Thick Glass#

../../../../_images/ext_material_graph-thick-translucent.jpg

MDL Identifier: core_definitions::thick_glass_v2

Description: A basic transmissive dielectric with refraction and coloring in the volume

Display Name

Type

Parameter

Default

Description

Transmission Color

color

transmission_color

color(1.0)

The color of the material

Volume Color

uniform_color

glass_color

color(0.95)

The color of the volume at Volume reference distance

Volume Scattering

uniform_float

volume_scattering

0.5

Amount of scattering for objects at Volume reference distance

Reflection Roughness

float

roughness

0.0

Higher roughness values lead to bigger highlights and blurry reflections

Reflection Weight

float

reflectivity

1.0

Overall reflectivity of the material

Volume Reference Distance

uniform_float

base_thickness

0.1

“Volume color” will be reached at this distance (m). Enter a typical thickness of objects made of this material here.

Bumps

float3

normal

state::normal()

Attach bump or normal maps here

IOR

uniform_float

ior

1.4

Determines refraction in the volume. It also influences the reflectivity for materials that are not metallic.

Abbe Number

uniform_float

abbe_number

0.0

Controls dispersion. A value of 0 switches dispersion off. Dispersive materials have Abbe numbers between 25 and 85