Feature Summary
Windows only support for Unity 2021.3.x LTS and Unity 2022.1.x LTS
Installation management using the Unity Package manager
Render pipelines supported: Built-in/URP/HDRP
Import/Export of the following USD file formats is supported: usd, usda, usdc
USDZ Export (only to local disk)
Nucleus File browser for connection management and Export USD operations
Connect directly to Nucleus localhost, on-premise, and Nucleus Cloud servers
USD Export to Nucleus or Local disk
Unity Meshes & xForms
Unity Skinned meshes (except weight values)
Unity Light types: Point, Spot, Directional, and Area
Unity Cameras to USD
Physics for Rigid body and colliders in Unity
Physics Material properties
Prefabs and Nested Prefabs as Usd Prims
Unity shaders and materials to USD Preview Surface of Materials
Unity shaders and materials to OmniPBR and OmniGlass (MDL support)
Extensible system for custom shaders which currently supports common shaders such as Standard, Lit URP and Lit HDRP shaders (Custom shader network support planned)
Metallic/Smoothness map from Unity.
Emissive textures
Support for cutout of material (MDL support)
Live Sync, one direction, Unity to Omniverse App (Bi-Directional Live Sync planned)
Live Sync supports updates to most game objects that are supported by USD Export (listed above) except for Physics and some shader changes.
Live Sync viewport notifications
USD Import from Local Disk only (experimental)
Import Geometry and Mesh data
Import Usd Preview Surface and OmniPBR to Unity shaders
Send to Omniverse App
After export saves the usd, automatically open USD in Omniverse USD Composer (formerly Create) or USD Presenter (formerly View)
Customize Connector Settings per Unity Scene