USDRT Python API Reference

Note that modules show up here in their private namespace, but they are usable from the public namespace, reflecting USD’s API. For example, the documentation here reports the class:

usdrt.Gf._Gf.Vec3d

But it can be used in Python code like:

from usdrt import Gf

vec_up = Gf.Vec3d(0, 1, 0)

Someday I’ll figure out how to fix this with Sphinx or in the build, but today is not that day.

usdrt.Gf module

usdrt.Gf._Gf.Abs(arg0: float) float
usdrt.Gf._Gf.Absf(arg0: float) float
class usdrt.Gf._Gf.BBox3d

Arbitrarily oriented 3D bounding box

static Combine(b1: usdrt.Gf._Gf.BBox3d, b2: usdrt.Gf._Gf.BBox3d) usdrt.Gf._Gf.BBox3d
ComputeAlignedBox(self: usdrt.Gf._Gf.BBox3d) usdrt.Gf._Gf.Range3d
ComputeAlignedRange(self: usdrt.Gf._Gf.BBox3d) usdrt.Gf._Gf.Range3d
ComputeCentroid(self: usdrt.Gf._Gf.BBox3d) usdrt.Gf._Gf.Vec3d
GetBox(self: usdrt.Gf._Gf.BBox3d) usdrt.Gf._Gf.Range3d
GetInverseMatrix(self: usdrt.Gf._Gf.BBox3d) usdrt.Gf._Gf.Matrix4d
GetMatrix(self: usdrt.Gf._Gf.BBox3d) usdrt.Gf._Gf.Matrix4d
GetRange(self: usdrt.Gf._Gf.BBox3d) usdrt.Gf._Gf.Range3d
GetVolume(self: usdrt.Gf._Gf.BBox3d) float
HasZeroAreaPrimitives(self: usdrt.Gf._Gf.BBox3d) bool
Set(self: usdrt.Gf._Gf.BBox3d, range: usdrt.Gf._Gf.Range3d, mat: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.BBox3d
SetHasZeroAreaPrimitives(self: usdrt.Gf._Gf.BBox3d, hasThem: bool) None
SetMatrix(self: usdrt.Gf._Gf.BBox3d, mat: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.BBox3d
SetRange(self: usdrt.Gf._Gf.BBox3d, range: usdrt.Gf._Gf.Range3d) usdrt.Gf._Gf.BBox3d
Transform(self: usdrt.Gf._Gf.BBox3d, transform: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.BBox3d
property box
property hasZeroAreaPrimitives
property matrix
usdrt.Gf._Gf.Clamp(*args, **kwargs)

Overloaded function.

  1. Clamp(arg0: int, arg1: int, arg2: int) -> int

  2. Clamp(arg0: float, arg1: float, arg2: float) -> float

usdrt.Gf._Gf.Clampf(arg0: float, arg1: float, arg2: float) float
usdrt.Gf._Gf.CompDiv(*args, **kwargs)

Overloaded function.

  1. CompDiv(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f

  2. CompDiv(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d

  3. CompDiv(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i

  4. CompDiv(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h

  5. CompDiv(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f

  6. CompDiv(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d

  7. CompDiv(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i

  8. CompDiv(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h

  9. CompDiv(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f

  10. CompDiv(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d

  11. CompDiv(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i

  12. CompDiv(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h

usdrt.Gf._Gf.CompMult(*args, **kwargs)

Overloaded function.

  1. CompMult(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f

  2. CompMult(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d

  3. CompMult(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i

  4. CompMult(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h

  5. CompMult(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f

  6. CompMult(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d

  7. CompMult(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i

  8. CompMult(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h

  9. CompMult(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f

  10. CompMult(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d

  11. CompMult(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i

  12. CompMult(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h

usdrt.Gf._Gf.Cross(*args, **kwargs)

Overloaded function.

  1. Cross(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f

  2. Cross(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d

  3. Cross(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i

  4. Cross(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h

usdrt.Gf._Gf.DegreesToRadians(arg0: float) float
usdrt.Gf._Gf.Dot(*args, **kwargs)

Overloaded function.

  1. Dot(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f) -> float

  2. Dot(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d) -> float

  3. Dot(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i) -> int

  4. Dot(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h) -> GfHalf

  5. Dot(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> float

  6. Dot(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> float

  7. Dot(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> int

  8. Dot(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> GfHalf

  9. Dot(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f) -> float

  10. Dot(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d) -> float

  11. Dot(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i) -> int

  12. Dot(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h) -> GfHalf

  13. Dot(arg0: usdrt.Gf._Gf.Quatd, arg1: usdrt.Gf._Gf.Quatd) -> float

  14. Dot(arg0: usdrt.Gf._Gf.Quatf, arg1: usdrt.Gf._Gf.Quatf) -> float

  15. Dot(arg0: usdrt.Gf._Gf.Quath, arg1: usdrt.Gf._Gf.Quath) -> GfHalf

usdrt.Gf._Gf.FindClosestPoints(*args, **kwargs)

Overloaded function.

  1. FindClosestPoints(l1: usdrt::GfRay, l2: usdrt::GfLine) -> tuple

  2. FindClosestPoints(l1: usdrt::GfRay, l2: usdrt::GfLineSeg) -> tuple

  3. FindClosestPoints(l1: usdrt::GfLine, l2: usdrt::GfLine) -> tuple

  4. FindClosestPoints(l1: usdrt.Gf._Gf.Line, l2: usdrt::GfLineSeg) -> tuple

  5. FindClosestPoints(l1: usdrt::GfLineSeg, l2: usdrt::GfLineSeg) -> tuple

usdrt.Gf._Gf.FitPlaneToPoints(points: List[usdrt.Gf._Gf.Vec3d]) object
class usdrt.Gf._Gf.Frustum

Basic view frustum

ComputeAspectRatio(self: usdrt.Gf._Gf.Frustum) float
ComputeCorners(self: usdrt.Gf._Gf.Frustum) List[usdrt.Gf._Gf.Vec3d]
ComputeCornersAtDistance(self: usdrt.Gf._Gf.Frustum, distance: float) List[usdrt.Gf._Gf.Vec3d]
ComputeLookAtPoint(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Vec3d
ComputeNarrowedFrustum(*args, **kwargs)

Overloaded function.

  1. ComputeNarrowedFrustum(self: usdrt.Gf._Gf.Frustum, point: usdrt.Gf._Gf.Vec2d, halfSize: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Frustum

  2. ComputeNarrowedFrustum(self: usdrt.Gf._Gf.Frustum, worldPoint: usdrt.Gf._Gf.Vec3d, halfSize: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Frustum

ComputePickRay(*args, **kwargs)

Overloaded function.

  1. ComputePickRay(self: usdrt.Gf._Gf.Frustum, windowPos: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Ray

  2. ComputePickRay(self: usdrt.Gf._Gf.Frustum, worldSpacePos: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Ray

ComputeProjectionMatrix(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Matrix4d
ComputeUpVector(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Vec3d
ComputeViewDirection(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Vec3d
ComputeViewFrame(self: usdrt.Gf._Gf.Frustum) tuple
ComputeViewInverse(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Matrix4d
ComputeViewMatrix(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Matrix4d
FitToSphere(self: usdrt.Gf._Gf.Frustum, center: usdrt.Gf._Gf.Vec3d, radius: float, slack: float = 0.0) None
GetFOV(self: usdrt.Gf._Gf.Frustum, isFovVertical: bool = False) float

Returns the horizontal fov of the frustum. The fov of the frustum is not necessarily the same value as displayed in the viewer. The displayed fov is a function of the focal length or FOV avar. The frustum’s fov may be different due to things like lens breathing.

If the frustum is not of type GfFrustum::Perspective, the returned FOV will be 0.0.

GetNearFar(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Range1d
GetOrthographic(self: usdrt.Gf._Gf.Frustum) tuple
GetPerspective(self: usdrt.Gf._Gf.Frustum, isFovVertical: bool = True) object

Returns the current perspective frustum values suitable for use by SetPerspective. If the current frustum is a perspective projection, the return value is a tuple of fieldOfView, aspectRatio, nearDistance, farDistance). If the current frustum is not perspective, the return value is None.

GetPosition(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Vec3d
GetProjectionType(self: usdrt.Gf._Gf.Frustum) usdrt::GfFrustum::ProjectionType
static GetReferencePlaneDepth() float
GetRotation(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Rotation
GetViewDistance(self: usdrt.Gf._Gf.Frustum) float
GetWindow(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Range2d
Intersects(*args, **kwargs)

Overloaded function.

  1. Intersects(self: usdrt.Gf._Gf.Frustum, bbox: usdrt::GfBBox3d) -> bool

  2. Intersects(self: usdrt.Gf._Gf.Frustum, point: usdrt.Gf._Gf.Vec3d) -> bool

  3. Intersects(self: usdrt.Gf._Gf.Frustum, p0: usdrt.Gf._Gf.Vec3d, p1: usdrt.Gf._Gf.Vec3d) -> bool

  4. Intersects(self: usdrt.Gf._Gf.Frustum, p0: usdrt.Gf._Gf.Vec3d, p1: usdrt.Gf._Gf.Vec3d, p2: usdrt.Gf._Gf.Vec3d) -> bool

static IntersectsViewVolume(bbox: usdrt::GfBBox3d, vpMat: usdrt.Gf._Gf.Matrix4d) bool
Orthographic = <ProjectionType.Orthographic: 0>
Perspective = <ProjectionType.Perspective: 1>
class ProjectionType

Members:

Orthographic

Perspective

Orthographic = <ProjectionType.Orthographic: 0>
Perspective = <ProjectionType.Perspective: 1>
property name
property value
SetNearFar(self: usdrt.Gf._Gf.Frustum, nearFar: usdrt.Gf._Gf.Range1d) None
SetOrthographic(self: usdrt.Gf._Gf.Frustum, left: float, right: float, bottom: float, top: float, nearPlane: float, farPlane: float) None
SetPerspective(*args, **kwargs)

Overloaded function.

  1. SetPerspective(self: usdrt.Gf._Gf.Frustum, fovHeight: float, aspectRatio: float, nearDist: float, farDist: float) -> None

  2. SetPerspective(self: usdrt.Gf._Gf.Frustum, fov: float, isFovVertical: bool, aspectRatio: float, nearDist: float, farDist: float) -> None

SetPosition(self: usdrt.Gf._Gf.Frustum, position: usdrt.Gf._Gf.Vec3d) None
SetPositionAndRotationFromMatrix(self: usdrt.Gf._Gf.Frustum, camToWorldXf: usdrt.Gf._Gf.Matrix4d) None
SetProjectionType(self: usdrt.Gf._Gf.Frustum, projectionType: usdrt::GfFrustum::ProjectionType) None
SetRotation(self: usdrt.Gf._Gf.Frustum, rotation: usdrt.Gf._Gf.Rotation) None
SetViewDistance(self: usdrt.Gf._Gf.Frustum, viewDistance: float) None
SetWindow(self: usdrt.Gf._Gf.Frustum, window: usdrt.Gf._Gf.Range2d) None
Transform(self: usdrt.Gf._Gf.Frustum, matrix: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Frustum
property nearFar
property position
property projectionType
property rotation
property viewDistance
property window
usdrt.Gf._Gf.GetComplement(*args, **kwargs)

Overloaded function.

  1. GetComplement(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f

  2. GetComplement(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d

  3. GetComplement(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i

  4. GetComplement(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h

  5. GetComplement(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f

  6. GetComplement(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d

  7. GetComplement(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i

  8. GetComplement(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h

  9. GetComplement(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f

  10. GetComplement(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d

  11. GetComplement(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i

  12. GetComplement(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h

usdrt.Gf._Gf.GetLength(*args, **kwargs)

Overloaded function.

  1. GetLength(arg0: usdrt.Gf._Gf.Vec2f) -> float

  2. GetLength(arg0: usdrt.Gf._Gf.Vec2d) -> float

  3. GetLength(arg0: usdrt.Gf._Gf.Vec2i) -> float

  4. GetLength(arg0: usdrt.Gf._Gf.Vec2h) -> float

  5. GetLength(arg0: usdrt.Gf._Gf.Vec3f) -> float

  6. GetLength(arg0: usdrt.Gf._Gf.Vec3d) -> float

  7. GetLength(arg0: usdrt.Gf._Gf.Vec3i) -> float

  8. GetLength(arg0: usdrt.Gf._Gf.Vec3h) -> float

  9. GetLength(arg0: usdrt.Gf._Gf.Vec4f) -> float

  10. GetLength(arg0: usdrt.Gf._Gf.Vec4d) -> float

  11. GetLength(arg0: usdrt.Gf._Gf.Vec4i) -> float

  12. GetLength(arg0: usdrt.Gf._Gf.Vec4h) -> float

usdrt.Gf._Gf.GetNormalized(*args, **kwargs)

Overloaded function.

