usdrt::UsdSkelBlendShape

Defined in usdrt/scenegraph/usd/usdSkel/blendShape.h

Functions

Variables

class UsdSkelBlendShape : public usdrt::UsdTyped

Describes a target blend shape, possibly containing inbetween shapes.

See the extended Blend Shape Schemadocumentation for information.

Public Functions

inline explicit UsdSkelBlendShape(const UsdPrim &prim = UsdPrim())

Construct a UsdSkelBlendShape on UsdPrim prim . Equivalent to UsdSkelBlendShape::Get(prim.GetStage(), prim.GetPath()) for a valid prim, but will not immediately throw an error for an invalid prim.

inline explicit UsdSkelBlendShape(const UsdSchemaBase &schemaObj)

Construct a UsdSkelBlendShape on the prim held by schemaObj . Should be preferred over UsdSkelBlendShape(schemaObj.GetPrim()), as it preserves SchemaBase state.

inline virtual ~UsdSkelBlendShape()

Destructor.

inline operator bool() const
inline UsdAttribute GetOffsetsAttr() const

Required property. Position offsets which, when added to the base pose, provides the target shape.

Declaration

uniform vector3f[] offsets

C++ Type

VtArray<GfVec3f>

Usd Type

SdfValueTypeNames->Vector3fArray

Variability

SdfVariabilityUniform

inline UsdAttribute CreateOffsetsAttr() const

See GetOffsetsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

inline UsdAttribute GetNormalOffsetsAttr() const

Required property. Normal offsets which, when added to the base pose, provides the normals of the target shape.

Declaration

uniform vector3f[] normalOffsets

C++ Type

VtArray<GfVec3f>

Usd Type

SdfValueTypeNames->Vector3fArray

Variability

SdfVariabilityUniform

inline UsdAttribute CreateNormalOffsetsAttr() const

See GetNormalOffsetsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

inline UsdAttribute GetPointIndicesAttr() const

Optional property. Indices into the original mesh that correspond to the values in offsets and of any inbetween shapes. If authored, the number of elements must be equal to the number of elements in the offsets array.

Declaration

uniform int[] pointIndices

C++ Type

VtArray<int>

Usd Type

SdfValueTypeNames->IntArray

Variability

SdfVariabilityUniform

inline UsdAttribute CreatePointIndicesAttr() const

See GetPointIndicesAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

UsdPrim GetPrim() const

Return this schema object’s held prim.

SdfPath GetPath() const

Return the SdfPath to this schema object’s held prim.

Public Static Functions

static inline UsdSkelBlendShape Define(const UsdStageRefPtr &stage, const SdfPath &path)
static inline const TfToken _GetStaticTfType()

Public Static Attributes

static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped

Compile time constant representing what kind of schema this class is.

See also

UsdSchemaType