203.0 Point Release#

Release Date: September 2023

This release adds support for Unreal Editor 5.3, improves USD Blendshape exports, and includes bug fixes and dependency updates.

Added#

  • The Omniverse Connector is released for Unreal Editor versions 5.1, 5.2, and 5.3

    • 203.0 is the last update for 5.1

  • Actor labels can be exported to USD prims with no character restrictions using the USD DisplayName metadata

  • Skeletal Mesh Morph Targets are exported as USD Blend Shapes

Fixed#

  • Fix exporting animation with post-processing blueprint

  • Fix the visibility of skinning mesh in SkelRoot

  • Fix a crash when an invalid stage is listed in auto_test.py

  • Fix USD actor shaking when dragging into level with collision enabled

  • Fix loading MDL materials with mixed legacy and current MDL schema

  • Fix a crash when exporting DDS textures with commandlet

  • Fix exporting MDL custom expressions if the first parameter is NONE

  • Add a workaround for exporting GetCotanHalfFieldOfView in custom expressions

  • Clamp the refraction IOR for exported MDLs with refraction to 1.0

  • Fix importing 4096x4096 one tile UDIM textures as virtual textures

  • Fix the condition to check material graph when importing MDL

  • Fix crash when applying material onto an instanced reference

  • Fix file and folder list subscription for multiple Content Browsers

  • Fix crash by not marking the package dirty when exporting landscape with layers

  • Fix crash when exporting a single-component landscape

Improved#

  • When importing USD as a Blueprint asset, don’t create a new level

  • Add support for exporting Virtual Texture to DDS

  • Add support for loading DDS cubemaps from Nucleus

  • Use EditorScriptingUtilities API to remove folder and asset and “Clean Local Assets”

    • Only the /Content/Omniverse folder will be cleaned

  • Update Omniverse USD Resolver Plugin to 1.31.2

  • Update Omniverse Client Library to 2.34.2

  • Update Core MDL Library to kit_105.1-9b90de8