  1. GetNormalized(arg0: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f

  2. GetNormalized(arg0: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d

  3. GetNormalized(arg0: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i

  4. GetNormalized(arg0: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h

  5. GetNormalized(arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f

  6. GetNormalized(arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d

  7. GetNormalized(arg0: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i

  8. GetNormalized(arg0: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h

  9. GetNormalized(arg0: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f

  10. GetNormalized(arg0: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d

  11. GetNormalized(arg0: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i

  12. GetNormalized(arg0: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h

usdrt.Gf._Gf.GetProjection(*args, **kwargs)

Overloaded function.

  1. GetProjection(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f

  2. GetProjection(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d

  3. GetProjection(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i

  4. GetProjection(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h

  5. GetProjection(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f

  6. GetProjection(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d

  7. GetProjection(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i

  8. GetProjection(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h

  9. GetProjection(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f

  10. GetProjection(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d

  11. GetProjection(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i

  12. GetProjection(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h

usdrt.Gf._Gf.IsClose(*args, **kwargs)

Overloaded function.

  1. IsClose(arg0: float, arg1: float, arg2: float) -> bool

  2. IsClose(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f, arg2: float) -> bool

  3. IsClose(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d, arg2: float) -> bool

  4. IsClose(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i, arg2: float) -> bool

  5. IsClose(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h, arg2: float) -> bool

  6. IsClose(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f, arg2: float) -> bool

  7. IsClose(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d, arg2: float) -> bool

  8. IsClose(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i, arg2: float) -> bool

  9. IsClose(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h, arg2: float) -> bool

  10. IsClose(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f, arg2: float) -> bool

  11. IsClose(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d, arg2: float) -> bool

  12. IsClose(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i, arg2: float) -> bool

  13. IsClose(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h, arg2: float) -> bool

  14. IsClose(arg0: usdrt.Gf._Gf.Matrix4d, arg1: usdrt.Gf._Gf.Matrix4d, arg2: float) -> bool

  15. IsClose(arg0: usdrt.Gf._Gf.Matrix4f, arg1: usdrt.Gf._Gf.Matrix4f, arg2: float) -> bool

  16. IsClose(arg0: usdrt.Gf._Gf.Quatd, arg1: usdrt.Gf._Gf.Quatd, arg2: float) -> bool

  17. IsClose(arg0: usdrt.Gf._Gf.Quatf, arg1: usdrt.Gf._Gf.Quatf, arg2: float) -> bool

  18. IsClose(arg0: usdrt.Gf._Gf.Quath, arg1: usdrt.Gf._Gf.Quath, arg2: float) -> bool

usdrt.Gf._Gf.Lerp(*args, **kwargs)

Overloaded function.

  1. Lerp(alpha: float, a: float, b: float) -> float

  2. Lerp(alpha: float, a: usdrt.Gf._Gf.Vec2f, b: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f

  3. Lerp(alpha: float, a: usdrt.Gf._Gf.Vec2d, b: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d

  4. Lerp(alpha: float, a: usdrt.Gf._Gf.Vec2i, b: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i

  5. Lerp(alpha: float, a: usdrt.Gf._Gf.Vec2h, b: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h

  6. Lerp(alpha: float, a: usdrt.Gf._Gf.Vec3f, b: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f

  7. Lerp(alpha: float, a: usdrt.Gf._Gf.Vec3d, b: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d

  8. Lerp(alpha: float, a: usdrt.Gf._Gf.Vec3i, b: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i

  9. Lerp(alpha: float, a: usdrt.Gf._Gf.Vec3h, b: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h

  10. Lerp(alpha: float, a: usdrt.Gf._Gf.Vec4f, b: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f

  11. Lerp(alpha: float, a: usdrt.Gf._Gf.Vec4d, b: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d

  12. Lerp(alpha: float, a: usdrt.Gf._Gf.Vec4i, b: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i

  13. Lerp(alpha: float, a: usdrt.Gf._Gf.Vec4h, b: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h

usdrt.Gf._Gf.Lerpf(alpha: float, a: float, b: float) float
class usdrt.Gf._Gf.Line

Line class

FindClosestPoint(self: usdrt.Gf._Gf.Line, point: usdrt.Gf._Gf.Vec3d) tuple
GetDirection(self: usdrt.Gf._Gf.Line) usdrt.Gf._Gf.Vec3d
GetPoint(self: usdrt.Gf._Gf.Line, t: float) usdrt.Gf._Gf.Vec3d
Set(self: usdrt.Gf._Gf.Line, p0: usdrt.Gf._Gf.Vec3d, dir: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Line
property direction
class usdrt.Gf._Gf.LineSeg

Line segment class

FindClosestPoint(self: usdrt.Gf._Gf.LineSeg, point: usdrt.Gf._Gf.Vec3d) tuple
GetDirection(self: usdrt.Gf._Gf.LineSeg) usdrt.Gf._Gf.Vec3d
GetLength(self: usdrt.Gf._Gf.LineSeg) float
GetPoint(self: usdrt.Gf._Gf.LineSeg, t: float) usdrt.Gf._Gf.Vec3d
property direction
property length
class usdrt.Gf._Gf.Matrix2d
GetArrayItem(self: usdrt.Gf._Gf.Matrix2d, arg0: int) float
GetColumn(self: usdrt.Gf._Gf.Matrix2d, arg0: int) usdrt.Gf._Gf.Vec2d
GetDeterminant(self: usdrt.Gf._Gf.Matrix2d) float
GetInverse(self: usdrt.Gf._Gf.Matrix2d) usdrt.Gf._Gf.Matrix2d
GetRow(self: usdrt.Gf._Gf.Matrix2d, arg0: int) usdrt.Gf._Gf.Vec2d
GetTranspose(self: usdrt.Gf._Gf.Matrix2d) usdrt.Gf._Gf.Matrix2d
Set(self: usdrt.Gf._Gf.Matrix2d, arg0: float, arg1: float, arg2: float, arg3: float) usdrt.Gf._Gf.Matrix2d
SetArrayItem(self: usdrt.Gf._Gf.Matrix2d, arg0: int, arg1: float) None
SetColumn(self: usdrt.Gf._Gf.Matrix2d, arg0: int, arg1: usdrt.Gf._Gf.Vec2d) None
SetDiagonal(*args, **kwargs)

Overloaded function.

  1. SetDiagonal(self: usdrt.Gf._Gf.Matrix2d, arg0: float) -> usdrt.Gf._Gf.Matrix2d

  2. SetDiagonal(self: usdrt.Gf._Gf.Matrix2d, arg0: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Matrix2d

SetIdentity(self: usdrt.Gf._Gf.Matrix2d) usdrt.Gf._Gf.Matrix2d
SetRow(self: usdrt.Gf._Gf.Matrix2d, arg0: int, arg1: usdrt.Gf._Gf.Vec2d) None
SetZero(self: usdrt.Gf._Gf.Matrix2d) usdrt.Gf._Gf.Matrix2d
dimension = (2, 2)
class usdrt.Gf._Gf.Matrix2f
GetArrayItem(self: usdrt.Gf._Gf.Matrix2f, arg0: int) float
GetColumn(self: usdrt.Gf._Gf.Matrix2f, arg0: int) usdrt.Gf._Gf.Vec2f
GetDeterminant(self: usdrt.Gf._Gf.Matrix2f) float
GetInverse(self: usdrt.Gf._Gf.Matrix2f) usdrt.Gf._Gf.Matrix2f
GetRow(self: usdrt.Gf._Gf.Matrix2f, arg0: int) usdrt.Gf._Gf.Vec2f
GetTranspose(self: usdrt.Gf._Gf.Matrix2f) usdrt.Gf._Gf.Matrix2f
Set(self: usdrt.Gf._Gf.Matrix2f, arg0: float, arg1: float, arg2: float, arg3: float) usdrt.Gf._Gf.Matrix2f
SetArrayItem(self: usdrt.Gf._Gf.Matrix2f, arg0: int, arg1: float) None
SetColumn(self: usdrt.Gf._Gf.Matrix2f, arg0: int, arg1: usdrt.Gf._Gf.Vec2f) None
SetDiagonal(*args, **kwargs)

Overloaded function.

  1. SetDiagonal(self: usdrt.Gf._Gf.Matrix2f, arg0: float) -> usdrt.Gf._Gf.Matrix2f

  2. SetDiagonal(self: usdrt.Gf._Gf.Matrix2f, arg0: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Matrix2f

SetIdentity(self: usdrt.Gf._Gf.Matrix2f) usdrt.Gf._Gf.Matrix2f
SetRow(self: usdrt.Gf._Gf.Matrix2f, arg0: int, arg1: usdrt.Gf._Gf.Vec2f) None
SetZero(self: usdrt.Gf._Gf.Matrix2f) usdrt.Gf._Gf.Matrix2f
dimension = (2, 2)
class usdrt.Gf._Gf.Matrix3d
DecomposeRotation(self: usdrt.Gf._Gf.Matrix3d, axis0: usdrt.Gf._Gf.Vec3d, axis1: usdrt.Gf._Gf.Vec3d, axis2: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
ExtractRotation(*args, **kwargs)

Overloaded function.

  1. ExtractRotation(self: usdrt.Gf._Gf.Matrix3d) -> usdrt::GfRotation

  2. ExtractRotation(self: usdrt.Gf._Gf.Matrix3d) -> omni::math::linalg::quat<double>

ExtractRotationQuaternion(self: usdrt.Gf._Gf.Matrix3d) omni::math::linalg::quat<double>
GetArrayItem(self: usdrt.Gf._Gf.Matrix3d, arg0: int) float
GetColumn(self: usdrt.Gf._Gf.Matrix3d, arg0: int) usdrt.Gf._Gf.Vec3d
GetDeterminant(self: usdrt.Gf._Gf.Matrix3d) float
GetHandedness(self: usdrt.Gf._Gf.Matrix3d) int
GetInverse(self: usdrt.Gf._Gf.Matrix3d) usdrt.Gf._Gf.Matrix3d
GetOrthonormalized(self: usdrt.Gf._Gf.Matrix3d) usdrt.Gf._Gf.Matrix3d
GetRow(self: usdrt.Gf._Gf.Matrix3d, arg0: int) usdrt.Gf._Gf.Vec3d
GetTranspose(self: usdrt.Gf._Gf.Matrix3d) usdrt.Gf._Gf.Matrix3d
IsLeftHanded(self: usdrt.Gf._Gf.Matrix3d) bool
IsRightHanded(self: usdrt.Gf._Gf.Matrix3d) bool
Orthonormalize(self: usdrt.Gf._Gf.Matrix3d) bool
Set(self: usdrt.Gf._Gf.Matrix3d, arg0: float, arg1: float, arg2: float, arg3: float, arg4: float, arg5: float, arg6: float, arg7: float, arg8: float) usdrt.Gf._Gf.Matrix3d
SetArrayItem(self: usdrt.Gf._Gf.Matrix3d, arg0: int, arg1: float) None
SetColumn(self: usdrt.Gf._Gf.Matrix3d, arg0: int, arg1: usdrt.Gf._Gf.Vec3d) None
SetDiagonal(*args, **kwargs)

Overloaded function.

  1. SetDiagonal(self: usdrt.Gf._Gf.Matrix3d, arg0: float) -> usdrt.Gf._Gf.Matrix3d

  2. SetDiagonal(self: usdrt.Gf._Gf.Matrix3d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Matrix3d

SetGfRotation(self: usdrt.Gf._Gf.Matrix3d, arg0: usdrt::GfRotation) usdrt.Gf._Gf.Matrix3d
SetIdentity(self: usdrt.Gf._Gf.Matrix3d) usdrt.Gf._Gf.Matrix3d
SetRotate(*args, **kwargs)

Overloaded function.

  1. SetRotate(self: usdrt.Gf._Gf.Matrix3d, arg0: usdrt::GfRotation) -> usdrt.Gf._Gf.Matrix3d

  2. SetRotate(self: usdrt.Gf._Gf.Matrix3d, arg0: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix3d

SetRow(self: usdrt.Gf._Gf.Matrix3d, arg0: int, arg1: usdrt.Gf._Gf.Vec3d) None
SetScale(*args, **kwargs)

Overloaded function.

  1. SetScale(self: usdrt.Gf._Gf.Matrix3d, arg0: float) -> usdrt.Gf._Gf.Matrix3d

  2. SetScale(self: usdrt.Gf._Gf.Matrix3d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Matrix3d

SetZero(self: usdrt.Gf._Gf.Matrix3d) usdrt.Gf._Gf.Matrix3d
dimension = (3, 3)
class usdrt.Gf._Gf.Matrix3f
DecomposeRotation(self: usdrt.Gf._Gf.Matrix3f, axis0: usdrt.Gf._Gf.Vec3f, axis1: usdrt.Gf._Gf.Vec3f, axis2: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Vec3f
ExtractRotation(*args, **kwargs)

Overloaded function.

