204.1 Hotfix#
Release Date: May 2024
This release contains bug fixes for materials, instanced meshes, and camera transforms.
Note
204.1 is the last planned update for Unreal Editor 5.2
Fixed#
Fix hardware raytracing shadow issue, VisibleInRayTracing is now tied to the shadow casting primvar attribute
Fix crash when an invalid OmniverseStageActor is saved in a level when closing the editor
Fix crash in 5.3 when a user-created material asset is displayed in the Content Browser
Fix crash when loading MDL function “mdlimporter_summed_perlin_noise”
Fix distilling MDL with unset parameters with no default values defined (SimPBR)
Fix missing point instancers if the prototype prim is invisible
Tweak the min/max cull distance for instanced meshes imported from point instancers
Fix instance transform when importing point instancers
Fix exporting level sequence with spawned, attached components
Fix exporting camera transform (regression)
Improved#
Add “Refresh Reference” and “Refresh Payload” in layer editor
Remove source workaround for USDIncludesEnd.h
Update Omniverse USD Resolver Plugin to 1.42.3
Update Omniverse Client Library to 2.47.1