

Note

When you modify a prim’s USD properties, a little blue box appears next to the property. Click it to restore the default value.

Optional Extensions

Optional Extensions for the Property Panel can be installed with the Extension Manager.