  1. ExtractRotation(self: usdrt.Gf._Gf.Matrix3f) -> usdrt::GfRotation

  2. ExtractRotation(self: usdrt.Gf._Gf.Matrix3f) -> omni::math::linalg::quat<double>

ExtractRotationQuaternion(self: usdrt.Gf._Gf.Matrix3f) omni::math::linalg::quat<double>
GetArrayItem(self: usdrt.Gf._Gf.Matrix3f, arg0: int) float
GetColumn(self: usdrt.Gf._Gf.Matrix3f, arg0: int) usdrt.Gf._Gf.Vec3f
GetDeterminant(self: usdrt.Gf._Gf.Matrix3f) float
GetHandedness(self: usdrt.Gf._Gf.Matrix3f) int
GetInverse(self: usdrt.Gf._Gf.Matrix3f) usdrt.Gf._Gf.Matrix3f
GetOrthonormalized(self: usdrt.Gf._Gf.Matrix3f) usdrt.Gf._Gf.Matrix3f
GetRow(self: usdrt.Gf._Gf.Matrix3f, arg0: int) usdrt.Gf._Gf.Vec3f
GetTranspose(self: usdrt.Gf._Gf.Matrix3f) usdrt.Gf._Gf.Matrix3f
IsLeftHanded(self: usdrt.Gf._Gf.Matrix3f) bool
IsRightHanded(self: usdrt.Gf._Gf.Matrix3f) bool
Orthonormalize(self: usdrt.Gf._Gf.Matrix3f) bool
Set(self: usdrt.Gf._Gf.Matrix3f, arg0: float, arg1: float, arg2: float, arg3: float, arg4: float, arg5: float, arg6: float, arg7: float, arg8: float) usdrt.Gf._Gf.Matrix3f
SetArrayItem(self: usdrt.Gf._Gf.Matrix3f, arg0: int, arg1: float) None
SetColumn(self: usdrt.Gf._Gf.Matrix3f, arg0: int, arg1: usdrt.Gf._Gf.Vec3f) None
SetDiagonal(*args, **kwargs)

Overloaded function.

  1. SetDiagonal(self: usdrt.Gf._Gf.Matrix3f, arg0: float) -> usdrt.Gf._Gf.Matrix3f

  2. SetDiagonal(self: usdrt.Gf._Gf.Matrix3f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Matrix3f

SetGfRotation(self: usdrt.Gf._Gf.Matrix3f, arg0: usdrt::GfRotation) usdrt.Gf._Gf.Matrix3f
SetIdentity(self: usdrt.Gf._Gf.Matrix3f) usdrt.Gf._Gf.Matrix3f
SetRotate(*args, **kwargs)

Overloaded function.

  1. SetRotate(self: usdrt.Gf._Gf.Matrix3f, arg0: usdrt::GfRotation) -> usdrt.Gf._Gf.Matrix3f

  2. SetRotate(self: usdrt.Gf._Gf.Matrix3f, arg0: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix3f

SetRow(self: usdrt.Gf._Gf.Matrix3f, arg0: int, arg1: usdrt.Gf._Gf.Vec3f) None
SetScale(*args, **kwargs)

Overloaded function.

  1. SetScale(self: usdrt.Gf._Gf.Matrix3f, arg0: float) -> usdrt.Gf._Gf.Matrix3f

  2. SetScale(self: usdrt.Gf._Gf.Matrix3f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Matrix3f

SetZero(self: usdrt.Gf._Gf.Matrix3f) usdrt.Gf._Gf.Matrix3f
dimension = (3, 3)
class usdrt.Gf._Gf.Matrix4d
DecomposeRotation(self: usdrt.Gf._Gf.Matrix4d, axis0: usdrt.Gf._Gf.Vec3d, axis1: usdrt.Gf._Gf.Vec3d, axis2: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
ExtractRotation(self: usdrt.Gf._Gf.Matrix4d) usdrt::GfRotation
ExtractRotationMatrix(self: usdrt.Gf._Gf.Matrix4d) omni::math::linalg::matrix3<double>
ExtractRotationQuat(self: usdrt.Gf._Gf.Matrix4d) omni::math::linalg::quat<double>
ExtractTranslation(self: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Vec3d
Factor(self: usdrt.Gf._Gf.Matrix4d) tuple
FactorWithEpsilon(self: usdrt.Gf._Gf.Matrix4d, arg0: float) tuple
GetArrayItem(self: usdrt.Gf._Gf.Matrix4d, arg0: int) float
GetColumn(self: usdrt.Gf._Gf.Matrix4d, arg0: int) usdrt.Gf._Gf.Vec4d
GetDeterminant(self: usdrt.Gf._Gf.Matrix4d) float
GetDeterminant3(self: usdrt.Gf._Gf.Matrix4d) float
GetHandedness(self: usdrt.Gf._Gf.Matrix4d) int
GetInverse(self: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Matrix4d
GetOrthonormalized(self: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Matrix4d
GetRow(self: usdrt.Gf._Gf.Matrix4d, arg0: int) usdrt.Gf._Gf.Vec4d
GetRow3(self: usdrt.Gf._Gf.Matrix4d, arg0: int) usdrt.Gf._Gf.Vec3d
GetTranspose(self: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Matrix4d
IsLeftHanded(self: usdrt.Gf._Gf.Matrix4d) bool
IsRightHanded(self: usdrt.Gf._Gf.Matrix4d) bool
Orthonormalize(self: usdrt.Gf._Gf.Matrix4d) bool
RemoveScaleShear(self: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Matrix4d
Set(self: usdrt.Gf._Gf.Matrix4d, arg0: float, arg1: float, arg2: float, arg3: float, arg4: float, arg5: float, arg6: float, arg7: float, arg8: float, arg9: float, arg10: float, arg11: float, arg12: float, arg13: float, arg14: float, arg15: float) usdrt.Gf._Gf.Matrix4d
SetArrayItem(self: usdrt.Gf._Gf.Matrix4d, arg0: int, arg1: float) None
SetColumn(self: usdrt.Gf._Gf.Matrix4d, arg0: int, arg1: usdrt.Gf._Gf.Vec4d) None
SetDiagonal(*args, **kwargs)

Overloaded function.

  1. SetDiagonal(self: usdrt.Gf._Gf.Matrix4d, arg0: float) -> usdrt.Gf._Gf.Matrix4d

  2. SetDiagonal(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Matrix4d

SetIdentity(self: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Matrix4d
SetLookAt(*args, **kwargs)

Overloaded function.

  1. SetLookAt(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d, arg2: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Matrix4d

  2. SetLookAt(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d, arg1: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix4d

  3. SetLookAt(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt::GfRotation) -> usdrt.Gf._Gf.Matrix4d

SetRotate(*args, **kwargs)

Overloaded function.

  1. SetRotate(self: usdrt.Gf._Gf.Matrix4d, arg0: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix4d

  2. SetRotate(self: usdrt.Gf._Gf.Matrix4d, arg0: omni::math::linalg::matrix3<double>) -> usdrt.Gf._Gf.Matrix4d

  3. SetRotate(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt::GfRotation) -> usdrt.Gf._Gf.Matrix4d

SetRotateOnly(*args, **kwargs)

Overloaded function.

  1. SetRotateOnly(self: usdrt.Gf._Gf.Matrix4d, arg0: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix4d

  2. SetRotateOnly(self: usdrt.Gf._Gf.Matrix4d, arg0: omni::math::linalg::matrix3<double>) -> usdrt.Gf._Gf.Matrix4d

  3. SetRotateOnly(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt::GfRotation) -> usdrt.Gf._Gf.Matrix4d

SetRow(self: usdrt.Gf._Gf.Matrix4d, arg0: int, arg1: usdrt.Gf._Gf.Vec4d) None
SetRow3(self: usdrt.Gf._Gf.Matrix4d, arg0: int, arg1: usdrt.Gf._Gf.Vec3d) None
SetScale(*args, **kwargs)

Overloaded function.

  1. SetScale(self: usdrt.Gf._Gf.Matrix4d, arg0: float) -> usdrt.Gf._Gf.Matrix4d

  2. SetScale(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Matrix4d

SetTransform(*args, **kwargs)

Overloaded function.

  1. SetTransform(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt::GfRotation, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Matrix4d

  2. SetTransform(self: usdrt.Gf._Gf.Matrix4d, arg0: omni::math::linalg::matrix3<double>, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Matrix4d

SetTranslate(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Matrix4d
SetTranslateOnly(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Matrix4d
SetZero(self: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Matrix4d
Transform(*args, **kwargs)

Overloaded function.

  1. Transform(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f

  2. Transform(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d

TransformAffine(*args, **kwargs)

Overloaded function.

  1. TransformAffine(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f

  2. TransformAffine(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d

TransformDir(*args, **kwargs)

Overloaded function.

  1. TransformDir(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f

  2. TransformDir(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d

dimension = (4, 4)
class usdrt.Gf._Gf.Matrix4f
DecomposeRotation(self: usdrt.Gf._Gf.Matrix4f, axis0: usdrt.Gf._Gf.Vec3f, axis1: usdrt.Gf._Gf.Vec3f, axis2: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Vec3f
ExtractRotation(self: usdrt.Gf._Gf.Matrix4f) usdrt::GfRotation
ExtractRotationMatrix(self: usdrt.Gf._Gf.Matrix4f) omni::math::linalg::matrix3<float>
ExtractRotationQuat(self: usdrt.Gf._Gf.Matrix4f) omni::math::linalg::quat<double>
ExtractTranslation(self: usdrt.Gf._Gf.Matrix4f) usdrt.Gf._Gf.Vec3f
Factor(self: usdrt.Gf._Gf.Matrix4f) tuple
FactorWithEpsilon(self: usdrt.Gf._Gf.Matrix4f, arg0: float) tuple
GetArrayItem(self: usdrt.Gf._Gf.Matrix4f, arg0: int) float
GetColumn(self: usdrt.Gf._Gf.Matrix4f, arg0: int) usdrt.Gf._Gf.Vec4f
GetDeterminant(self: usdrt.Gf._Gf.Matrix4f) float
GetDeterminant3(self: usdrt.Gf._Gf.Matrix4f) float
GetHandedness(self: usdrt.Gf._Gf.Matrix4f) int
GetInverse(self: usdrt.Gf._Gf.Matrix4f) usdrt.Gf._Gf.Matrix4f
GetOrthonormalized(self: usdrt.Gf._Gf.Matrix4f) usdrt.Gf._Gf.Matrix4f
GetRow(self: usdrt.Gf._Gf.Matrix4f, arg0: int) usdrt.Gf._Gf.Vec4f
GetRow3(self: usdrt.Gf._Gf.Matrix4f, arg0: int) usdrt.Gf._Gf.Vec3f
GetTranspose(self: usdrt.Gf._Gf.Matrix4f) usdrt.Gf._Gf.Matrix4f
IsLeftHanded(self: usdrt.Gf._Gf.Matrix4f) bool
IsRightHanded(self: usdrt.Gf._Gf.Matrix4f) bool
Orthonormalize(self: usdrt.Gf._Gf.Matrix4f) bool
RemoveScaleShear(self: usdrt.Gf._Gf.Matrix4f) usdrt.Gf._Gf.Matrix4f
Set(self: usdrt.Gf._Gf.Matrix4f, arg0: float, arg1: float, arg2: float, arg3: float, arg4: float, arg5: float, arg6: float, arg7: float, arg8: float, arg9: float, arg10: float, arg11: float, arg12: float, arg13: float, arg14: float, arg15: float) usdrt.Gf._Gf.Matrix4f
SetArrayItem(self: usdrt.Gf._Gf.Matrix4f, arg0: int, arg1: float) None
SetColumn(self: usdrt.Gf._Gf.Matrix4f, arg0: int, arg1: usdrt.Gf._Gf.Vec4f) None
SetDiagonal(*args, **kwargs)

Overloaded function.

  1. SetDiagonal(self: usdrt.Gf._Gf.Matrix4f, arg0: float) -> usdrt.Gf._Gf.Matrix4f

  2. SetDiagonal(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Matrix4f

SetIdentity(self: usdrt.Gf._Gf.Matrix4f) usdrt.Gf._Gf.Matrix4f
SetLookAt(*args, **kwargs)

Overloaded function.

  1. SetLookAt(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f, arg2: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Matrix4f

  2. SetLookAt(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f, arg1: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix4f

  3. SetLookAt(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt::GfRotation) -> usdrt.Gf._Gf.Matrix4f

SetRotate(*args, **kwargs)

Overloaded function.

