Flow Noise Texture Bump#
MDL Identifier: core_definitions::flow_noise_bump_texture
Description: Allow texturing with a cell forming pattern
Display Name |
Type |
Parameter |
Default |
Description |
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Bump Strength |
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Levels |
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Higher amounts will add detail to the noise |
Use Object Space |
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If false, UV space will be used. If on, 3D texturing in object space will apply. For applications that do not support object space, world space will be used. |
UV Space Index |
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Only applies if “Use object space” is off. Selects a specific UV space. |
Billowing Appearance |
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Phase Offset |
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Controls the third dimension of the function |
Level Intensity Gain |
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If multiple levels are used, this parameter specifies a weighting factor for subsequent levels |
Level Scaling |
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If multiple levels are used, this parameter specifies a global scaling factor for subsequent levels |
Progressive U scale |
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Progressive V offset |
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Offset |
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Controls position of the texture on the object |
Rotation |
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Rotation angle of the texture in degrees |