203.0 Point Release#
Release Date: September 2023
This release adds support for Unreal Editor 5.3, improves USD Blendshape exports, and includes bug fixes and dependency updates.
Added#
The Omniverse Connector is released for Unreal Editor versions 5.1, 5.2, and 5.3
203.0 is the last update for 5.1
Actor labels can be exported to USD prims with no character restrictions using the USD DisplayName metadata
Skeletal Mesh Morph Targets are exported as USD Blend Shapes
Fixed#
Fix exporting animation with post-processing blueprint
Fix the visibility of skinning mesh in SkelRoot
Fix a crash when an invalid stage is listed in auto_test.py
Fix USD actor shaking when dragging into level with collision enabled
Fix loading MDL materials with mixed legacy and current MDL schema
Fix a crash when exporting DDS textures with commandlet
Fix exporting MDL custom expressions if the first parameter is NONE
Add a workaround for exporting GetCotanHalfFieldOfView in custom expressions
Clamp the refraction IOR for exported MDLs with refraction to 1.0
Fix importing 4096x4096 one tile UDIM textures as virtual textures
Fix the condition to check material graph when importing MDL
Fix crash when applying material onto an instanced reference
Fix file and folder list subscription for multiple Content Browsers
Fix crash by not marking the package dirty when exporting landscape with layers
Fix crash when exporting a single-component landscape
Improved#
When importing USD as a Blueprint asset, don’t create a new level
Add support for exporting Virtual Texture to DDS
Add support for loading DDS cubemaps from Nucleus
Use EditorScriptingUtilities API to remove folder and asset and “Clean Local Assets”
Only the /Content/Omniverse folder will be cleaned
Update Omniverse USD Resolver Plugin to 1.31.2
Update Omniverse Client Library to 2.34.2
Update Core MDL Library to kit_105.1-9b90de8