  1. SetRotate(self: usdrt.Gf._Gf.Matrix4f, arg0: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix4f

  2. SetRotate(self: usdrt.Gf._Gf.Matrix4f, arg0: omni::math::linalg::matrix3<float>) -> usdrt.Gf._Gf.Matrix4f

  3. SetRotate(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt::GfRotation) -> usdrt.Gf._Gf.Matrix4f

SetRotateOnly(*args, **kwargs)

Overloaded function.

  1. SetRotateOnly(self: usdrt.Gf._Gf.Matrix4f, arg0: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix4f

  2. SetRotateOnly(self: usdrt.Gf._Gf.Matrix4f, arg0: omni::math::linalg::matrix3<float>) -> usdrt.Gf._Gf.Matrix4f

  3. SetRotateOnly(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt::GfRotation) -> usdrt.Gf._Gf.Matrix4f

SetRow(self: usdrt.Gf._Gf.Matrix4f, arg0: int, arg1: usdrt.Gf._Gf.Vec4f) None
SetRow3(self: usdrt.Gf._Gf.Matrix4f, arg0: int, arg1: usdrt.Gf._Gf.Vec3f) None
SetScale(*args, **kwargs)

Overloaded function.

  1. SetScale(self: usdrt.Gf._Gf.Matrix4f, arg0: float) -> usdrt.Gf._Gf.Matrix4f

  2. SetScale(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Matrix4f

SetTransform(*args, **kwargs)

Overloaded function.

  1. SetTransform(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt::GfRotation, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Matrix4f

  2. SetTransform(self: usdrt.Gf._Gf.Matrix4f, arg0: omni::math::linalg::matrix3<float>, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Matrix4f

SetTranslate(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Matrix4f
SetTranslateOnly(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Matrix4f
SetZero(self: usdrt.Gf._Gf.Matrix4f) usdrt.Gf._Gf.Matrix4f
Transform(*args, **kwargs)

Overloaded function.

  1. Transform(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f

  2. Transform(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d

TransformAffine(*args, **kwargs)

Overloaded function.

  1. TransformAffine(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f

  2. TransformAffine(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d

TransformDir(*args, **kwargs)

Overloaded function.

  1. TransformDir(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f

  2. TransformDir(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d

dimension = (4, 4)
usdrt.Gf._Gf.Max(*args, **kwargs)

Overloaded function.

  1. Max(arg0: float, arg1: float) -> float

  2. Max(arg0: float, arg1: float, arg2: float) -> float

  3. Max(arg0: float, arg1: float, arg2: float, arg3: float) -> float

  4. Max(arg0: float, arg1: float, arg2: float, arg3: float, arg4: float) -> float

  5. Max(arg0: int, arg1: int) -> int

  6. Max(arg0: int, arg1: int, arg2: int) -> int

  7. Max(arg0: int, arg1: int, arg2: int, arg3: int) -> int

  8. Max(arg0: int, arg1: int, arg2: int, arg3: int, arg4: int) -> int

usdrt.Gf._Gf.Min(*args, **kwargs)

Overloaded function.

  1. Min(arg0: float, arg1: float) -> float

  2. Min(arg0: float, arg1: float, arg2: float) -> float

  3. Min(arg0: float, arg1: float, arg2: float, arg3: float) -> float

  4. Min(arg0: float, arg1: float, arg2: float, arg3: float, arg4: float) -> float

  5. Min(arg0: int, arg1: int) -> int

  6. Min(arg0: int, arg1: int, arg2: int) -> int

  7. Min(arg0: int, arg1: int, arg2: int, arg3: int) -> int

  8. Min(arg0: int, arg1: int, arg2: int, arg3: int, arg4: int) -> int

usdrt.Gf._Gf.Normalize(*args, **kwargs)

Overloaded function.

  1. Normalize(arg0: usdrt.Gf._Gf.Vec2f) -> float

  2. Normalize(arg0: usdrt.Gf._Gf.Vec2d) -> float

  3. Normalize(arg0: usdrt.Gf._Gf.Vec2i) -> float

  4. Normalize(arg0: usdrt.Gf._Gf.Vec2h) -> float

  5. Normalize(arg0: usdrt.Gf._Gf.Vec3f) -> float

  6. Normalize(arg0: usdrt.Gf._Gf.Vec3d) -> float

  7. Normalize(arg0: usdrt.Gf._Gf.Vec3i) -> float

  8. Normalize(arg0: usdrt.Gf._Gf.Vec3h) -> float

  9. Normalize(arg0: usdrt.Gf._Gf.Vec4f) -> float

  10. Normalize(arg0: usdrt.Gf._Gf.Vec4d) -> float

  11. Normalize(arg0: usdrt.Gf._Gf.Vec4i) -> float

  12. Normalize(arg0: usdrt.Gf._Gf.Vec4h) -> float

class usdrt.Gf._Gf.Plane
GetDistance(self: usdrt.Gf._Gf.Plane, p: usdrt.Gf._Gf.Vec3d) float
GetDistanceFromOrigin(self: usdrt.Gf._Gf.Plane) float
GetEquation(self: usdrt.Gf._Gf.Plane) usdrt.Gf._Gf.Vec4d
GetNormal(self: usdrt.Gf._Gf.Plane) usdrt.Gf._Gf.Vec3d
IntersectsPositiveHalfSpace(*args, **kwargs)

Overloaded function.

  1. IntersectsPositiveHalfSpace(self: usdrt.Gf._Gf.Plane, box: usdrt.Gf._Gf.Range3d) -> bool

  2. IntersectsPositiveHalfSpace(self: usdrt.Gf._Gf.Plane, pt: usdrt.Gf._Gf.Vec3d) -> bool

Project(self: usdrt.Gf._Gf.Plane, p: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
Reorient(self: usdrt.Gf._Gf.Plane, p: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Plane
Set(*args, **kwargs)

Overloaded function.

  1. Set(self: usdrt.Gf._Gf.Plane, normal: usdrt.Gf._Gf.Vec3d, distanceToOrigin: float) -> usdrt.Gf._Gf.Plane

  2. Set(self: usdrt.Gf._Gf.Plane, normal: usdrt.Gf._Gf.Vec3d, point: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Plane

  3. Set(self: usdrt.Gf._Gf.Plane, p0: usdrt.Gf._Gf.Vec3d, p1: usdrt.Gf._Gf.Vec3d, p2: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Plane

  4. Set(self: usdrt.Gf._Gf.Plane, eqn: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Plane

Transform(self: usdrt.Gf._Gf.Plane, matrix: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Plane
property distanceFromOrigin
property normal
class usdrt.Gf._Gf.Quatd
Dot(self: usdrt.Gf._Gf.Quatd, arg0: usdrt.Gf._Gf.Quatd) float
GetConjugate(self: usdrt.Gf._Gf.Quatd) usdrt.Gf._Gf.Quatd
GetIdentity() usdrt.Gf._Gf.Quatd
GetImaginary(self: usdrt.Gf._Gf.Quatd) usdrt.Gf._Gf.Vec3d
GetInverse(self: usdrt.Gf._Gf.Quatd) usdrt.Gf._Gf.Quatd
GetLength(self: usdrt.Gf._Gf.Quatd) float
GetLengthSq(self: usdrt.Gf._Gf.Quatd) float
GetNormalized(self: usdrt.Gf._Gf.Quatd) usdrt.Gf._Gf.Quatd
GetReal(self: usdrt.Gf._Gf.Quatd) float
Normalize(self: usdrt.Gf._Gf.Quatd) float
SetImaginary(*args, **kwargs)

Overloaded function.

  1. SetImaginary(self: usdrt.Gf._Gf.Quatd, imaginary: usdrt.Gf._Gf.Vec3d) -> None

  2. SetImaginary(self: usdrt.Gf._Gf.Quatd, i: float, j: float, k: float) -> None

SetReal(self: usdrt.Gf._Gf.Quatd, real: float) None
Transform(self: usdrt.Gf._Gf.Quatd, point: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
property imaginary
property real
class usdrt.Gf._Gf.Quatf
Dot(self: usdrt.Gf._Gf.Quatf, arg0: usdrt.Gf._Gf.Quatf) float
GetConjugate(self: usdrt.Gf._Gf.Quatf) usdrt.Gf._Gf.Quatf
GetIdentity() usdrt.Gf._Gf.Quatf
GetImaginary(self: usdrt.Gf._Gf.Quatf) usdrt.Gf._Gf.Vec3f
GetInverse(self: usdrt.Gf._Gf.Quatf) usdrt.Gf._Gf.Quatf
GetLength(self: usdrt.Gf._Gf.Quatf) float
GetLengthSq(self: usdrt.Gf._Gf.Quatf) float
GetNormalized(self: usdrt.Gf._Gf.Quatf) usdrt.Gf._Gf.Quatf
GetReal(self: usdrt.Gf._Gf.Quatf) float
Normalize(self: usdrt.Gf._Gf.Quatf) float
SetImaginary(*args, **kwargs)

Overloaded function.

  1. SetImaginary(self: usdrt.Gf._Gf.Quatf, imaginary: usdrt.Gf._Gf.Vec3f) -> None

  2. SetImaginary(self: usdrt.Gf._Gf.Quatf, i: float, j: float, k: float) -> None

SetReal(self: usdrt.Gf._Gf.Quatf, real: float) None
Transform(self: usdrt.Gf._Gf.Quatf, point: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Vec3f
property imaginary
property real
class usdrt.Gf._Gf.Quath
Dot(self: usdrt.Gf._Gf.Quath, arg0: usdrt.Gf._Gf.Quath) GfHalf
GetConjugate(self: usdrt.Gf._Gf.Quath) usdrt.Gf._Gf.Quath
GetIdentity() usdrt.Gf._Gf.Quath
GetImaginary(self: usdrt.Gf._Gf.Quath) usdrt.Gf._Gf.Vec3h
GetInverse(self: usdrt.Gf._Gf.Quath) usdrt.Gf._Gf.Quath
GetLength(self: usdrt.Gf._Gf.Quath) float
GetLengthSq(self: usdrt.Gf._Gf.Quath) GfHalf
GetNormalized(self: usdrt.Gf._Gf.Quath) usdrt.Gf._Gf.Quath
GetReal(self: usdrt.Gf._Gf.Quath) GfHalf
Normalize(self: usdrt.Gf._Gf.Quath) float
SetImaginary(*args, **kwargs)

Overloaded function.

  1. SetImaginary(self: usdrt.Gf._Gf.Quath, imaginary: usdrt.Gf._Gf.Vec3h) -> None

  2. SetImaginary(self: usdrt.Gf._Gf.Quath, i: GfHalf, j: GfHalf, k: GfHalf) -> None

SetReal(self: usdrt.Gf._Gf.Quath, real: GfHalf) None
Transform(self: usdrt.Gf._Gf.Quath, point: usdrt.Gf._Gf.Vec3h) usdrt.Gf._Gf.Vec3h
property imaginary
property real
usdrt.Gf._Gf.RadiansToDegrees(arg0: float) float
class usdrt.Gf._Gf.Range1d
Contains(*args, **kwargs)

Overloaded function.

  1. Contains(self: usdrt.Gf._Gf.Range1d, arg0: float) -> bool

  2. Contains(self: usdrt.Gf._Gf.Range1d, arg0: usdrt.Gf._Gf.Range1d) -> bool

GetDistanceSquared(self: usdrt.Gf._Gf.Range1d, arg0: float) float
static GetIntersection(arg0: usdrt.Gf._Gf.Range1d, arg1: usdrt.Gf._Gf.Range1d) usdrt.Gf._Gf.Range1d
GetMax(self: usdrt.Gf._Gf.Range1d) float
GetMidpoint(self: usdrt.Gf._Gf.Range1d) float
GetMin(self: usdrt.Gf._Gf.Range1d) float
GetSize(self: usdrt.Gf._Gf.Range1d) float
static GetUnion(arg0: usdrt.Gf._Gf.Range1d, arg1: usdrt.Gf._Gf.Range1d) usdrt.Gf._Gf.Range1d
IntersectWith(self: usdrt.Gf._Gf.Range1d, arg0: usdrt.Gf._Gf.Range1d) usdrt.Gf._Gf.Range1d
IsEmpty(self: usdrt.Gf._Gf.Range1d) bool
SetEmpty(self: usdrt.Gf._Gf.Range1d) None
SetMax(self: usdrt.Gf._Gf.Range1d, arg0: float) None
SetMin(self: usdrt.Gf._Gf.Range1d, arg0: float) None
UnionWith(*args, **kwargs)

Overloaded function.

  1. UnionWith(self: usdrt.Gf._Gf.Range1d, arg0: float) -> usdrt.Gf._Gf.Range1d

  2. UnionWith(self: usdrt.Gf._Gf.Range1d, arg0: usdrt.Gf._Gf.Range1d) -> usdrt.Gf._Gf.Range1d

property max
property min
class usdrt.Gf._Gf.Range1f
Contains(*args, **kwargs)

Overloaded function.

