triangulate mesh
ATTENTION!: omni.particle.system.core is currently undergoing extensive (breaking) changes. Please be aware that systems built with the existing extension will need to be rebuilt in the USD Composer 2023.2 release.
Installation
To use this Node, you must enable omni.particle.system.core
in the Extension Manager.
Inputs
Name |
Type |
Description |
Default |
---|---|---|---|
playbackEvaluation |
|
If this is true, time for the simulation is from the timeline, not real time. |
False |
playbackStartFrame |
|
If ‘playbackEvaluation’ is true, this is the frame after which the simulation will start. |
0 |
debugDraw |
|
False |
Outputs
Name |
Type |
Description |
Default |
---|---|---|---|
points |
|
Array of point positions |
[] |
normals |
|
Array of face-varying normals |
[] |
triIndices |
|
List of triplets of indices into ‘points’, representing triangles |
[] |