Tutorial Videos#

Working with Houdini and USD Composer#

In this tutorial, we read in a USD file and extract a linear curve prim that serves as a target for power pole instances. Then, we run the curve through a typical Houdini point copy workflow, where we randomize the position and rotation of the instances. Finally, we write the instances and power line mesh to a new USD file that’s referenced into the original USD file.

MDL Authoring and Editing#

In this tutorial, we demonstrate the basics of creating, editing, and binding materials to geometry using the Omniverse Houdini connector. We also export the geometry, along with its materials, to Omniverse USD Composer.

Omniverse Loader Overview#

The Omniverse Loader node is a convenient tool for building Omniverse compatible scenes while automatically conforming the various world Up Vectors and Unit Scales. In this tutorial we will briefly overview USD scene composition, scene validation, light conversion and preparing your assets for exporting back to Omniverse.