  1. Contains(self: usdrt.Gf._Gf.Range1f, arg0: float) -> bool

  2. Contains(self: usdrt.Gf._Gf.Range1f, arg0: usdrt.Gf._Gf.Range1f) -> bool

GetDistanceSquared(self: usdrt.Gf._Gf.Range1f, arg0: float) float
static GetIntersection(arg0: usdrt.Gf._Gf.Range1f, arg1: usdrt.Gf._Gf.Range1f) usdrt.Gf._Gf.Range1f
GetMax(self: usdrt.Gf._Gf.Range1f) float
GetMidpoint(self: usdrt.Gf._Gf.Range1f) float
GetMin(self: usdrt.Gf._Gf.Range1f) float
GetSize(self: usdrt.Gf._Gf.Range1f) float
static GetUnion(arg0: usdrt.Gf._Gf.Range1f, arg1: usdrt.Gf._Gf.Range1f) usdrt.Gf._Gf.Range1f
IntersectWith(self: usdrt.Gf._Gf.Range1f, arg0: usdrt.Gf._Gf.Range1f) usdrt.Gf._Gf.Range1f
IsEmpty(self: usdrt.Gf._Gf.Range1f) bool
SetEmpty(self: usdrt.Gf._Gf.Range1f) None
SetMax(self: usdrt.Gf._Gf.Range1f, arg0: float) None
SetMin(self: usdrt.Gf._Gf.Range1f, arg0: float) None
UnionWith(*args, **kwargs)

Overloaded function.

  1. UnionWith(self: usdrt.Gf._Gf.Range1f, arg0: float) -> usdrt.Gf._Gf.Range1f

  2. UnionWith(self: usdrt.Gf._Gf.Range1f, arg0: usdrt.Gf._Gf.Range1f) -> usdrt.Gf._Gf.Range1f

property max
property min
class usdrt.Gf._Gf.Range2d
Contains(*args, **kwargs)

Overloaded function.

  1. Contains(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Vec2d) -> bool

  2. Contains(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Range2d) -> bool

GetCorner(self: usdrt.Gf._Gf.Range2d, arg0: int) usdrt.Gf._Gf.Vec2d
GetDistanceSquared(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Vec2d) float
static GetIntersection(arg0: usdrt.Gf._Gf.Range2d, arg1: usdrt.Gf._Gf.Range2d) usdrt.Gf._Gf.Range2d
GetMax(self: usdrt.Gf._Gf.Range2d) usdrt.Gf._Gf.Vec2d
GetMidpoint(self: usdrt.Gf._Gf.Range2d) usdrt.Gf._Gf.Vec2d
GetMin(self: usdrt.Gf._Gf.Range2d) usdrt.Gf._Gf.Vec2d
GetQuadrant(self: usdrt.Gf._Gf.Range2d, arg0: int) usdrt.Gf._Gf.Range2d
GetSize(self: usdrt.Gf._Gf.Range2d) usdrt.Gf._Gf.Vec2d
static GetUnion(arg0: usdrt.Gf._Gf.Range2d, arg1: usdrt.Gf._Gf.Range2d) usdrt.Gf._Gf.Range2d
IntersectWith(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Range2d) usdrt.Gf._Gf.Range2d
IsEmpty(self: usdrt.Gf._Gf.Range2d) bool
SetEmpty(self: usdrt.Gf._Gf.Range2d) None
SetMax(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Vec2d) None
SetMin(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Vec2d) None
UnionWith(*args, **kwargs)

Overloaded function.

  1. UnionWith(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Range2d

  2. UnionWith(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Range2d) -> usdrt.Gf._Gf.Range2d

property max
property min
static unitSquare() usdrt.Gf._Gf.Range2d
class usdrt.Gf._Gf.Range2f
Contains(*args, **kwargs)

Overloaded function.

  1. Contains(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Vec2f) -> bool

  2. Contains(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Range2f) -> bool

GetCorner(self: usdrt.Gf._Gf.Range2f, arg0: int) usdrt.Gf._Gf.Vec2f
GetDistanceSquared(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Vec2f) float
static GetIntersection(arg0: usdrt.Gf._Gf.Range2f, arg1: usdrt.Gf._Gf.Range2f) usdrt.Gf._Gf.Range2f
GetMax(self: usdrt.Gf._Gf.Range2f) usdrt.Gf._Gf.Vec2f
GetMidpoint(self: usdrt.Gf._Gf.Range2f) usdrt.Gf._Gf.Vec2f
GetMin(self: usdrt.Gf._Gf.Range2f) usdrt.Gf._Gf.Vec2f
GetQuadrant(self: usdrt.Gf._Gf.Range2f, arg0: int) usdrt.Gf._Gf.Range2f
GetSize(self: usdrt.Gf._Gf.Range2f) usdrt.Gf._Gf.Vec2f
static GetUnion(arg0: usdrt.Gf._Gf.Range2f, arg1: usdrt.Gf._Gf.Range2f) usdrt.Gf._Gf.Range2f
IntersectWith(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Range2f) usdrt.Gf._Gf.Range2f
IsEmpty(self: usdrt.Gf._Gf.Range2f) bool
SetEmpty(self: usdrt.Gf._Gf.Range2f) None
SetMax(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Vec2f) None
SetMin(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Vec2f) None
UnionWith(*args, **kwargs)

Overloaded function.

  1. UnionWith(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Range2f

  2. UnionWith(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Range2f) -> usdrt.Gf._Gf.Range2f

property max
property min
static unitSquare() usdrt.Gf._Gf.Range2f
class usdrt.Gf._Gf.Range3d
Contains(*args, **kwargs)

Overloaded function.

  1. Contains(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Vec3d) -> bool

  2. Contains(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Range3d) -> bool

GetCorner(self: usdrt.Gf._Gf.Range3d, arg0: int) usdrt.Gf._Gf.Vec3d
GetDistanceSquared(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Vec3d) float
static GetIntersection(arg0: usdrt.Gf._Gf.Range3d, arg1: usdrt.Gf._Gf.Range3d) usdrt.Gf._Gf.Range3d
GetMax(self: usdrt.Gf._Gf.Range3d) usdrt.Gf._Gf.Vec3d
GetMidpoint(self: usdrt.Gf._Gf.Range3d) usdrt.Gf._Gf.Vec3d
GetMin(self: usdrt.Gf._Gf.Range3d) usdrt.Gf._Gf.Vec3d
GetOctant(self: usdrt.Gf._Gf.Range3d, arg0: int) usdrt.Gf._Gf.Range3d
GetSize(self: usdrt.Gf._Gf.Range3d) usdrt.Gf._Gf.Vec3d
static GetUnion(arg0: usdrt.Gf._Gf.Range3d, arg1: usdrt.Gf._Gf.Range3d) usdrt.Gf._Gf.Range3d
IntersectWith(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Range3d) usdrt.Gf._Gf.Range3d
IsEmpty(self: usdrt.Gf._Gf.Range3d) bool
SetEmpty(self: usdrt.Gf._Gf.Range3d) None
SetMax(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Vec3d) None
SetMin(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Vec3d) None
UnionWith(*args, **kwargs)

Overloaded function.

  1. UnionWith(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Range3d

  2. UnionWith(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Range3d) -> usdrt.Gf._Gf.Range3d

property max
property min
static unitCube() usdrt.Gf._Gf.Range3d
class usdrt.Gf._Gf.Range3f
Contains(*args, **kwargs)

Overloaded function.

  1. Contains(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Vec3f) -> bool

  2. Contains(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Range3f) -> bool

GetCorner(self: usdrt.Gf._Gf.Range3f, arg0: int) usdrt.Gf._Gf.Vec3f
GetDistanceSquared(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Vec3f) float
static GetIntersection(arg0: usdrt.Gf._Gf.Range3f, arg1: usdrt.Gf._Gf.Range3f) usdrt.Gf._Gf.Range3f
GetMax(self: usdrt.Gf._Gf.Range3f) usdrt.Gf._Gf.Vec3f
GetMidpoint(self: usdrt.Gf._Gf.Range3f) usdrt.Gf._Gf.Vec3f
GetMin(self: usdrt.Gf._Gf.Range3f) usdrt.Gf._Gf.Vec3f
GetOctant(self: usdrt.Gf._Gf.Range3f, arg0: int) usdrt.Gf._Gf.Range3f
GetSize(self: usdrt.Gf._Gf.Range3f) usdrt.Gf._Gf.Vec3f
static GetUnion(arg0: usdrt.Gf._Gf.Range3f, arg1: usdrt.Gf._Gf.Range3f) usdrt.Gf._Gf.Range3f
IntersectWith(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Range3f) usdrt.Gf._Gf.Range3f
IsEmpty(self: usdrt.Gf._Gf.Range3f) bool
SetEmpty(self: usdrt.Gf._Gf.Range3f) None
SetMax(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Vec3f) None
SetMin(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Vec3f) None
UnionWith(*args, **kwargs)

Overloaded function.

  1. UnionWith(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Range3f

  2. UnionWith(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Range3f) -> usdrt.Gf._Gf.Range3f

property max
property min
static unitCube() usdrt.Gf._Gf.Range3f
class usdrt.Gf._Gf.Ray
FindClosestPoint(self: usdrt.Gf._Gf.Ray, point: usdrt.Gf._Gf.Vec3d) tuple
GetPoint(self: usdrt.Gf._Gf.Ray, arg0: float) usdrt.Gf._Gf.Vec3d
Intersect(*args, **kwargs)

Overloaded function.

  1. Intersect(self: usdrt.Gf._Gf.Ray, p0: usdrt.Gf._Gf.Vec3d, p1: usdrt.Gf._Gf.Vec3d, p2: usdrt.Gf._Gf.Vec3d) -> tuple

  2. Intersect(self: usdrt.Gf._Gf.Ray, plane: usdrt::GfPlane) -> tuple

  3. Intersect(self: usdrt.Gf._Gf.Ray, box: usdrt.Gf._Gf.Range3d) -> tuple

  4. Intersect(self: usdrt.Gf._Gf.Ray, box: usdrt::GfBBox3d) -> tuple

  5. Intersect(self: usdrt.Gf._Gf.Ray, center: usdrt.Gf._Gf.Vec3d, radius: float) -> tuple

  6. Intersect(self: usdrt.Gf._Gf.Ray, origin: usdrt.Gf._Gf.Vec3d, axis: usdrt.Gf._Gf.Vec3d, radius: float) -> tuple

  7. Intersect(self: usdrt.Gf._Gf.Ray, origin: usdrt.Gf._Gf.Vec3d, axis: usdrt.Gf._Gf.Vec3d, radius: float, height: float) -> tuple

