Supported & Unsupported Features
Opening USD file from Omniverse or local disk.
USD files with Default Render Context, USD Preview Surface.
Saving USD Files back to original file location.
Exporting Maya Scenes to Omniverse
Currently Maya Native Connector does not Support Live workflow
Currently Maya Native Connector does not support MDL render context
USD features are restricted to what Maya USD Support per application and plug in version.
Saving a USD file as a new file to Omniverse that was originally in a different location, does not collect the dependencies.
MDL render context does not load in Maya Native, only USD Preview Surface. If a USD has MDL context it wil not load with textures.
Exporting is currently limited to what Maya USD supports
Only maya shaders and utilities are supported along with a limited set of properties (lambert, blinn, phong, standardSurface, usdPreviewSurface, pxrUsdPreviewSurface)