Creating a NavMesh#

NavMesh is a ground-based system and needs one or more meshes that represent a traversable area to build upon. It can build off of simple geometry or a custom polygon mesh.

After the meshes are in the scene, generate a NavMesh by creating a new volume using Create > Navigation > NavMesh Include Volume. A new NavMesh volume is created and the NavMesh is built automatically on the ground. A navigation volume with an include type gathers all mesh geometry within the axis-aligned volume area to contribute towards the walkable ground areas. A navigation volume with an exclude type is used to exclude large geometry sets that are not part of any include volumes, and are also used for clipping the output NavMesh surfaces.

The NavMesh Nav Mesh