usdrt::PhysxSchemaPhysxParticleSetAPI
Defined in usdrt/scenegraph/usd/physxSchema/physxParticleSetAPI.h
Functions
usdrt::PhysxSchemaPhysxParticleSetAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxParticleSetAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxParticleSetAPI::CreateFluidAttr: See GetFluidAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSetAPI::CreateSimulationPointsAttr: See GetSimulationPointsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSetAPI::GetFluidAttr: Flag to toggle simulation as fluid (True) or solid (False).
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::PhysxSchemaPhysxParticleSetAPI::GetSimulationPointsAttr: This attribute is read-only and is updated from simulation to capture particle-simulation state while smoothed position data is written to the render position/points attribute of the UsdGeomPointInstancer/UsdGeomPoints.
usdrt::PhysxSchemaPhysxParticleSetAPI::PhysxSchemaPhysxParticleSetAPI: Construct a PhysxSchemaPhysxParticleSetAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxParticleSetAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxParticleSetAPI::PhysxSchemaPhysxParticleSetAPI: Construct a PhysxSchemaPhysxParticleSetAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxParticleSetAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::PhysxSchemaPhysxParticleSetAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxParticleSetAPI::~PhysxSchemaPhysxParticleSetAPI: Destructor.
Variables
usdrt::PhysxSchemaPhysxParticleSetAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class PhysxSchemaPhysxParticleSetAPI : public usdrt::UsdAPISchemaBase
WARNING: This is a draft API; the design is not fixed and may change in the future. Applied to a UsdGeomPointInstancer or a UsdGeomPointBased. Creates a set of particles for granular (i.e. solid-particle) material or fluid simulation with PhysX.
Public Functions
-
inline explicit PhysxSchemaPhysxParticleSetAPI(const UsdPrim &prim = UsdPrim())
Construct a PhysxSchemaPhysxParticleSetAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxParticleSetAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit PhysxSchemaPhysxParticleSetAPI(const UsdSchemaBase &schemaObj)
Construct a PhysxSchemaPhysxParticleSetAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxParticleSetAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~PhysxSchemaPhysxParticleSetAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetFluidAttr() const
Flag to toggle simulation as fluid (True) or solid (False).
Declaration
bool physxParticle:fluid = 1
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateFluidAttr() const
See GetFluidAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetSimulationPointsAttr() const
This attribute is read-only and is updated from simulation to capture particle-simulation state while smoothed position data is written to the render position/points attribute of the UsdGeomPointInstancer/UsdGeomPoints.
Declaration
point3f[] physxParticle:simulationPoints
C++ Type
VtArray<GfVec3f>
Usd Type
SdfValueTypeNames->Point3fArray
-
inline UsdAttribute CreateSimulationPointsAttr() const
See GetSimulationPointsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
Public Static Functions
-
static inline PhysxSchemaPhysxParticleSetAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “PhysxParticleSetAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid PhysxSchemaPhysxParticleSetAPI object is returned upon success. An invalid (or empty) PhysxSchemaPhysxParticleSetAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
-
inline explicit PhysxSchemaPhysxParticleSetAPI(const UsdPrim &prim = UsdPrim())