Triplanar Normalmap Texture#
MDL Identifier: core_definitions::triplanar_normalmap_texture
Description: Node used to apply normalmap /textures to 3D objects with complex geometry, minimizing distortions by projecting textures from three different directions. Allows texturing using image files of various file formats
Display Name |
Type |
Parameter |
Default |
Description |
---|---|---|---|---|
1st Bitmap parameters |
The texture projection along the X axis |
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Bitmap file |
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Scalar mode |
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Defines how the texture applies to scalar parameters |
Tiling |
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Controls the scale of the texture on the object |
Offset |
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Controls position of the texture on the object |
Rotation |
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Rotation angle of the texture in degrees |
Flip V |
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Flip handedness of the tangent space |
2nd Bitmap parameters |
The texture projection along the Y axis |
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Bitmap file |
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Scalar mode |
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Defines how the texture applies to scalar parameters |
Tiling |
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|
|
Controls the scale of the texture on the object |
Offset |
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|
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Controls position of the texture on the object |
Rotation |
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|
Rotation angle of the texture in degrees |
Flip V |
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Flip handedness of the tangent space |
3rd Bitmap parameters |
The texture projection along the Z axis |
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Bitmap file |
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Scalar mode |
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|
|
Defines how the texture applies to scalar parameters |
Tiling |
|
|
|
Controls the scale of the texture on the object |
Offset |
|
|
|
Controls position of the texture on the object |
Rotation |
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|
Rotation angle of the texture in degrees |
Flip V |
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Flip handedness of the tangent space |
Use Object space |
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If off, world space will be used for generating texture coordinates. If on, object space will apply |
Rotation of origin |
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If off, world space will be used for generating texture coordinates. If on, object space will appl |
Blend range |
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Defines the size of the transition area. 0 means hard transition, 1 means blending happens very softly |
Strength |
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Overall strength of the normalmap |