Maya Native 208.0#

Note

The Maya (Native) Connector replaces the deprecated Maya (Legacy) Connector.

Added#

  • Added Arnold light export support to match Maya Legacy.

  • Added button to open location of log script.

  • Support materials and texture path changes.

  • Added warning that we do not support rendering Omni Hair materials in Arnold.

  • Textures defined in layeredShader can be translated to USD.

  • Added Bi-Directional Maya Live Sync Workflow.

  • Support export with materials as reference.

  • Added Skeleton animation export option.

  • Support omni.ui in Maya.

  • Integrated with Connect SDK.

  • Added MDL Arnold rendering support.

  • Added Batch export options.

  • Added “Move To Origin” export option.

  • Added MDL support to create and assign materials in Maya.

  • Add the ability to import MDL materials into Maya.

  • Added support for Maya-usd 0.24.0.

  • Added support for MDL custom paths.

  • Added USD MDL export option.

  • Maya Standard Surface is converted to OmniSurfaceLite on export.

Fixed#

  • UsdPreviewSurface conversion errors: alpha and normal maps not used, normals corrupted, etc.

  • Material Presets are not getting their textures when imported in Maya.

  • Exporting omniSurface as a UDIM does not write all textures.

  • Export with omniverse:// connected textures fails.

  • Open and Export panels shake when moved, able to move themselves off screen requiring an app restart.

  • Export’s “Use Animation Range” should be a checkbox, not a button.

  • Universal Material Mapper (UMM) does not respect MDL checkbox.

  • Animated point cache, vertex only, should export as overs not defs.

  • Export with namespace fails to get correct Maya shader.

  • Export using Skeletal Mesh with World parent will have invalid Material.

  • Blend Shape weight is exported or handled incorrectly.