usdrt::PhysxSchemaPhysxTriggerAPI
Defined in usdrt/scenegraph/usd/physxSchema/physxTriggerAPI.h
Functions
usdrt::PhysxSchemaPhysxTriggerAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxTriggerAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxTriggerAPI::CreateEnterScriptTypeAttr: See GetEnterScriptTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTriggerAPI::CreateLeaveScriptTypeAttr: See GetLeaveScriptTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTriggerAPI::CreateOnEnterScriptAttr: See GetOnEnterScriptAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTriggerAPI::CreateOnLeaveScriptAttr: See GetOnLeaveScriptAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTriggerAPI::GetEnterScriptTypeAttr: Enter script type. Script file tries to find a file on disc and execute. Script buffer does execute the provided script string directly.
usdrt::PhysxSchemaPhysxTriggerAPI::GetLeaveScriptTypeAttr: Leave script type. Script file tries to find a file on disc and execute. Script buffer does execute the provided script string directly.
usdrt::PhysxSchemaPhysxTriggerAPI::GetOnEnterScriptAttr: Enter script.
usdrt::PhysxSchemaPhysxTriggerAPI::GetOnLeaveScriptAttr: Leave script.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::PhysxSchemaPhysxTriggerAPI::PhysxSchemaPhysxTriggerAPI: Construct a PhysxSchemaPhysxTriggerAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxTriggerAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxTriggerAPI::PhysxSchemaPhysxTriggerAPI: Construct a PhysxSchemaPhysxTriggerAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxTriggerAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::PhysxSchemaPhysxTriggerAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxTriggerAPI::~PhysxSchemaPhysxTriggerAPI: Destructor.
Variables
usdrt::PhysxSchemaPhysxTriggerAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class PhysxSchemaPhysxTriggerAPI : public usdrt::UsdAPISchemaBase
PhysX trigger For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in PhysxSchemaTokens. So to set an attribute to the value “rightHanded”, use PhysxSchemaTokens->rightHanded as the value.
Public Functions
-
inline explicit PhysxSchemaPhysxTriggerAPI(const UsdPrim &prim = UsdPrim())
Construct a PhysxSchemaPhysxTriggerAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxTriggerAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit PhysxSchemaPhysxTriggerAPI(const UsdSchemaBase &schemaObj)
Construct a PhysxSchemaPhysxTriggerAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxTriggerAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~PhysxSchemaPhysxTriggerAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetEnterScriptTypeAttr() const
Enter script type. Script file tries to find a file on disc and execute. Script buffer does execute the provided script string directly.
Declaration
uniform token physxTrigger:enterScriptType = "scriptFile"
C++ Type
TfToken
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
Allowed Values
scriptFile, scriptBuffer
-
inline UsdAttribute CreateEnterScriptTypeAttr() const
See GetEnterScriptTypeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetLeaveScriptTypeAttr() const
Leave script type. Script file tries to find a file on disc and execute. Script buffer does execute the provided script string directly.
Declaration
uniform token physxTrigger:leaveScriptType = "scriptFile"
C++ Type
TfToken
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
Allowed Values
scriptFile, scriptBuffer
-
inline UsdAttribute CreateLeaveScriptTypeAttr() const
See GetLeaveScriptTypeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetOnEnterScriptAttr() const
Enter script.
Declaration
uniform token physxTrigger:onEnterScript
C++ Type
TfToken
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
-
inline UsdAttribute CreateOnEnterScriptAttr() const
See GetOnEnterScriptAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetOnLeaveScriptAttr() const
Leave script.
Declaration
uniform token physxTrigger:onLeaveScript
C++ Type
TfToken
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
-
inline UsdAttribute CreateOnLeaveScriptAttr() const
See GetOnLeaveScriptAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
Public Static Functions
-
static inline PhysxSchemaPhysxTriggerAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “PhysxTriggerAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid PhysxSchemaPhysxTriggerAPI object is returned upon success. An invalid (or empty) PhysxSchemaPhysxTriggerAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
-
inline explicit PhysxSchemaPhysxTriggerAPI(const UsdPrim &prim = UsdPrim())