Connector Settings#

Settings can be adjusted from [Omniverse]-[Settings] in the main menu.
Omniverse Settings.

Parameter

Default

Description

Scale Factor

100

Scale value of the scene when exporting (Details below)

Start TimeCode

0

Stage’s start timeCode.

End TimeCode

100

Stage’s end timeCode.

Prefab to Payload

Off

Export as one usd per Unity prefab.Each USD is referenced as a Payload.

Export Disabled Objects

Off

If it is inactive as a GameObject, it will not be exported.

Export Physics

On

If Physics is used, Physics information is exported.

Material Type

MDL

Material type at export.None/MDL/UsdPreviewSurface (Details below)

Export Selection Only

Off

Export only the selected GameObjects.

Add Default Sky

Off

Assign DomeLight with a sky pattern as a background (Experimental). It does not yet reflect the SkyBox of the Unity scene.

Export DomeLight

None

Bakes the background of the scene containing the Skybox and outputs the exr file as an HDRI.
In USD, the output is as DomeLight.
None(Default)/1024 x 512/2048 x 1024/4096 x 2048/8192 x 4096
Please see Export DomeLight.

DisplayColor Handling

Vertex Color

When importing DisplayColor from USD, you can choose whether to use vertex color or material on the Unity side.

Show Info Logs

Off

Outputs verbose logs to the Unity Console window when Omniverse Unity Connector operations occur.

Open in Omniverse App

None

After the export is completed, it auto-launches USD Composer or USD Presenter and opens the exported USD file. The default is “None”. In this case, nothing is done after the export is complete. If USD Composer or USD Presenter is installed in your local environment, you can select them.

Scale Factor#

Unity uses scene units in meters; USD uses centimeters by default.
If 100 is specified, 100 is stored in scale in the root prim’s transform. This will be converted to centimeters.
Scale Factor in root prim's transform.

Materials Type#

If MDL is selected, it will be exported as OmniPBR or OmniGlass.
For more information, see Materials for details.

Location of Settings files#

The Omniverse Unity Connector Settings data is saved in the asset file.

For each Unity scene, a settings file named “[Scene name].asset” is created in the “Assets/Omniverse/Configuration” folder.
Configuration folder.

Selecting an Asset in the configuration folder will display the Settings data in the Inspector window.

Asset parameters.

You can change these settings parameters directly in the Inspector window, but the change will not be reflected in the asset file when you exit Unity.

Parameters in the settings file should be changed in the Omniverse Settings window that appears when the current scene is opened. [Settings] is selected from the “Omniverse” menu.

Omniverse Settings from menu.

If parameters are changed here, the changes will be saved to each asset file when the asset is updated or when Unity exits.