usdrt::UsdUINodeGraphNodeAPI
Defined in usdrt/scenegraph/usd/usdUI/nodeGraphNodeAPI.h
Functions
usdrt::UsdUINodeGraphNodeAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "NodeGraphNodeAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdUINodeGraphNodeAPI::CreateDisplayColorAttr: See GetDisplayColorAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdUINodeGraphNodeAPI::CreateExpansionStateAttr: See GetExpansionStateAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdUINodeGraphNodeAPI::CreateIconAttr: See GetIconAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdUINodeGraphNodeAPI::CreatePosAttr: See GetPosAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdUINodeGraphNodeAPI::CreateSizeAttr: See GetSizeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdUINodeGraphNodeAPI::CreateStackingOrderAttr: See GetStackingOrderAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdUINodeGraphNodeAPI::GetDisplayColorAttr: /// This hint defines what tint the node should have in the node graph.
usdrt::UsdUINodeGraphNodeAPI::GetExpansionStateAttr: /// The current expansionState of the node in the ui. 'open' = fully expanded 'closed' = fully collapsed 'minimized' = should take the least space possible
usdrt::UsdUINodeGraphNodeAPI::GetIconAttr: /// This points to an image that should be displayed on the node. It is intended to be useful for summary visual classification of nodes, rather than a thumbnail preview of the computed result of the node in some computational system.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::UsdUINodeGraphNodeAPI::GetPosAttr: /// Declared relative position to the parent in a node graph. X is the horizontal position. Y is the vertical position. Higher numbers correspond to lower positions (coordinates are Qt style, not cartesian).
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::UsdUINodeGraphNodeAPI::GetSizeAttr: /// Optional size hint for a node in a node graph. X is the width. Y is the height.
usdrt::UsdUINodeGraphNodeAPI::GetStackingOrderAttr: /// This optional value is a useful hint when an application cares about the visibility of a node and whether each node overlaps another.
usdrt::UsdUINodeGraphNodeAPI::UsdUINodeGraphNodeAPI: Construct a UsdUINodeGraphNodeAPI on UsdPrim
prim
. Equivalent to UsdUINodeGraphNodeAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdUINodeGraphNodeAPI::UsdUINodeGraphNodeAPI: Construct a UsdUINodeGraphNodeAPI on the prim held by
schemaObj
. Should be preferred over UsdUINodeGraphNodeAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::UsdUINodeGraphNodeAPI::operator bool: Boolean operator.
usdrt::UsdUINodeGraphNodeAPI::~UsdUINodeGraphNodeAPI: Destructor.
Variables
usdrt::UsdUINodeGraphNodeAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class UsdUINodeGraphNodeAPI : public usdrt::UsdAPISchemaBase
/// This api helps storing information about nodes in node graphs.
For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdUITokens. So to set an attribute to the value “rightHanded”, use UsdUITokens->rightHanded as the value.
Public Functions
-
inline explicit UsdUINodeGraphNodeAPI(const UsdPrim &prim = UsdPrim())
Construct a UsdUINodeGraphNodeAPI on UsdPrim
prim
. Equivalent to UsdUINodeGraphNodeAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit UsdUINodeGraphNodeAPI(const UsdSchemaBase &schemaObj)
Construct a UsdUINodeGraphNodeAPI on the prim held by
schemaObj
. Should be preferred over UsdUINodeGraphNodeAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~UsdUINodeGraphNodeAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetPosAttr() const
/// Declared relative position to the parent in a node graph. X is the horizontal position. Y is the vertical position. Higher numbers correspond to lower positions (coordinates are Qt style, not cartesian).
These positions are not explicitly meant in pixel space, but rather assume that the size of a node is approximately 1.0x1.0. Where size-x is the node width and size-y height of the node. Depending on graph UI implementation, the size of a node may vary in each direction.
Example: If a node’s width is 300 and it is position is at 1000, we store for x-position: 1000 * (1.0/300)
Declaration
uniform float2 ui:nodegraph:node:pos
C++ Type
GfVec2f
Usd Type
SdfValueTypeNames->Float2
Variability
SdfVariabilityUniform
-
inline UsdAttribute CreatePosAttr() const
See GetPosAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetStackingOrderAttr() const
/// This optional value is a useful hint when an application cares about the visibility of a node and whether each node overlaps another.
Nodes with lower stacking order values are meant to be drawn below higher ones. Negative values are meant as background. Positive values are meant as foreground. Undefined values should be treated as 0.
There are no set limits in these values.
Declaration
uniform int ui:nodegraph:node:stackingOrder
C++ Type
int
Usd Type
SdfValueTypeNames->Int
Variability
SdfVariabilityUniform
-
inline UsdAttribute CreateStackingOrderAttr() const
See GetStackingOrderAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetDisplayColorAttr() const
/// This hint defines what tint the node should have in the node graph.
Declaration
uniform color3f ui:nodegraph:node:displayColor
C++ Type
GfVec3f
Usd Type
SdfValueTypeNames->Color3f
Variability
SdfVariabilityUniform
-
inline UsdAttribute CreateDisplayColorAttr() const
See GetDisplayColorAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetIconAttr() const
/// This points to an image that should be displayed on the node. It is intended to be useful for summary visual classification of nodes, rather than a thumbnail preview of the computed result of the node in some computational system.
Declaration
uniform asset ui:nodegraph:node:icon
C++ Type
SdfAssetPath
Usd Type
SdfValueTypeNames->Asset
Variability
SdfVariabilityUniform
-
inline UsdAttribute CreateIconAttr() const
See GetIconAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetExpansionStateAttr() const
/// The current expansionState of the node in the ui. ‘open’ = fully expanded ‘closed’ = fully collapsed ‘minimized’ = should take the least space possible
Declaration
uniform token ui:nodegraph:node:expansionState
C++ Type
TfToken
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
Allowed Values
open, closed, minimized
-
inline UsdAttribute CreateExpansionStateAttr() const
See GetExpansionStateAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetSizeAttr() const
/// Optional size hint for a node in a node graph. X is the width. Y is the height.
This value is optional, because node size is often determined based on the number of in- and outputs of a node.
Declaration
uniform float2 ui:nodegraph:node:size
C++ Type
GfVec2f
Usd Type
SdfValueTypeNames->Float2
Variability
SdfVariabilityUniform
-
inline UsdAttribute CreateSizeAttr() const
See GetSizeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
Public Static Functions
-
static inline UsdUINodeGraphNodeAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “NodeGraphNodeAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid UsdUINodeGraphNodeAPI object is returned upon success. An invalid (or empty) UsdUINodeGraphNodeAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
-
inline explicit UsdUINodeGraphNodeAPI(const UsdPrim &prim = UsdPrim())