Prop Assets
Characters
Listed below are a few characters available in Isaac-Sim, located in omniverse://localhost/NVIDIA/Assets/Isaac/4.2
, which is referred to as [Isaac Sim Assets Path]
below.
Police Man
Male character in police uniform with retargeted skeleton.
Male Doctor
Male character in doctor uniform with retargeted skeleton.
Police Woman
Female character in police uniform with retargeted skeleton.
Construction Worker
Male character in construction uniform with retargeted skeleton.
Note
User can change a character’s clothing color by modifying material’s Property -> Material and Shader
value
Here is an example of how to change male_adult_construction_03’s safety hat’s color
First, expand the character on the stage menu and navigate to their
Looks
folder. Example -/World/male_adult_construction_03/Looks
.Next, select your target material (Example -
opaque__plastic__hardhat
) and change material’sProperty -> Material and Shader -> Albedo -> Color Tint
value to adjust character’s color.
Miscellaneous Assets
These assets can all be found in omniverse://localhost/NVIDIA/Assets/Isaac/4.2
, which is referred to as [Isaac Sim Assets Path]
below.
Cartpole
The Cartpole agent depicts a cart with a free-spinning pole on a frictionless track. It is based on the OpenAI Gym Cartpole problem.
Humanoid
The Humanoid asset depicts a humanoid agent with joints connecting appendages for emulating human movement. It is based on an asset from the DeepMind dm_control suite.
humanoid.usd
- Base Version.humanoid_instanceable.usd
- Base version set up to create multiple efficient clones for RL scenarios.
Simple
The NVIDIA Simple example provides a starting point to experiment with Isaac Robotics.
Vehicle Example
The basic vehicle example provides a framework for creating mobile platforms.