Omniverse Panel#

For convenience, Omniverse ships Blender with an add-on that makes working with Omniverse more convenient. This add-on, which includes an Omniverse panel, is installed into this version of Blender by default.

The NVIDIA Omniverse Blender panel

Omni Particles#

In order to comply with Omniverse, particle systems can be converted to individual objects which, in turn, become valid USD prims in Omniverse on export:

Option

Description

Delete PS after converting

Deletes the Blender particle system after converting

Keyframe Animation

Creates keyframes for converted assets based on the host particles

Convert

Begins the conversion on selected assets

Convert Material#

Most materials can be converted using direct mapping to OmniPBR or OmniGlass as a base:

Option

Description

OmniPBR

Converts the selected materials to OmniPBR (Use for opaque surfaces.)

OmniGlass

Converts the selected materials to OmniGlass (Use for transparent or translucent surfaces.)

Material Baking Panel#

Some materials in Blender will be difficult or impossible to convert to Omniverse PBR materials. For these materials, a bake routine is provided:

Option

Description

Bake All Maps

Bakes all or currently-selected maps, depending on the toggle state

Texture Resolution

Specifies the resolution of the baked texture (Larger texture sizes may take a considerable amount of time and memory to build.)

New UV(s)

Rebuilds UVs during the baking process

Merge Textures

If checked, bake all materials on an object to a single set of textures.

Margin

Adjusts the spacing between UV islands

Copy objects and apply bakes

Applies bakes to a copy of objects (When unchecked, bakes are applied directly to original objects.)

Hide source objects after bake

Hides the source assets after baking is complete (When unchecked, source assets aren’t hidden after baking is complete.)

Device

Choose render device, either CPU or GPU.

Bake

Begins the material baking process

Please note that Background baking has been removed in this version.