SetEnds(self: usdrt.Gf._Gf.Ray, startPoint: usdrt.Gf._Gf.Vec3d, endPoint: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Ray
SetPointAndDirection(self: usdrt.Gf._Gf.Ray, startPoint: usdrt.Gf._Gf.Vec3d, direction: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Ray
Transform(self: usdrt.Gf._Gf.Ray, matrix: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Ray
property direction
property startPoint
class usdrt.Gf._Gf.Rect2i
Contains(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Vec2i) bool
GetArea(self: usdrt.Gf._Gf.Rect2i) int
GetCenter(self: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Vec2i
GetHeight(self: usdrt.Gf._Gf.Rect2i) int
GetIntersection(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Rect2i
GetMax(self: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Vec2i
GetMaxX(self: usdrt.Gf._Gf.Rect2i) int
GetMaxY(self: usdrt.Gf._Gf.Rect2i) int
GetMin(self: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Vec2i
GetMinX(self: usdrt.Gf._Gf.Rect2i) int
GetMinY(self: usdrt.Gf._Gf.Rect2i) int
GetNormalized(self: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Rect2i
GetSize(self: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Vec2i
GetUnion(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Rect2i
GetWidth(self: usdrt.Gf._Gf.Rect2i) int
Intersect(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Rect2i
IsEmpty(self: usdrt.Gf._Gf.Rect2i) bool
IsNull(self: usdrt.Gf._Gf.Rect2i) bool
IsValid(self: usdrt.Gf._Gf.Rect2i) bool
SetMax(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Vec2i) None
SetMaxX(self: usdrt.Gf._Gf.Rect2i, arg0: int) None
SetMaxY(self: usdrt.Gf._Gf.Rect2i, arg0: int) None
SetMin(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Vec2i) None
SetMinX(self: usdrt.Gf._Gf.Rect2i, arg0: int) None
SetMinY(self: usdrt.Gf._Gf.Rect2i, arg0: int) None
Translate(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Vec2i) None
Union(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Rect2i
property area
property center
property height
property max
property maxX
property maxY
property min
property minX
property minY
property size
property width
class usdrt.Gf._Gf.Rotation
Decompose(self: usdrt.Gf._Gf.Rotation, arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d, arg2: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
static DecomposeRotation(rot: usdrt.Gf._Gf.Matrix4d, twAxis: usdrt.Gf._Gf.Vec3d, fbAxis: usdrt.Gf._Gf.Vec3d, lrAxis: usdrt.Gf._Gf.Vec3d, handedness: float, thetaTwHint: object = None, thetaFBHint: object = None, thetaLRHint: object = None, thetaSwHint: object = None, useHint: bool = False, swShift: object = None) Tuple[float, float, float, float]
static DecomposeRotation3(rot: usdrt.Gf._Gf.Matrix4d, twAxis: usdrt.Gf._Gf.Vec3d, fbAxis: usdrt.Gf._Gf.Vec3d, lrAxis: usdrt.Gf._Gf.Vec3d, handedness: float, thetaTwHint: float = 0.0, thetaFBHint: float = 0.0, thetaLRHint: float = 0.0, useHint: bool = False) Tuple[float, float, float]
GetAngle(self: usdrt.Gf._Gf.Rotation) float
GetAxis(self: usdrt.Gf._Gf.Rotation) usdrt.Gf._Gf.Vec3d
GetInverse(self: usdrt.Gf._Gf.Rotation) usdrt.Gf._Gf.Rotation
GetQuat(self: usdrt.Gf._Gf.Rotation) usdrt.Gf._Gf.Quatd
static RotateOntoProjected(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d, arg2: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Rotation
SetAxisAngle(self: usdrt.Gf._Gf.Rotation, axis: usdrt.Gf._Gf.Vec3d, angle: float) usdrt.Gf._Gf.Rotation
SetIdentity(self: usdrt.Gf._Gf.Rotation) usdrt.Gf._Gf.Rotation
SetQuat(self: usdrt.Gf._Gf.Rotation, quat: usdrt.Gf._Gf.Quatd) usdrt.Gf._Gf.Rotation
SetRotateInto(self: usdrt.Gf._Gf.Rotation, rotateFrom: usdrt.Gf._Gf.Vec3d, rotateTo: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Rotation
TransformDir(*args, **kwargs)

Overloaded function.

  1. TransformDir(self: usdrt.Gf._Gf.Rotation, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f

  2. TransformDir(self: usdrt.Gf._Gf.Rotation, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d

property angle
property axis
usdrt.Gf._Gf.Slerp(*args, **kwargs)

Overloaded function.

  1. Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec2f, v2: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f

  2. Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec2d, v2: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d

  3. Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec2i, v2: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i

  4. Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec2h, v2: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h

  5. Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec3f, v2: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f

  6. Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec3d, v2: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d

  7. Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec3i, v2: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i

  8. Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec3h, v2: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h

  9. Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec4f, v2: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f

  10. Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec4d, v2: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d

  11. Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec4i, v2: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i

  12. Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec4h, v2: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h

  13. Slerp(arg0: float, arg1: usdrt.Gf._Gf.Quatd, arg2: usdrt.Gf._Gf.Quatd) -> usdrt.Gf._Gf.Quatd

  14. Slerp(arg0: float, arg1: usdrt.Gf._Gf.Quatf, arg2: usdrt.Gf._Gf.Quatf) -> usdrt.Gf._Gf.Quatf

  15. Slerp(arg0: float, arg1: usdrt.Gf._Gf.Quath, arg2: usdrt.Gf._Gf.Quath) -> usdrt.Gf._Gf.Quath

usdrt.Gf._Gf.Sqr(*args, **kwargs)

Overloaded function.

  1. Sqr(arg0: float) -> float

  2. Sqr(arg0: float) -> float

usdrt.Gf._Gf.Sqrt(*args, **kwargs)

Overloaded function.

  1. Sqrt(arg0: float) -> float

  2. Sqrt(arg0: float) -> float

class usdrt.Gf._Gf.Transform
GetMatrix(self: usdrt.Gf._Gf.Transform) usdrt.Gf._Gf.Matrix4d
GetPivotOrientation(self: usdrt.Gf._Gf.Transform) usdrt.Gf._Gf.Rotation
GetPivotPosition(self: usdrt.Gf._Gf.Transform) usdrt.Gf._Gf.Vec3d
GetRotation(self: usdrt.Gf._Gf.Transform) usdrt.Gf._Gf.Rotation
GetScale(self: usdrt.Gf._Gf.Transform) usdrt.Gf._Gf.Vec3d
GetTranslation(self: usdrt.Gf._Gf.Transform) usdrt.Gf._Gf.Vec3d
Set(self: usdrt.Gf._Gf.Transform, translation: usdrt.Gf._Gf.Vec3d = Gf.Vec3d(0.0, 0.0, 0.0), rotation: usdrt.Gf._Gf.Rotation = Gf.Rotation(Gf.Vec3d(1.0, 0.0, 0.0), 0.0), scale: usdrt.Gf._Gf.Vec3d = Gf.Vec3d(1.0, 1.0, 1.0), pivotPosition: usdrt.Gf._Gf.Vec3d = Gf.Vec3d(0.0, 0.0, 0.0), pivotOrientation: usdrt.Gf._Gf.Rotation = Gf.Rotation(Gf.Vec3d(1.0, 0.0, 0.0), 0.0)) usdrt.Gf._Gf.Transform
SetIdentity(self: usdrt.Gf._Gf.Transform) usdrt.Gf._Gf.Transform
SetMatrix(self: usdrt.Gf._Gf.Transform, matrix: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Transform
SetPivotOrientation(self: usdrt.Gf._Gf.Transform, pivotOrient: usdrt.Gf._Gf.Rotation) None
SetPivotPosition(self: usdrt.Gf._Gf.Transform, pivotPosition: usdrt.Gf._Gf.Vec3d) None
SetRotation(self: usdrt.Gf._Gf.Transform, rotation: usdrt.Gf._Gf.Rotation) None
SetScale(self: usdrt.Gf._Gf.Transform, scale: usdrt.Gf._Gf.Vec3d) None
SetTranslation(self: usdrt.Gf._Gf.Transform, translation: usdrt.Gf._Gf.Vec3d) None
property pivotOrientation
property pivotPosition
property rotation
property scale
property translation
class usdrt.Gf._Gf.Vec2d
static Axis(arg0: int) usdrt.Gf._Gf.Vec2d
GetComplement(self: usdrt.Gf._Gf.Vec2d, arg0: usdrt.Gf._Gf.Vec2d) usdrt.Gf._Gf.Vec2d
GetDot(self: usdrt.Gf._Gf.Vec2d, arg0: usdrt.Gf._Gf.Vec2d) float
