Warp (Preview)



NVIDIA Warp is a Python framework for writing high-performance simulation and graphics code in Omniverse. Warp provides an easy way for Python coders to write kernel-based programs and benefit from GPU acceleration in Omniverse and OmniGraph.

NVIDIA’s Omniverse developers are using Warp to help create new GPU-accelerated 3D simulation workflows and dynamic content today. Some of the key benefits include simulation performance on-par with native code and improved developer productivity thanks to fast iteration times.

In Warp, kernels are defined in Python syntax and JIT compiled to C++/CUDA at runtime. Users can hot-reload kernels directly from within Python and leverage rich high-level data structures and algorithms to build real-time simulations.


To get started with Warp in Omniverse, users should enable one of the Warp extensions from the extension registry (note that the versions may differ from the image):


The omni.warp.core extension installs Warp into the Omniverse Application’s Python environment, which allows users to import the module in their scripts and nodes. Once enabled, users should be able to open the Script Editor window and execute the following code successfully:

import warp as wp


The omni.warp extension provides a collection of OmniGraph nodes and sample scenes demonstrating uses of Warp in OmniGraph. Enabling the omni.warp extension automatically enables the omni.warp.core extension.

After enabling omni.warp, the samples can be found in the Examples Browser. If you do not see an Examples tab in the UI, you can show it by toggling the Window > Browsers > Examples menu entry:


Double-click on an example to load the scene. Press the Play button (or hit SPACEBAR) to run the scene.


A confirmation dialog will pop up when first opening a scene containing Warp Kernel Nodes as there are no limitations on what code may be executed by these nodes. Please do not run graphs containing Warp Kernel Nodes unless you trust the content author.

Defining Warp Kernels

Kernels in Warp are defined using a @wp.kernel decorator around user Python functions. For example, a simple function to deform a mesh according to a sine wave could be defined as follows:

def compute(points_in: wp.array(dtype=wp.vec3),
           points_out: wp.array(dtype=wp.vec3),
           time: float):

    # get thread-id
    tid = wp.tid()

    # sine-wave deformer
    points_out[tid] = points_in[tid] + wp.vec3(0.0, wp.sin(time + points_in[tid][0])*10.0, 0.0)

Using Warp in OmniGraph

One of the main uses for Warp in Omniverse is as a convenient and productive way to define GPU OmniGraph nodes in Python.

There are several ways to execute Warp code in OmniGraph:

  • Create a custom OmniGraph node in Python that imports the Warp module.

  • Add a Script Node. to the Action Graph and import the Warp module in the script.

  • Add Warp Kernel Nodes to the Action Graph (requires enabling the omni.warp extension). Each Warp Kernel Node executes a single, user-defined Warp kernel, and multiple Warp kernels can be run in parallel or in serial depending on the OmniGraph layout.

Below, we show the source for a Warp Kernel Node that deforms a set of mesh points using the previous mesh-deformation kernel and outputs the result:

import warp as wp

def compute(inputs: Inputs, outputs: Outputs):
    tid = wp.tid()

    pos = inputs.points[tid]
    displacement = wp.vec3(0.0, wp.sin(inputs.time + pos[0] * 0.1) * 10.0, 0.0)
    outputs.points[tid] = pos + displacement

On first launch, the compute function will be JIT compiled to a native CUDA kernel and executed on the GPU.

We can deform a USD mesh primitive by wiring it up to the corresponding Points input of our Warp Kernel Node:


This scene and the rest of the Warp samples are stored in USD format and can be found along with their assets by opening a file browser using the menu entry Window > Warp > Sample Scenes. Furthermore, the source code for all the Warp nodes used in the samples can be found in the omni.warp extension directory inside omni.warp/omni/warp/nodes/_impl. A shortcut to this location can also be found in the Window > Warp menu.

Further Reading

Please see the following external references for more background and the full documentation of the Warp SDK: