Feature Summary

  • Windows only support for Unity 2021.3.x LTS and Unity 2022.1.x LTS

    • Installation management using the Unity Package manager

  • Render pipelines supported: Built-in/URP/HDRP

  • Import/Export of the following USD file formats is supported: usd, usda, usdc

  • USDZ Export (only to local disk)

  • Nucleus File browser for connection management and Export USD operations

    • Connect directly to Nucleus localhost, on-premise, and Nucleus Cloud servers

    • USD Export to Nucleus or Local disk

    • Unity Meshes & xForms

    • Unity Skinned meshes (except weight values)

    • Unity Light types: Point, Spot, Directional, and Area

    • Unity Cameras to USD

    • Physics for Rigid body and colliders in Unity

    • Physics Material properties

    • Prefabs and Nested Prefabs as Usd Prims

    • Unity shaders and materials to USD Preview Surface of Materials

    • Unity shaders and materials to OmniPBR and OmniGlass (MDL support)

      • Extensible system for custom shaders which currently supports common shaders such as Standard, Lit URP and Lit HDRP shaders (Custom shader network support planned)

      • Metallic/Smoothness map from Unity.

      • Emissive textures

      • Support for cutout of material (MDL support)

  • Live Sync, one direction, Unity to Omniverse App (Bi-Directional Live Sync planned)

    • Live Sync supports updates to most game objects that are supported by USD Export (listed above) except for Physics and some shader changes.

    • Live Sync viewport notifications

  • USD Import from Local Disk only (experimental)

    • Import Geometry and Mesh data

    • Import Usd Preview Surface and OmniPBR to Unity shaders

  • Send to Omniverse App

    • After export saves the usd, automatically open USD in Omniverse USD Composer (formerly Create) or USD Presenter (formerly View)

  • Customize Connector Settings per Unity Scene