User Manual
Install the Connector
Follow our Connector installation instructions to install this connector.
Enabling the Omniverse Panel
Once the Plugin has been installed, you will find the Omniverse Panel should be floating in Rhino.
Feel free to Drag and Dock it to any Toolbar Position you like for Quick and Easy Access.
Note
You can also dock the Omniverse Toolbar to a tab position by Drag and Dropping the Omniverse Toolbar window’s tab to Rhino’s Main Top Tab-Bar.
Connecting to Omniverse
To connect the NVIDIA Omniverse™ Rhino Connector Plugin to Presenter or Composer a user must locate their installation of Presenter or Composer and select it in the NVIDIA Omniverse™ Rhino Connector Plugin Settings.
User Interface
The NVIDIA Omniverse™ Rhino Connector Plugin brings Rhino Projects into the OMNIVERSE® Platform through the use of connect tools similar to other NVIDIA Omniverse™ Connect applications.
Send to Omniverse
Sends your file directly to USD Presenter or USD Composer. Simply click “Send to Omniverse” and USD Presenter or USD Composer will launch with your model loaded and ready to go.
Note
You must be sure that USD Presenter or USD Composer are installed or that you can access them from a server for this feature to work. See Settings for more details.
Note
When you Send your file, you create a connection for Live Sync
Note
If Nucleus is not installed or is not running, you will be asked if you want to save locally. To do this automatically, turn on “Do not use Nucleus” in the settings. Live workflow cannot be used with this setting on.
Export
Exporting your project to your NVIDIA Omniverse™ Nucleus allows you to continue your work in other applications such as Omniverse USD Composer, Omniverse Maya Connector, Omniverse 3ds Max Connector and other Omniverse tools.
Element |
Result |
---|---|
Refresh |
Updates the Window with Latest Data
|
Left/Right |
Moves Through the Current Directory Structure in a Step By Step Fashion
|
Create New Folder |
Creates a New Directory at Current File Path
|
Left Pane |
Lists NVIDIA Omniverse™ Nucleus Directories (If Logged-In) and Local Drives / Directories
|
Right Pane |
Lists Files in Currently Selected Directory
|
Project Folder |
The location and name of the project to create
|
Save format |
Allows Selection of File Export Type
|
Description |
Text to be used as the text on the file checkpoint
|
Show Publish Options |
Display the Settings dialog so that user can select Publish/Export options
|
Publish |
Publishes the Rhino file using the Project Workflow.
|
Cancel |
Stops the Export Process and Closes Publish Dialogue
|
Note
When you export your file, you create a connection for Live Sync which is visible in the Live Sync Path dialogue.
Export as Prop
Exporting as a prop allows you export your file for including within projects. This is the standard USD export and does not include the project container. This method is perfect for items that you plan to replicate within a project.
Element |
Result |
---|---|
Refresh |
Updates the Window with Latest Data
|
Left/Right |
Moves Through the Current Directory Structure in a Step By Step Fashion
|
Create New Folder |
Creates a New Directory at Current File Path
|
Left Pane |
Lists NVIDIA Omniverse™ Nucleus Directories (If Logged-In) and Local Drives / Directories
|
Right Pane |
Lists Files in Currently Selected Directory
|
Project Folder |
The location and name of the project to create
|
Save format |
Allows Selection of File Export Type
|
Description |
Text to be used as the text on the file checkpoint
|
Show Publish Options |
Display the Settings dialog so that user can select Publish/Export options
|
Export |
Exports the Rhino file as a Prop file
|
Cancel |
Stops the Export Process and Closes Export Dialogue
|
Note
When you export your file, you create a connection for Live Sync which is visible in the Live Sync Path dialogue.
Import
Import .usd or .usda files into Rhinoceros. USD hierarchies are maintained in Rhino layers. If BIM data was exported to USD it is imported into Rhino as user strings.
Note
Large and complex USD scenes can take time to import, please be patient!
Sign-In
The sign in window allows users to connect to their NVIDIA Omniverse™ Nucleus Server for Exporting, using Live Sync and for Mounts. Simply enter your NVIDIA Omniverse™ Nucleus “User Name” and “Password” to sign into your OMNIVERSE® Cloud.
