usdrt::UsdSkelTokensType
Defined in usdrt/scenegraph/usd/usdSkel/tokens.h
Functions
Variables
usdrt::UsdSkelTokensType::allTokens: A vector of all of the tokens listed above.
usdrt::UsdSkelTokensType::bindTransforms: "bindTransforms"
usdrt::UsdSkelTokensType::blendShapeWeights: "blendShapeWeights"
usdrt::UsdSkelTokensType::blendShapes: "blendShapes"
usdrt::UsdSkelTokensType::classicLinear: "ClassicLinear"
usdrt::UsdSkelTokensType::dualQuaternion: "DualQuaternion"
usdrt::UsdSkelTokensType::jointNames: "jointNames"
usdrt::UsdSkelTokensType::joints: "joints"
usdrt::UsdSkelTokensType::normalOffsets: "normalOffsets"
usdrt::UsdSkelTokensType::offsets: "offsets"
usdrt::UsdSkelTokensType::pointIndices: "pointIndices"
usdrt::UsdSkelTokensType::primvarsSkelGeomBindTransform: "primvars:skel:geomBindTransform"
usdrt::UsdSkelTokensType::primvarsSkelJointIndices: "primvars:skel:jointIndices"
usdrt::UsdSkelTokensType::primvarsSkelJointWeights: "primvars:skel:jointWeights"
usdrt::UsdSkelTokensType::primvarsSkelSkinningBlendWeights: "primvars:skel:skinningBlendWeights"
usdrt::UsdSkelTokensType::restTransforms: "restTransforms"
usdrt::UsdSkelTokensType::rotations: "rotations"
usdrt::UsdSkelTokensType::scales: "scales"
usdrt::UsdSkelTokensType::skelAnimationSource: "skel:animationSource"
usdrt::UsdSkelTokensType::skelBlendShapeTargets: "skel:blendShapeTargets"
usdrt::UsdSkelTokensType::skelBlendShapes: "skel:blendShapes"
usdrt::UsdSkelTokensType::skelJoints: "skel:joints"
usdrt::UsdSkelTokensType::skelSkeleton: "skel:skeleton"
usdrt::UsdSkelTokensType::skelSkinningMethod: "skel:skinningMethod"
usdrt::UsdSkelTokensType::translations: "translations"
usdrt::UsdSkelTokensType::weight: "weight"
usdrt::UsdSkelTokensType::weightedBlend: "WeightedBlend"
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class UsdSkelTokensType
Provides standard set of public tokens for UsdSkel schema. Access via the RtTokens helper accessor.
These tokens are auto-generated from the module’s schema, representing property names, for when you need to fetch an attribute or relationship directly by name, e.g. UsdPrim::GetAttribute(), in the most efficient manner, and allow the compiler to verify that you spelled the name correctly.
UsdSkelTokens also contains all of the allowedTokens values declared for schema builtin attributes of ‘token’ scene description type. Use UsdSkelTokens like so:
prim.GetAttribute(RtTokens->worldPosition);
Public Functions
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inline UsdSkelTokensType()
Public Members
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const TfToken classicLinear
“ClassicLinear”
Possible value for UsdSkelBindingAPI::GetSkelSkinningMethodAttr(), Default value for UsdSkelBindingAPI::GetSkelSkinningMethodAttr()
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const TfToken dualQuaternion
“DualQuaternion”
Possible value for UsdSkelBindingAPI::GetSkelSkinningMethodAttr()
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const TfToken primvarsSkelSkinningBlendWeights
“primvars:skel:skinningBlendWeights”
UsdSkelBindingAPI
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const TfToken weight
“weight”
UsdSkelInbetweenShape - The weight location at which the inbetween shape applies.
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inline UsdSkelTokensType()