usdrt::UsdPhysicsRigidBodyAPI
Defined in usdrt/scenegraph/usd/usdPhysics/rigidBodyAPI.h
Functions
usdrt::UsdPhysicsRigidBodyAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysicsRigidBodyAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdPhysicsRigidBodyAPI::CreateAngularVelocityAttr: See GetAngularVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsRigidBodyAPI::CreateKinematicEnabledAttr: See GetKinematicEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsRigidBodyAPI::CreateRigidBodyEnabledAttr: See GetRigidBodyEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsRigidBodyAPI::CreateSimulationOwnerRel: See GetSimulationOwnerRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdPhysicsRigidBodyAPI::CreateStartsAsleepAttr: See GetStartsAsleepAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsRigidBodyAPI::CreateVelocityAttr: See GetVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsRigidBodyAPI::GetAngularVelocityAttr: Angular velocity in the same space as the node's xform. Units: degrees/second.
usdrt::UsdPhysicsRigidBodyAPI::GetKinematicEnabledAttr: Determines whether the body is kinematic or not. A kinematic body is a body that is moved through animated poses or through user defined poses. The simulation derives velocities for the kinematic body based on the external motion. When a continuous motion is not desired, this kinematic flag should be set to false.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::UsdPhysicsRigidBodyAPI::GetRigidBodyEnabledAttr: Determines if this PhysicsRigidBodyAPI is enabled.
usdrt::UsdPhysicsRigidBodyAPI::GetSimulationOwnerRel: Single PhysicsScene that will simulate this body. By default this is the first PhysicsScene found in the stage using UsdStage::Traverse() .
usdrt::UsdPhysicsRigidBodyAPI::GetStartsAsleepAttr: Determines if the body is asleep when the simulation starts.
usdrt::UsdPhysicsRigidBodyAPI::GetVelocityAttr: Linear velocity in the same space as the node's xform. Units: distance/second.
usdrt::UsdPhysicsRigidBodyAPI::UsdPhysicsRigidBodyAPI: Construct a UsdPhysicsRigidBodyAPI on UsdPrim
prim
. Equivalent to UsdPhysicsRigidBodyAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsRigidBodyAPI::UsdPhysicsRigidBodyAPI: Construct a UsdPhysicsRigidBodyAPI on the prim held by
schemaObj
. Should be preferred over UsdPhysicsRigidBodyAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::UsdPhysicsRigidBodyAPI::operator bool: Boolean operator.
usdrt::UsdPhysicsRigidBodyAPI::~UsdPhysicsRigidBodyAPI: Destructor.
Variables
usdrt::UsdPhysicsRigidBodyAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class UsdPhysicsRigidBodyAPI : public usdrt::UsdAPISchemaBase
Applies physics body attributes to any UsdGeomXformable prim and marks that prim to be driven by a simulation. If a simulation is running it will update this prim’s pose. All prims in the hierarchy below this prim should move accordingly.
Public Functions
-
inline explicit UsdPhysicsRigidBodyAPI(const UsdPrim &prim = UsdPrim())
Construct a UsdPhysicsRigidBodyAPI on UsdPrim
prim
. Equivalent to UsdPhysicsRigidBodyAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit UsdPhysicsRigidBodyAPI(const UsdSchemaBase &schemaObj)
Construct a UsdPhysicsRigidBodyAPI on the prim held by
schemaObj
. Should be preferred over UsdPhysicsRigidBodyAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~UsdPhysicsRigidBodyAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetRigidBodyEnabledAttr() const
Determines if this PhysicsRigidBodyAPI is enabled.
Declaration
bool physics:rigidBodyEnabled = 1
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateRigidBodyEnabledAttr() const
See GetRigidBodyEnabledAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetKinematicEnabledAttr() const
Determines whether the body is kinematic or not. A kinematic body is a body that is moved through animated poses or through user defined poses. The simulation derives velocities for the kinematic body based on the external motion. When a continuous motion is not desired, this kinematic flag should be set to false.
Declaration
bool physics:kinematicEnabled = 0
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateKinematicEnabledAttr() const
See GetKinematicEnabledAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetStartsAsleepAttr() const
Determines if the body is asleep when the simulation starts.
Declaration
uniform bool physics:startsAsleep = 0
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
Variability
SdfVariabilityUniform
-
inline UsdAttribute CreateStartsAsleepAttr() const
See GetStartsAsleepAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetVelocityAttr() const
Linear velocity in the same space as the node’s xform. Units: distance/second.
Declaration
vector3f physics:velocity = (0, 0, 0)
C++ Type
GfVec3f
Usd Type
SdfValueTypeNames->Vector3f
-
inline UsdAttribute CreateVelocityAttr() const
See GetVelocityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetAngularVelocityAttr() const
Angular velocity in the same space as the node’s xform. Units: degrees/second.
Declaration
vector3f physics:angularVelocity = (0, 0, 0)
C++ Type
GfVec3f
Usd Type
SdfValueTypeNames->Vector3f
-
inline UsdAttribute CreateAngularVelocityAttr() const
See GetAngularVelocityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdRelationship GetSimulationOwnerRel() const
Single PhysicsScene that will simulate this body. By default this is the first PhysicsScene found in the stage using UsdStage::Traverse().
-
inline UsdRelationship CreateSimulationOwnerRel() const
See GetSimulationOwnerRel(), and also Create vs Get Property Methods for when to use Get vs Create.
Public Static Functions
-
static inline UsdPhysicsRigidBodyAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “PhysicsRigidBodyAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid UsdPhysicsRigidBodyAPI object is returned upon success. An invalid (or empty) UsdPhysicsRigidBodyAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
-
inline explicit UsdPhysicsRigidBodyAPI(const UsdPrim &prim = UsdPrim())