3D Checker Texture Bump

MDL Identifier: core_definitions::3d_checker_bump_texture

Description: Allows texturing a checkerboard pattern

Display Name

Type

Parameter

Default

Description

Bump Strength

uniform float

factor

1.0

Blur

uniform float

blur

0

Use Object Space

uniform bool

object_space

false

If false, UV space will be used. If on, 3D texturing in object space will apply. For applications that do not support object space, world space will be used.

Tiling

uniform float3

scaling

float3(10.0)

Controls the scale of the texture on the object

Offset

uniform float3

translation

float3(0.0)

Controls position of the texture on the object

Rotation

uniform float3

rotation

float3(0.0)

Rotation angle of the texture in degrees

UV Space Index

uniform int

texture_space

0

Only applies if “Use object space” is off. Selects a specific UV space.