Setting |
Result |
---|---|
Server |
Address of an NVIDIA Omniverse™ Nucleus Server
|
Ok |
Begins the Connection with Selected User/Server
|
Cancel |
Stops the Sign-In Process and Closes the Sign-In Window
|
Settings
The settings menu allows you to select a preferred USD Presenter or USD Composer installation as your default viewer.
Note
You will need to have USD Presenter or USD Composer installed and selected to use Send to Omniverse.
Send to USD Presenter Settings |
Result |
---|---|
Unset |
No USD Presenter Settings. This setting disables Send to USD Presenter
|
Send to Local |
USD Presenter Launch Path
|
Use Current/Use Custom |
“Use Current” locates current USD Presenter Installs Automatically, “Use Custom” uses the Custom USD Presenter Location value
|
Custom USD Presenter Location |
Allows Selections of USD Presenter Installs not Found by Automatic
|
Use Current/Use Custom |
“Use Current” locates current Remote USD Presenter Installs Automatically, “Use Custom” uses the Remote Launcher location value
|
Project/Prop toggle |
Determines the output type when using Send To USD Presenter. See Publish Project and Export As Prop for details
|
Do Not Use Nucleus |
Send to Omniverse will bypass Nucleus and save to the specified folder, OFF by default, must be OFF to use Live Workflow
|
Local Folder Path |
Path to save files to when Do Not Use Nucleus is enabled
|
Save |
Commits the Changes and Closes the Window
|
Cancel |
Closes the Window and Discarding the Changes
|
Publish/Export Options |
Result |
---|---|
Export Only Selected Items |
Restricts the Export to Currently Selected Objects
|
Separate By Objects (Slower) |
Each mesh exported as individual meshes.
|
Use Material Mapping |
Swaps a custom material with a core library material if a match is found.
|
Use Rhino Materials |
Exports custom rhino materials.
|
Use Material By Layer |
Uses layer material assigned to rhino layer group.
|
Use Layer Name As Material |
If the material is found in core materials, auto selects the preferred material.
|
Export Hidden Objects |
Include hidden objects in the export
|
Help
Launches your default web browser to the Omniverse USD Presenter: Rhino Plugin Documentation.
Live Sync
Live sync updates your models allowing other OMNIVERSE® applications get your changes in real-time.
Setting |
Result |
---|---|
Live Sync (Lightning Bolt) |
Live Sync ON when checked
|
Source file |
Name of the Rhino file being synced
|
Published file |
Name of the .usd file being synced with
|
Connect USD |
Opens a browser, allowing the user to select the .usd file to sync with
|
User Icon |
Opens the Sign In dialog
|
Participants |
Shows participants in current live session
|
Leave Session |
Leave the current live session
|
Merge Session |
Merge live session edits into connected .usd file, ends live session
|
Note
The Live Sync Window must remain open to use Live Sync. Closing this window will terminate a live sync connection.
Setting |
Result |
---|---|
Join or Create Session Toggle |
Switch between dialog for joining or creating a live session
|
Text Box |
Field to input the name of the live session to be created
|
Create Session |
Creates a live session with the name provided in the text box
|
Cancel |
Cancels live session creation
|
Setting |
Result |
---|---|
Join or Create Session Toggle |
Switch between dialog for joining or creating a live session
|
Session Drop Down |
Drop down selector for live sessions associated with the connected .usd file
|
Participants |
Lists participants in selected live session
|
Join Session |
Joins a live session with the name provided in the text box
|
Cancel |
Cancels live session join
|
About
Opens a dialogue and displays version information about the installed NVIDIA Omniverse™ Rhino Connector, and provides helpful links to access Release Notes and to Get Support
Display |
Value |
---|---|
Build |
Build Version Number
|
Date |
Date Plugin was Created
|
File creation from Send to USD Presenter, Publish Project or Export as Prop
Exporting your project to your NVIDIA Omniverse™ Nucleus allows you to continue your work in other Omniverse Apps and connectors.
Note
When you export your file, you create a connection for Live Sync which is visible in the Live Sync Path dialogue.