Adding a Manipulator Robot#

Learning Objectives#

This tutorial introduces a second robot to the simulation, a Franka Panda manipulator. It describes how to add the robot to the scene and use its PickAndPlaceController class. After this tutorial, you will have more experience using different robot and controller classes in Omniverse Isaac Sim.

15-20 Minute Tutorial

Getting Started#

Prerequisites

Begin with the source code open from the previous tutorial, Adding a Controller.

Creating the Scene#

Begin by adding a Franka robot from the omni.isaac.franka extension, as well as a cube for the Franka to pick up.

 1from omni.isaac.examples.base_sample import BaseSample
 2# This extension has franka related tasks and controllers as well
 3from omni.isaac.franka import Franka
 4from omni.isaac.core.objects import DynamicCuboid
 5import numpy as np
 6
 7
 8class HelloWorld(BaseSample):
 9    def __init__(self) -> None:
10        super().__init__()
11        return
12
13    def setup_scene(self):
14        world = self.get_world()
15        world.scene.add_default_ground_plane()
16        # Robot specific class that provides extra functionalities
17        # such as having gripper and end_effector instances.
18        franka = world.scene.add(Franka(prim_path="/World/Fancy_Franka", name="fancy_franka"))
19        # add a cube for franka to pick up
20        world.scene.add(
21            DynamicCuboid(
22                prim_path="/World/random_cube",
23                name="fancy_cube",
24                position=np.array([0.3, 0.3, 0.3]),
25                scale=np.array([0.0515, 0.0515, 0.0515]),
26                color=np.array([0, 0, 1.0]),
27            )
28        )
29        return

Using the PickAndPlace Controller#

Add a pick-and-place controller from omni.isaac.franka so that the Franka picks up the cube and places it somewhere else.

 1from omni.isaac.examples.base_sample import BaseSample
 2from omni.isaac.franka import Franka
 3from omni.isaac.core.objects import DynamicCuboid
 4from omni.isaac.franka.controllers import PickPlaceController
 5import numpy as np
 6
 7
 8class HelloWorld(BaseSample):
 9    def __init__(self) -> None:
10        super().__init__()
11        return
12
13    def setup_scene(self):
14        world = self.get_world()
15        world.scene.add_default_ground_plane()
16        franka = world.scene.add(Franka(prim_path="/World/Fancy_Franka", name="fancy_franka"))
17        world.scene.add(
18            DynamicCuboid(
19                prim_path="/World/random_cube",
20                name="fancy_cube",
21                position=np.array([0.3, 0.3, 0.3]),
22                scale=np.array([0.0515, 0.0515, 0.0515]),
23                color=np.array([0, 0, 1.0]),
24            )
25        )
26        return
27
28    async def setup_post_load(self):
29        self._world = self.get_world()
30        self._franka = self._world.scene.get_object("fancy_franka")
31        self._fancy_cube = self._world.scene.get_object("fancy_cube")
32        # Initialize a pick and place controller
33        self._controller = PickPlaceController(
34            name="pick_place_controller",
35            gripper=self._franka.gripper,
36            robot_articulation=self._franka,
37        )
38        self._world.add_physics_callback("sim_step", callback_fn=self.physics_step)
39        # World has pause, stop, play..etc
40        # Note: if async version exists, use it in any async function is this workflow
41        self._franka.gripper.set_joint_positions(self._franka.gripper.joint_opened_positions)
42        await self._world.play_async()
43        return
44
45    # This function is called after Reset button is pressed
46    # Resetting anything in the world should happen here
47    async def setup_post_reset(self):
48        self._controller.reset()
49        self._franka.gripper.set_joint_positions(self._franka.gripper.joint_opened_positions)
50        await self._world.play_async()
51        return
52
53    def physics_step(self, step_size):
54        cube_position, _ = self._fancy_cube.get_world_pose()
55        goal_position = np.array([-0.3, -0.3, 0.0515 / 2.0])
56        current_joint_positions = self._franka.get_joint_positions()
57        actions = self._controller.forward(
58            picking_position=cube_position,
59            placing_position=goal_position,
60            current_joint_positions=current_joint_positions,
61        )
62        self._franka.apply_action(actions)
63        # Only for the pick and place controller, indicating if the state
64        # machine reached the final state.
65        if self._controller.is_done():
66            self._world.pause()
67        return

What is a Task?#

The Task class in Omniverse Isaac Sim provides a way to modularize the scene creation, information retrieval, and calculating metrics. It is useful to create more complex scenes with advanced logic. You will need to re-write the previous code using the Task class.

