Listed below are a few character available in Isaac-Sim.
Male character in police uniform with retargeted skeleton.
Male character in doctor uniform with retargeted skeleton.
Female character in police uniform with retargeted skeleton.
Male character in construction uniform with retargeted skeleton.
User can change a character’s clothing color by modifying material’s
Property -> Material and Shader value
Here is an example of how to change male_adult_construction_03’s safety hat’s color
First, expand the character on the stage menu and navigate to their
Looksfolder. Example -
Next, select your target material (Example -
opaque__plastic__hardhat) and change material’s
Property -> Material and Shader -> Albedo -> Color Tintvalue to adjust character’s color.
The Cartpole agent depicts a cart with a free-spinning pole on a frictionless track. It is based on the OpenAI Gym Cartpole problem.
The Humanoid asset depicts a humanoid agent with joints connecting appendages for emulating human movement. It is based on an asset from the DeepMind dm_control suite.
humanoid.usd- Base Version.
humanoid_instanceable.usd- Base version set up to create multiple efficient clones for RL scenarios.
This is Jetracer, a research platform for autonomous driving.
The NVIDIA Simple example provides a starting point to experiment with Isaac Robotics.
The basic vehicle example provides a framework for creating mobile platforms.