GetLength(self: usdrt.Gf._Gf.Vec2d) float
GetNormalized(self: usdrt.Gf._Gf.Vec2d) usdrt.Gf._Gf.Vec2d
GetProjection(self: usdrt.Gf._Gf.Vec2d, arg0: usdrt.Gf._Gf.Vec2d) usdrt.Gf._Gf.Vec2d
Normalize(self: usdrt.Gf._Gf.Vec2d) float
static XAxis() usdrt.Gf._Gf.Vec2d
static YAxis() usdrt.Gf._Gf.Vec2d
dimension = 2
class usdrt.Gf._Gf.Vec2f
static Axis(arg0: int) usdrt.Gf._Gf.Vec2f
GetComplement(self: usdrt.Gf._Gf.Vec2f, arg0: usdrt.Gf._Gf.Vec2f) usdrt.Gf._Gf.Vec2f
GetDot(self: usdrt.Gf._Gf.Vec2f, arg0: usdrt.Gf._Gf.Vec2f) float
GetLength(self: usdrt.Gf._Gf.Vec2f) float
GetNormalized(self: usdrt.Gf._Gf.Vec2f) usdrt.Gf._Gf.Vec2f
GetProjection(self: usdrt.Gf._Gf.Vec2f, arg0: usdrt.Gf._Gf.Vec2f) usdrt.Gf._Gf.Vec2f
Normalize(self: usdrt.Gf._Gf.Vec2f) float
static XAxis() usdrt.Gf._Gf.Vec2f
static YAxis() usdrt.Gf._Gf.Vec2f
dimension = 2
class usdrt.Gf._Gf.Vec2h
static Axis(arg0: int) usdrt.Gf._Gf.Vec2h
GetComplement(self: usdrt.Gf._Gf.Vec2h, arg0: usdrt.Gf._Gf.Vec2h) usdrt.Gf._Gf.Vec2h
GetDot(self: usdrt.Gf._Gf.Vec2h, arg0: usdrt.Gf._Gf.Vec2h) GfHalf
GetLength(self: usdrt.Gf._Gf.Vec2h) float
GetNormalized(self: usdrt.Gf._Gf.Vec2h) usdrt.Gf._Gf.Vec2h
GetProjection(self: usdrt.Gf._Gf.Vec2h, arg0: usdrt.Gf._Gf.Vec2h) usdrt.Gf._Gf.Vec2h
Normalize(self: usdrt.Gf._Gf.Vec2h) float
static XAxis() usdrt.Gf._Gf.Vec2h
static YAxis() usdrt.Gf._Gf.Vec2h
dimension = 2
class usdrt.Gf._Gf.Vec2i
static Axis(arg0: int) usdrt.Gf._Gf.Vec2i
GetComplement(self: usdrt.Gf._Gf.Vec2i, arg0: usdrt.Gf._Gf.Vec2i) usdrt.Gf._Gf.Vec2i
GetDot(self: usdrt.Gf._Gf.Vec2i, arg0: usdrt.Gf._Gf.Vec2i) int
GetLength(self: usdrt.Gf._Gf.Vec2i) float
GetNormalized(self: usdrt.Gf._Gf.Vec2i) usdrt.Gf._Gf.Vec2i
GetProjection(self: usdrt.Gf._Gf.Vec2i, arg0: usdrt.Gf._Gf.Vec2i) usdrt.Gf._Gf.Vec2i
Normalize(self: usdrt.Gf._Gf.Vec2i) float
static XAxis() usdrt.Gf._Gf.Vec2i
static YAxis() usdrt.Gf._Gf.Vec2i
dimension = 2
class usdrt.Gf._Gf.Vec3d
static Axis(arg0: int) usdrt.Gf._Gf.Vec3d
BuildOrthonormalFrame(self: usdrt.Gf._Gf.Vec3d, eps: float = 1e-10) tuple
GetComplement(self: usdrt.Gf._Gf.Vec3d, arg0: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
GetCross(self: usdrt.Gf._Gf.Vec3d, arg0: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
GetDot(self: usdrt.Gf._Gf.Vec3d, arg0: usdrt.Gf._Gf.Vec3d) float
GetLength(self: usdrt.Gf._Gf.Vec3d) float
GetNormalized(self: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
GetProjection(self: usdrt.Gf._Gf.Vec3d, arg0: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
Normalize(self: usdrt.Gf._Gf.Vec3d) float
static OrthogonalizeBasis(v1: usdrt.Gf._Gf.Vec3d, v2: usdrt.Gf._Gf.Vec3d, v3: usdrt.Gf._Gf.Vec3d, normalize: bool = True) bool
static XAxis() usdrt.Gf._Gf.Vec3d
static YAxis() usdrt.Gf._Gf.Vec3d
static ZAxis() usdrt.Gf._Gf.Vec3d
dimension = 3
class usdrt.Gf._Gf.Vec3f
static Axis(arg0: int) usdrt.Gf._Gf.Vec3f
BuildOrthonormalFrame(self: usdrt.Gf._Gf.Vec3f, eps: float = 1e-10) tuple
GetComplement(self: usdrt.Gf._Gf.Vec3f, arg0: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Vec3f
GetCross(self: usdrt.Gf._Gf.Vec3f, arg0: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Vec3f
GetDot(self: usdrt.Gf._Gf.Vec3f, arg0: usdrt.Gf._Gf.Vec3f) float
GetLength(self: usdrt.Gf._Gf.Vec3f) float
GetNormalized(self: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Vec3f
GetProjection(self: usdrt.Gf._Gf.Vec3f, arg0: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Vec3f
Normalize(self: usdrt.Gf._Gf.Vec3f) float
static OrthogonalizeBasis(v1: usdrt.Gf._Gf.Vec3f, v2: usdrt.Gf._Gf.Vec3f, v3: usdrt.Gf._Gf.Vec3f, normalize: bool = True) bool
static XAxis() usdrt.Gf._Gf.Vec3f
static YAxis() usdrt.Gf._Gf.Vec3f
static ZAxis() usdrt.Gf._Gf.Vec3f
dimension = 3
class usdrt.Gf._Gf.Vec3h
static Axis(arg0: int) usdrt.Gf._Gf.Vec3h
BuildOrthonormalFrame(self: usdrt.Gf._Gf.Vec3h, eps: float = 1e-10) tuple
GetComplement(self: usdrt.Gf._Gf.Vec3h, arg0: usdrt.Gf._Gf.Vec3h) usdrt.Gf._Gf.Vec3h
GetCross(self: usdrt.Gf._Gf.Vec3h, arg0: usdrt.Gf._Gf.Vec3h) usdrt.Gf._Gf.Vec3h
GetDot(self: usdrt.Gf._Gf.Vec3h, arg0: usdrt.Gf._Gf.Vec3h) GfHalf
GetLength(self: usdrt.Gf._Gf.Vec3h) float
GetNormalized(self: usdrt.Gf._Gf.Vec3h) usdrt.Gf._Gf.Vec3h
GetProjection(self: usdrt.Gf._Gf.Vec3h, arg0: usdrt.Gf._Gf.Vec3h) usdrt.Gf._Gf.Vec3h
Normalize(self: usdrt.Gf._Gf.Vec3h) float
static OrthogonalizeBasis(v1: usdrt.Gf._Gf.Vec3h, v2: usdrt.Gf._Gf.Vec3h, v3: usdrt.Gf._Gf.Vec3h, normalize: bool = True) bool
static XAxis() usdrt.Gf._Gf.Vec3h
static YAxis() usdrt.Gf._Gf.Vec3h
static ZAxis() usdrt.Gf._Gf.Vec3h
dimension = 3
class usdrt.Gf._Gf.Vec3i
static Axis(arg0: int) usdrt.Gf._Gf.Vec3i
BuildOrthonormalFrame(self: usdrt.Gf._Gf.Vec3i, eps: float = 1e-10) tuple
GetComplement(self: usdrt.Gf._Gf.Vec3i, arg0: usdrt.Gf._Gf.Vec3i) usdrt.Gf._Gf.Vec3i
GetCross(self: usdrt.Gf._Gf.Vec3i, arg0: usdrt.Gf._Gf.Vec3i) usdrt.Gf._Gf.Vec3i
GetDot(self: usdrt.Gf._Gf.Vec3i, arg0: usdrt.Gf._Gf.Vec3i) int
GetLength(self: usdrt.Gf._Gf.Vec3i) float
GetNormalized(self: usdrt.Gf._Gf.Vec3i) usdrt.Gf._Gf.Vec3i
GetProjection(self: usdrt.Gf._Gf.Vec3i, arg0: usdrt.Gf._Gf.Vec3i) usdrt.Gf._Gf.Vec3i
Normalize(self: usdrt.Gf._Gf.Vec3i) float
static OrthogonalizeBasis(v1: usdrt.Gf._Gf.Vec3i, v2: usdrt.Gf._Gf.Vec3i, v3: usdrt.Gf._Gf.Vec3i, normalize: bool = True) bool
static XAxis() usdrt.Gf._Gf.Vec3i
static YAxis() usdrt.Gf._Gf.Vec3i
static ZAxis() usdrt.Gf._Gf.Vec3i
dimension = 3
class usdrt.Gf._Gf.Vec4d
static Axis(arg0: int) usdrt.Gf._Gf.Vec4d
GetComplement(self: usdrt.Gf._Gf.Vec4d, arg0: usdrt.Gf._Gf.Vec4d) usdrt.Gf._Gf.Vec4d
GetDot(self: usdrt.Gf._Gf.Vec4d, arg0: usdrt.Gf._Gf.Vec4d) float
GetLength(self: usdrt.Gf._Gf.Vec4d) float
GetNormalized(self: usdrt.Gf._Gf.Vec4d) usdrt.Gf._Gf.Vec4d
GetProjection(self: usdrt.Gf._Gf.Vec4d, arg0: usdrt.Gf._Gf.Vec4d) usdrt.Gf._Gf.Vec4d
Normalize(self: usdrt.Gf._Gf.Vec4d) float
static WAxis() usdrt.Gf._Gf.Vec4d
static XAxis() usdrt.Gf._Gf.Vec4d
static YAxis() usdrt.Gf._Gf.Vec4d
static ZAxis() usdrt.Gf._Gf.Vec4d
dimension = 4
class usdrt.Gf._Gf.Vec4f
static Axis(arg0: int) usdrt.Gf._Gf.Vec4f
GetComplement(self: usdrt.Gf._Gf.Vec4f, arg0: usdrt.Gf._Gf.Vec4f) usdrt.Gf._Gf.Vec4f
GetDot(self: usdrt.Gf._Gf.Vec4f, arg0: usdrt.Gf._Gf.Vec4f) float
GetLength(self: usdrt.Gf._Gf.Vec4f) float
GetNormalized(self: usdrt.Gf._Gf.Vec4f) usdrt.Gf._Gf.Vec4f
GetProjection(self: usdrt.Gf._Gf.Vec4f, arg0: usdrt.Gf._Gf.Vec4f) usdrt.Gf._Gf.Vec4f
Normalize(self: usdrt.Gf._Gf.Vec4f) float
static WAxis() usdrt.Gf._Gf.Vec4f
static XAxis() usdrt.Gf._Gf.Vec4f
static YAxis() usdrt.Gf._Gf.Vec4f
static ZAxis() usdrt.Gf._Gf.Vec4f
dimension = 4
class usdrt.Gf._Gf.Vec4h
static Axis(arg0: int) usdrt.Gf._Gf.Vec4h
GetComplement(self: usdrt.Gf._Gf.Vec4h, arg0: usdrt.Gf._Gf.Vec4h) usdrt.Gf._Gf.Vec4h
GetDot(self: usdrt.Gf._Gf.Vec4h, arg0: usdrt.Gf._Gf.Vec4h) GfHalf
GetLength(self: usdrt.Gf._Gf.Vec4h) float
GetNormalized(self: usdrt.Gf._Gf.Vec4h) usdrt.Gf._Gf.Vec4h
GetProjection(self: usdrt.Gf._Gf.Vec4h, arg0: usdrt.Gf._Gf.Vec4h) usdrt.Gf._Gf.Vec4h
Normalize(self: usdrt.Gf._Gf.Vec4h) float
static WAxis() usdrt.Gf._Gf.Vec4h
static XAxis() usdrt.Gf._Gf.Vec4h
static YAxis() usdrt.Gf._Gf.Vec4h
static ZAxis() usdrt.Gf._Gf.Vec4h
dimension = 4
class usdrt.Gf._Gf.Vec4i
static Axis(arg0: int) usdrt.Gf._Gf.Vec4i
GetComplement(self: usdrt.Gf._Gf.Vec4i, arg0: usdrt.Gf._Gf.Vec4i) usdrt.Gf._Gf.Vec4i
GetDot(self: usdrt.Gf._Gf.Vec4i, arg0: usdrt.Gf._Gf.Vec4i) int
GetLength(self: usdrt.Gf._Gf.Vec4i) float
GetNormalized(self: usdrt.Gf._Gf.Vec4i) usdrt.Gf._Gf.Vec4i
GetProjection(self: usdrt.Gf._Gf.Vec4i, arg0: usdrt.Gf._Gf.Vec4i) usdrt.Gf._Gf.Vec4i
Normalize(self: usdrt.Gf._Gf.Vec4i) float
static WAxis() usdrt.Gf._Gf.Vec4i
static XAxis() usdrt.Gf._Gf.Vec4i
static YAxis() usdrt.Gf._Gf.Vec4i
static ZAxis() usdrt.Gf._Gf.Vec4i
dimension = 4