  1from omni.isaac.examples.base_sample import BaseSample
  2from omni.isaac.franka import Franka
  3from omni.isaac.core.objects import DynamicCuboid
  4from omni.isaac.franka.controllers import PickPlaceController
  5from omni.isaac.core.tasks import BaseTask
  6import numpy as np
  7
  8class FrankaPlaying(BaseTask):
  9    #NOTE: we only cover here a subset of the task functions that are available,
 10    # checkout the base class for all the available functions to override.
 11    # ex: calculate_metrics, is_done..etc.
 12    def __init__(self, name):
 13        super().__init__(name=name, offset=None)
 14        self._goal_position = np.array([-0.3, -0.3, 0.0515 / 2.0])
 15        self._task_achieved = False
 16        return
 17
 18    # Here we setup all the assets that we care about in this task.
 19    def set_up_scene(self, scene):
 20        super().set_up_scene(scene)
 21        scene.add_default_ground_plane()
 22        self._cube = scene.add(DynamicCuboid(prim_path="/World/random_cube",
 23                                            name="fancy_cube",
 24                                            position=np.array([0.3, 0.3, 0.3]),
 25                                            scale=np.array([0.0515, 0.0515, 0.0515]),
 26                                            color=np.array([0, 0, 1.0])))
 27        self._franka = scene.add(Franka(prim_path="/World/Fancy_Franka",
 28                                        name="fancy_franka"))
 29        return
 30
 31    # Information exposed to solve the task is returned from the task through get_observations
 32    def get_observations(self):
 33        cube_position, _ = self._cube.get_world_pose()
 34        current_joint_positions = self._franka.get_joint_positions()
 35        observations = {
 36            self._franka.name: {
 37                "joint_positions": current_joint_positions,
 38            },
 39            self._cube.name: {
 40                "position": cube_position,
 41                "goal_position": self._goal_position
 42            }
 43        }
 44        return observations
 45
 46    # Called before each physics step,
 47    # for instance we can check here if the task was accomplished by
 48    # changing the color of the cube once its accomplished
 49    def pre_step(self, control_index, simulation_time):
 50        cube_position, _ = self._cube.get_world_pose()
 51        if not self._task_achieved and np.mean(np.abs(self._goal_position - cube_position)) < 0.02:
 52            # Visual Materials are applied by default to the cube
 53            # in this case the cube has a visual material of type
 54            # PreviewSurface, we can set its color once the target is reached.
 55            self._cube.get_applied_visual_material().set_color(color=np.array([0, 1.0, 0]))
 56            self._task_achieved = True
 57        return
 58
 59    # Called after each reset,
 60    # for instance we can always set the gripper to be opened at the beginning after each reset
 61    # also we can set the cube's color to be blue
 62    def post_reset(self):
 63        self._franka.gripper.set_joint_positions(self._franka.gripper.joint_opened_positions)
 64        self._cube.get_applied_visual_material().set_color(color=np.array([0, 0, 1.0]))
 65        self._task_achieved = False
 66        return
 67
 68
 69class HelloWorld(BaseSample):
 70    def __init__(self) -> None:
 71        super().__init__()
 72        return
 73
 74    def setup_scene(self):
 75        world = self.get_world()
 76        # We add the task to the world here
 77        world.add_task(FrankaPlaying(name="my_first_task"))
 78        return
 79
 80    async def setup_post_load(self):
 81        self._world = self.get_world()
 82        # The world already called the setup_scene from the task (with first reset of the world)
 83        # so we can retrieve the task objects
 84        self._franka = self._world.scene.get_object("fancy_franka")
 85        self._controller = PickPlaceController(
 86            name="pick_place_controller",
 87            gripper=self._franka.gripper,
 88            robot_articulation=self._franka,
 89        )
 90        self._world.add_physics_callback("sim_step", callback_fn=self.physics_step)
 91        await self._world.play_async()
 92        return
 93
 94    async def setup_post_reset(self):
 95        self._controller.reset()
 96        await self._world.play_async()
 97        return
 98
 99    def physics_step(self, step_size):
100        # Gets all the tasks observations
101        current_observations = self._world.get_observations()
102        actions = self._controller.forward(
103            picking_position=current_observations["fancy_cube"]["position"],
104            placing_position=current_observations["fancy_cube"]["goal_position"],
105            current_joint_positions=current_observations["fancy_franka"]["joint_positions"],
106        )
107        self._franka.apply_action(actions)
108        if self._controller.is_done():
109            self._world.pause()
110        return

Use the Pick and Place Task#

Omniverse Isaac Sim also provides different tasks under the many robot extensions. Re-write the previous code using the PickPlace class.

 1from omni.isaac.examples.base_sample import BaseSample
 2from omni.isaac.franka.tasks import PickPlace
 3from omni.isaac.franka.controllers import PickPlaceController
 4
 5
 6class HelloWorld(BaseSample):
 7    def __init__(self) -> None:
 8        super().__init__()
 9        return
10
11    def setup_scene(self):
12        world = self.get_world()
13        # We add the task to the world here
14        world.add_task(PickPlace(name="awesome_task"))
15        return
16
17    async def setup_post_load(self):
18        self._world = self.get_world()
19        # The world already called the setup_scene from the task so
20        # we can retrieve the task objects
21        # Each defined task in the robot extensions
22        # has set_params and get_params to allow for changing tasks during
23        # simulation, {"task_param_name": "value": [value], "modifiable": [True/ False]}
24        task_params = self._world.get_task("awesome_task").get_params()
25        self._franka = self._world.scene.get_object(task_params["robot_name"]["value"])
26        self._cube_name = task_params["cube_name"]["value"]
27        self._controller = PickPlaceController(
28            name="pick_place_controller",
29            gripper=self._franka.gripper,
30            robot_articulation=self._franka,
31        )
32        self._world.add_physics_callback("sim_step", callback_fn=self.physics_step)
33        await self._world.play_async()
34        return
35
36    async def setup_post_reset(self):
37        self._controller.reset()
38        await self._world.play_async()
39        return
40
41    def physics_step(self, step_size):
42        # Gets all the tasks observations
43        current_observations = self._world.get_observations()
44        actions = self._controller.forward(
45            picking_position=current_observations[self._cube_name]["position"],
46            placing_position=current_observations[self._cube_name]["target_position"],
47            current_joint_positions=current_observations[self._franka.name]["joint_positions"],
48        )
49        self._franka.apply_action(actions)
50        if self._controller.is_done():
51            self._world.pause()
52        return

Summary#

This tutorial covered the following topics:

  1. Adding a manipulator robot to the scene.

  2. Using Controller Classes from Omniverse Isaac Sim.

  3. Modularizing the creation of scene objects and interacting with them through Task Classes.

  4. Using Task Classes from the robot extensions in Omniverse Isaac Sim.

Next Steps#

Continue to the next tutorial in our Essential Tutorials series, Adding Multiple Robots, to learn how to add multiple robots to the simulation.