202.0 Beta Release#
Release Date: March 2024
Added#
USD Import: Support for importing lights and cameras
USD Import: Converts color temperature to color when using Built-in Render Pipeline
USD Import: Animation import support for Skeletons and Transforms
USD Export: Animation export support for Skeletons and Transforms
USD Export: Support for DomeLight export
USD Export: New Prepass Check with popup warnings if you are overwriting the same usd file, have duplicate object names or are missing materials
Settings/UI: Added UI parameters for Start TimeCode and End TimeCode.
Improved#
Upgrade Connect SDK to 0.7.0
Fixed#
USD Import: Fixed a problem that DisplayColor assignment fails in HDRP and material is lost.
USD Import: Physical Camera setting is now always On.
USD Export/Import: Corrected camera focal length and sensor size.
USD Export/Import: Adjust the influence of the scale of SphereLight and RectLight.
USD Export/Import: Adjusting the consistency of light calculations.
USD Export: Improved calculation of light intensity in HDRP.
USD Export: Fixed a bug where AreaLight was output as SphereLight in HDRP.
USD Export: Fixed a bug where light color temperatures were not exported.
USD Export: When exporting as SphereLight, “Treat As Point” is turned on.
USD Export: Fixed a bug that caused an error when exporting immediately after creating a new scene.
USD Export: Fixed a bug that could cause bones to be exported incorrectly.
USD Export: Fixed a bug in Physics that could cause incorrect scaling when meshes were nested.
USD Export: Fixed a bug where USD export would give different results if there was a camera scale value
USD Export: Fixed an issue where exporting could not be done correctly if the texture file name contained UTF-8.
USD Export: Fixed an issue where single sided materials would come into USD as double sided.
Avoided a problem where an error is displayed when viewing settings.
Fixed a crash when DisplayColor and DisplayOpacity indices are present during import.
Fixed a triangulation issue where very small faces caused missing triangles.