usdrt::UsdUITokensType
Defined in usdrt/scenegraph/usd/usdUI/tokens.h
Functions
Variables
usdrt::UsdUITokensType::allTokens: A vector of all of the tokens listed above.
usdrt::UsdUITokensType::closed: "closed"
usdrt::UsdUITokensType::minimized: "minimized"
usdrt::UsdUITokensType::open: "open"
usdrt::UsdUITokensType::uiDescription: "ui:description"
usdrt::UsdUITokensType::uiDisplayGroup: "ui:displayGroup"
usdrt::UsdUITokensType::uiDisplayName: "ui:displayName"
usdrt::UsdUITokensType::uiNodegraphNodeDisplayColor: "ui:nodegraph:node:displayColor"
usdrt::UsdUITokensType::uiNodegraphNodeExpansionState: "ui:nodegraph:node:expansionState"
usdrt::UsdUITokensType::uiNodegraphNodeIcon: "ui:nodegraph:node:icon"
usdrt::UsdUITokensType::uiNodegraphNodePos: "ui:nodegraph:node:pos"
usdrt::UsdUITokensType::uiNodegraphNodeSize: "ui:nodegraph:node:size"
usdrt::UsdUITokensType::uiNodegraphNodeStackingOrder: "ui:nodegraph:node:stackingOrder"
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class UsdUITokensType
Provides standard set of public tokens for UsdUI schema. Access via the RtTokens helper accessor.
These tokens are auto-generated from the module’s schema, representing property names, for when you need to fetch an attribute or relationship directly by name, e.g. UsdPrim::GetAttribute(), in the most efficient manner, and allow the compiler to verify that you spelled the name correctly.
UsdUITokens also contains all of the allowedTokens values declared for schema builtin attributes of ‘token’ scene description type. Use UsdUITokens like so:
prim.GetAttribute(RtTokens->worldPosition);
Public Functions
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inline UsdUITokensType()
Public Members
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const TfToken closed
“closed”
Possible value for UsdUINodeGraphNodeAPI::GetUiNodegraphNodeExpansionStateAttr()
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const TfToken minimized
“minimized”
Possible value for UsdUINodeGraphNodeAPI::GetUiNodegraphNodeExpansionStateAttr()
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const TfToken open
“open”
Possible value for UsdUINodeGraphNodeAPI::GetUiNodegraphNodeExpansionStateAttr()
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inline UsdUITokensType()