3ds Max


The NVIDIA Omniverse™ 3ds Max Connector Plug-In offers a simple toolkit for 3DS Max Users to send and live sync their model data to an NVIDIA Omniverse™ Nucleus. This not only gives 3DS Max users a first class renderer through Apps like USD Composer but also grants the ability to open, edit and sync with any of the NVIDIA Omniverse™ Connect plugins. Now, depending on the use case, 3DS Max users can choose the workflows and pipelines that work best for their needs while maintaining up to date revisions for all downstream consumers of their work.