Reshade allows users to quickly review a variety of rendering modes via a simple menu selection system.
Using ReShade is very easy to use extension. The following steps are all that is needed to use Re-Shade
Enable A Reshade mode
In the ReShade Utils panel, Select the re-shade mode you wish to enable.
Toggling ReShade On/Off
In the ReShade Utils menu select Toggle On/Off to enable and disable reshade.
ReShade changes the rendering output in dramatic ways. Because of this, it is helpful to have a ground truth image to work from in order to see how the rendering is affected. This image is the “ground truth” image for comparison.
There are several Cartoon Modes to choose from, each emphasize a more painterly or hand drawn look.
Sin City (More Black)
Sin City (More Red)
Renders in Halftone (Pointilated) look
Glitch effects distort the image with digital anomalies and are animated.
Cyberpunk Diagonal Blocks
Glitch Blocks Big
Glitch Blocks Small
Holodeck Wireframe emulates a simulated and animated wireframe pulsing through the original image.
Black and White (Blue Filter)
Black White (Delta)
Black and White (Green Filter)
Black and White (Infrared)
Black and White (ND)
Black and White (Red HC Filter)
Black and White (Yellow Filter)
Desaturate (High Contrast)
Mono Blue (Lighter)
Mono Blue (Darker)
Teal Orange (3535)
Teal Orange (DK79)
Teal Orange (M31)
Teal Orange (Vision-X)
Emulate early consoles and video games.
Emulate old videotape in your renders.