Lights#
Lights are exported and converted to compatible USD Lights. When a USD file is opened, USD Lights are converted to Native 3ds Max Lights.
Note
Not all parameters are mapped, only what is compatible with USDlux is converted.
Intensity does not always convert accurately between 3ds Max and USD.
Here is the current list of support lights.
Light Group |
Light Type |
USD Light Type |
---|---|---|
Standard Lights |
Target Directional
Directional
Omni
Target Spotlight
Free Spotlight
|
- PxrDistantLight
- PxrDistantLight
- PxrDistantLight
- PxrSphereLight
- PxrSphereLight
|
Photometric Lights |
LightscapeLight::TARGET_AREA_TYPE
LightscapeLight::AREA_TYPE
LightscapeLight::TARGET_DISC_TYPE
LightscapeLight::DISC_TYPE
LightscapeLight::TARGET_POINT_TYPE
LightscapeLight::POINT_TYPE
LightscapeLight::TARGET_SPHERE_TYPE
LightscapeLight::SPHERE_TYPE
LightscapeLight::TARGET_CYLINDER_TYPE
LightscapeLight::CYLINDER_TYPE
|
- PxrRectLight
- PxrRectLight
- Disc
- Disc
- PxrSphereLight
- PxrSphereLight
- PxrSphereLight
- PxrSphereLight
- UsdLuxGeometryLight
- UsdLuxGeometryLight
|
V-ray Lights |
See V-ray section
|