usdrt.Vt module

class usdrt.Vt._Vt.AssetArray
DetachFromSource(self: usdrt.Vt._Vt.AssetArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.AssetArray) bool
IsFabricData(self: usdrt.Vt._Vt.AssetArray) bool
IsOwnData(self: usdrt.Vt._Vt.AssetArray) bool
IsPythonData(self: usdrt.Vt._Vt.AssetArray) bool
class usdrt.Vt._Vt.BoolArray
DetachFromSource(self: usdrt.Vt._Vt.BoolArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.BoolArray) bool
IsFabricData(self: usdrt.Vt._Vt.BoolArray) bool
IsOwnData(self: usdrt.Vt._Vt.BoolArray) bool
IsPythonData(self: usdrt.Vt._Vt.BoolArray) bool
class usdrt.Vt._Vt.CharArray
DetachFromSource(self: usdrt.Vt._Vt.CharArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.CharArray) bool
IsFabricData(self: usdrt.Vt._Vt.CharArray) bool
IsOwnData(self: usdrt.Vt._Vt.CharArray) bool
IsPythonData(self: usdrt.Vt._Vt.CharArray) bool
class usdrt.Vt._Vt.DoubleArray
DetachFromSource(self: usdrt.Vt._Vt.DoubleArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.DoubleArray) bool
IsFabricData(self: usdrt.Vt._Vt.DoubleArray) bool
IsOwnData(self: usdrt.Vt._Vt.DoubleArray) bool
IsPythonData(self: usdrt.Vt._Vt.DoubleArray) bool
class usdrt.Vt._Vt.FloatArray
DetachFromSource(self: usdrt.Vt._Vt.FloatArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.FloatArray) bool
IsFabricData(self: usdrt.Vt._Vt.FloatArray) bool
IsOwnData(self: usdrt.Vt._Vt.FloatArray) bool
IsPythonData(self: usdrt.Vt._Vt.FloatArray) bool
class usdrt.Vt._Vt.HalfArray
DetachFromSource(self: usdrt.Vt._Vt.HalfArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.HalfArray) bool
IsFabricData(self: usdrt.Vt._Vt.HalfArray) bool
IsOwnData(self: usdrt.Vt._Vt.HalfArray) bool
IsPythonData(self: usdrt.Vt._Vt.HalfArray) bool
class usdrt.Vt._Vt.Int64Array
DetachFromSource(self: usdrt.Vt._Vt.Int64Array) None
HasFabricGpuData(self: usdrt.Vt._Vt.Int64Array) bool
IsFabricData(self: usdrt.Vt._Vt.Int64Array) bool
IsOwnData(self: usdrt.Vt._Vt.Int64Array) bool
IsPythonData(self: usdrt.Vt._Vt.Int64Array) bool
class usdrt.Vt._Vt.IntArray
DetachFromSource(self: usdrt.Vt._Vt.IntArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.IntArray) bool
IsFabricData(self: usdrt.Vt._Vt.IntArray) bool
IsOwnData(self: usdrt.Vt._Vt.IntArray) bool
IsPythonData(self: usdrt.Vt._Vt.IntArray) bool
class usdrt.Vt._Vt.Matrix3dArray
DetachFromSource(self: usdrt.Vt._Vt.Matrix3dArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.Matrix3dArray) bool
IsFabricData(self: usdrt.Vt._Vt.Matrix3dArray) bool
IsOwnData(self: usdrt.Vt._Vt.Matrix3dArray) bool
IsPythonData(self: usdrt.Vt._Vt.Matrix3dArray) bool
class usdrt.Vt._Vt.Matrix3fArray
DetachFromSource(self: usdrt.Vt._Vt.Matrix3fArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.Matrix3fArray) bool
IsFabricData(self: usdrt.Vt._Vt.Matrix3fArray) bool
IsOwnData(self: usdrt.Vt._Vt.Matrix3fArray) bool
IsPythonData(self: usdrt.Vt._Vt.Matrix3fArray) bool
class usdrt.Vt._Vt.Matrix4dArray
DetachFromSource(self: usdrt.Vt._Vt.Matrix4dArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.Matrix4dArray) bool
IsFabricData(self: usdrt.Vt._Vt.Matrix4dArray) bool
IsOwnData(self: usdrt.Vt._Vt.Matrix4dArray) bool
IsPythonData(self: usdrt.Vt._Vt.Matrix4dArray) bool
class usdrt.Vt._Vt.Matrix4fArray
DetachFromSource(self: usdrt.Vt._Vt.Matrix4fArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.Matrix4fArray) bool
IsFabricData(self: usdrt.Vt._Vt.Matrix4fArray) bool
IsOwnData(self: usdrt.Vt._Vt.Matrix4fArray) bool
IsPythonData(self: usdrt.Vt._Vt.Matrix4fArray) bool
class usdrt.Vt._Vt.QuatdArray
DetachFromSource(self: usdrt.Vt._Vt.QuatdArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.QuatdArray) bool
IsFabricData(self: usdrt.Vt._Vt.QuatdArray) bool
IsOwnData(self: usdrt.Vt._Vt.QuatdArray) bool
IsPythonData(self: usdrt.Vt._Vt.QuatdArray) bool
class usdrt.Vt._Vt.QuatfArray
DetachFromSource(self: usdrt.Vt._Vt.QuatfArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.QuatfArray) bool
IsFabricData(self: usdrt.Vt._Vt.QuatfArray) bool
IsOwnData(self: usdrt.Vt._Vt.QuatfArray) bool
IsPythonData(self: usdrt.Vt._Vt.QuatfArray) bool
class usdrt.Vt._Vt.QuathArray
DetachFromSource(self: usdrt.Vt._Vt.QuathArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.QuathArray) bool
IsFabricData(self: usdrt.Vt._Vt.QuathArray) bool
IsOwnData(self: usdrt.Vt._Vt.QuathArray) bool
IsPythonData(self: usdrt.Vt._Vt.QuathArray) bool
class usdrt.Vt._Vt.ShortArray
DetachFromSource(self: usdrt.Vt._Vt.ShortArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.ShortArray) bool
IsFabricData(self: usdrt.Vt._Vt.ShortArray) bool
IsOwnData(self: usdrt.Vt._Vt.ShortArray) bool
IsPythonData(self: usdrt.Vt._Vt.ShortArray) bool
class usdrt.Vt._Vt.StringArray
DetachFromSource(self: usdrt.Vt._Vt.StringArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.StringArray) bool
IsFabricData(self: usdrt.Vt._Vt.StringArray) bool
IsOwnData(self: usdrt.Vt._Vt.StringArray) bool
IsPythonData(self: usdrt.Vt._Vt.StringArray) bool
class usdrt.Vt._Vt.TokenArray
DetachFromSource(self: usdrt.Vt._Vt.TokenArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.TokenArray) bool
IsFabricData(self: usdrt.Vt._Vt.TokenArray) bool
IsOwnData(self: usdrt.Vt._Vt.TokenArray) bool
IsPythonData(self: usdrt.Vt._Vt.TokenArray) bool
class usdrt.Vt._Vt.UCharArray
DetachFromSource(self: usdrt.Vt._Vt.UCharArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.UCharArray) bool
IsFabricData(self: usdrt.Vt._Vt.UCharArray) bool
IsOwnData(self: usdrt.Vt._Vt.UCharArray) bool
IsPythonData(self: usdrt.Vt._Vt.UCharArray) bool
class usdrt.Vt._Vt.UInt64Array
DetachFromSource(self: usdrt.Vt._Vt.UInt64Array) None
HasFabricGpuData(self: usdrt.Vt._Vt.UInt64Array) bool
IsFabricData(self: usdrt.Vt._Vt.UInt64Array) bool
IsOwnData(self: usdrt.Vt._Vt.UInt64Array) bool
IsPythonData(self: usdrt.Vt._Vt.UInt64Array) bool
class usdrt.Vt._Vt.UIntArray
DetachFromSource(self: usdrt.Vt._Vt.UIntArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.UIntArray) bool
IsFabricData(self: usdrt.Vt._Vt.UIntArray) bool
IsOwnData(self: usdrt.Vt._Vt.UIntArray) bool
IsPythonData(self: usdrt.Vt._Vt.UIntArray) bool
class usdrt.Vt._Vt.UShortArray
DetachFromSource(self: usdrt.Vt._Vt.UShortArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.UShortArray) bool
IsFabricData(self: usdrt.Vt._Vt.UShortArray) bool
IsOwnData(self: usdrt.Vt._Vt.UShortArray) bool
IsPythonData(self: usdrt.Vt._Vt.UShortArray) bool
class usdrt.Vt._Vt.Vec2dArray
DetachFromSource(self: usdrt.Vt._Vt.Vec2dArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.Vec2dArray) bool
IsFabricData(self: usdrt.Vt._Vt.Vec2dArray) bool
IsOwnData(self: usdrt.Vt._Vt.Vec2dArray) bool
IsPythonData(self: usdrt.Vt._Vt.Vec2dArray) bool
class usdrt.Vt._Vt.Vec2fArray
DetachFromSource(self: usdrt.Vt._Vt.Vec2fArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.Vec2fArray) bool
IsFabricData(self: usdrt.Vt._Vt.Vec2fArray) bool
IsOwnData(self: usdrt.Vt._Vt.Vec2fArray) bool
IsPythonData(self: usdrt.Vt._Vt.Vec2fArray) bool
class usdrt.Vt._Vt.Vec2hArray
DetachFromSource(self: usdrt.Vt._Vt.Vec2hArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.Vec2hArray) bool
IsFabricData(self: usdrt.Vt._Vt.Vec2hArray) bool
IsOwnData(self: usdrt.Vt._Vt.Vec2hArray) bool
IsPythonData(self: usdrt.Vt._Vt.Vec2hArray) bool
class usdrt.Vt._Vt.Vec2iArray
DetachFromSource(self: usdrt.Vt._Vt.Vec2iArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.Vec2iArray) bool
IsFabricData(self: usdrt.Vt._Vt.Vec2iArray) bool
IsOwnData(self: usdrt.Vt._Vt.Vec2iArray) bool
IsPythonData(self: usdrt.Vt._Vt.Vec2iArray) bool
class usdrt.Vt._Vt.Vec3dArray
DetachFromSource(self: usdrt.Vt._Vt.Vec3dArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.Vec3dArray) bool
IsFabricData(self: usdrt.Vt._Vt.Vec3dArray) bool
IsOwnData(self: usdrt.Vt._Vt.Vec3dArray) bool
IsPythonData(self: usdrt.Vt._Vt.Vec3dArray) bool
class usdrt.Vt._Vt.Vec3fArray
DetachFromSource(self: usdrt.Vt._Vt.Vec3fArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.Vec3fArray) bool
IsFabricData(self: usdrt.Vt._Vt.Vec3fArray) bool
IsOwnData(self: usdrt.Vt._Vt.Vec3fArray) bool
IsPythonData(self: usdrt.Vt._Vt.Vec3fArray) bool
class usdrt.Vt._Vt.Vec3hArray
DetachFromSource(self: usdrt.Vt._Vt.Vec3hArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.Vec3hArray) bool
IsFabricData(self: usdrt.Vt._Vt.Vec3hArray) bool
IsOwnData(self: usdrt.Vt._Vt.Vec3hArray) bool
IsPythonData(self: usdrt.Vt._Vt.Vec3hArray) bool
class usdrt.Vt._Vt.Vec3iArray
DetachFromSource(self: usdrt.Vt._Vt.Vec3iArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.Vec3iArray) bool
IsFabricData(self: usdrt.Vt._Vt.Vec3iArray) bool
IsOwnData(self: usdrt.Vt._Vt.Vec3iArray) bool
IsPythonData(self: usdrt.Vt._Vt.Vec3iArray) bool
class usdrt.Vt._Vt.Vec4dArray
DetachFromSource(self: usdrt.Vt._Vt.Vec4dArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.Vec4dArray) bool
IsFabricData(self: usdrt.Vt._Vt.Vec4dArray) bool
IsOwnData(self: usdrt.Vt._Vt.Vec4dArray) bool
IsPythonData(self: usdrt.Vt._Vt.Vec4dArray) bool
class usdrt.Vt._Vt.Vec4fArray
DetachFromSource(self: usdrt.Vt._Vt.Vec4fArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.Vec4fArray) bool
IsFabricData(self: usdrt.Vt._Vt.Vec4fArray) bool
IsOwnData(self: usdrt.Vt._Vt.Vec4fArray) bool
IsPythonData(self: usdrt.Vt._Vt.Vec4fArray) bool
class usdrt.Vt._Vt.Vec4hArray
DetachFromSource(self: usdrt.Vt._Vt.Vec4hArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.Vec4hArray) bool
IsFabricData(self: usdrt.Vt._Vt.Vec4hArray) bool
IsOwnData(self: usdrt.Vt._Vt.Vec4hArray) bool
IsPythonData(self: usdrt.Vt._Vt.Vec4hArray) bool
class usdrt.Vt._Vt.Vec4iArray
DetachFromSource(self: usdrt.Vt._Vt.Vec4iArray) None
HasFabricGpuData(self: usdrt.Vt._Vt.Vec4iArray) bool
IsFabricData(self: usdrt.Vt._Vt.Vec4iArray) bool
IsOwnData(self: usdrt.Vt._Vt.Vec4iArray) bool
IsPythonData(self: usdrt.Vt._Vt.Vec4iArray) bool

usdrt.Sdf module

class usdrt.Sdf._Sdf.AncestorsRange
GetPath(self: usdrt.Sdf._Sdf.AncestorsRange) usdrt.Sdf._Sdf.Path
class usdrt.Sdf._Sdf.AssetPath
property path
property resolvedPath
class usdrt.Sdf._Sdf.Path
AppendChild(self: usdrt.Sdf._Sdf.Path, childName: TfToken) usdrt.Sdf._Sdf.Path
AppendPath(self: usdrt.Sdf._Sdf.Path, newSuffix: usdrt.Sdf._Sdf.Path) usdrt.Sdf._Sdf.Path
AppendProperty(self: usdrt.Sdf._Sdf.Path, propName: TfToken) usdrt.Sdf._Sdf.Path
ContainsPropertyElements(self: usdrt.Sdf._Sdf.Path) bool
GetAbsoluteRootOrPrimPath(self: usdrt.Sdf._Sdf.Path) usdrt.Sdf._Sdf.Path
GetAncestorsRange(self: usdrt.Sdf._Sdf.Path) usdrt::SdfPathAncestorsRange
GetCommonPrefix(self: usdrt.Sdf._Sdf.Path, path: usdrt.Sdf._Sdf.Path) usdrt.Sdf._Sdf.Path
GetNameToken(self: usdrt.Sdf._Sdf.Path) TfToken
GetParentPath(self: usdrt.Sdf._Sdf.Path) usdrt.Sdf._Sdf.Path
GetPrefixes(self: usdrt.Sdf._Sdf.Path) List[usdrt.Sdf._Sdf.Path]
GetPrimPath(*args, **kwargs)

Overloaded function.

  1. GetPrimPath(self: usdrt.Sdf._Sdf.Path) -> usdrt.Sdf._Sdf.Path

  2. GetPrimPath(self: usdrt.Sdf._Sdf.Path) -> usdrt.Sdf._Sdf.Path

GetString(self: usdrt.Sdf._Sdf.Path) str
GetText(self: usdrt.Sdf._Sdf.Path) str
GetToken(self: usdrt.Sdf._Sdf.Path) TfToken
HasPrefix(self: usdrt.Sdf._Sdf.Path, prefix: usdrt.Sdf._Sdf.Path) bool
IsAbsolutePath(self: usdrt.Sdf._Sdf.Path) bool
IsAbsoluteRootOrPrimPath(self: usdrt.Sdf._Sdf.Path) bool
IsAbsoluteRootPath(self: usdrt.Sdf._Sdf.Path) bool
IsEmpty(self: usdrt.Sdf._Sdf.Path) bool
IsNamespacedPropertyPath(self: usdrt.Sdf._Sdf.Path) bool
IsPrimPath(self: usdrt.Sdf._Sdf.Path) bool
IsPrimPropertyPath(self: usdrt.Sdf._Sdf.Path) bool
IsPropertyPath(self: usdrt.Sdf._Sdf.Path) bool
IsRootPrimPath(self: usdrt.Sdf._Sdf.Path) bool
static IsValidIdentifier(name: str) bool
static IsValidNamespacedIdentifier(name: str) bool
static IsValidPathString(pathString: str) bool
RemoveCommonSuffix(self: usdrt.Sdf._Sdf.Path, otherPath: usdrt.Sdf._Sdf.Path, stopAtRootPrim: bool = False) Tuple[usdrt.Sdf._Sdf.Path, usdrt.Sdf._Sdf.Path]
ReplaceName(self: usdrt.Sdf._Sdf.Path, newName: TfToken) usdrt.Sdf._Sdf.Path
ReplacePrefix(self: usdrt.Sdf._Sdf.Path, oldPrefix: usdrt.Sdf._Sdf.Path, newPrefix: usdrt.Sdf._Sdf.Path, fixTargetPaths: bool = True) usdrt.Sdf._Sdf.Path
absoluteRootPath = Sdf.Path('/')
emptyPath = Sdf.Path('')
property isEmpty
property name
property pathC
property pathElementCount
property pathString
class usdrt.Sdf._Sdf.ValueTypeName
GetAsString(self: usdrt.Sdf._Sdf.ValueTypeName) str
GetAsToken(self: usdrt.Sdf._Sdf.ValueTypeName) TfToken
GetAsTypeC(self: usdrt.Sdf._Sdf.ValueTypeName) omni::fabric::TypeC
property arrayType
property isArray
property isScalar
property scalarType
class usdrt.Sdf._Sdf.ValueTypeNames
AncestorPrimTypeTag = Sdf.ValueTypeName('tag (ancestorPrimTypeName)')
AppliedSchemaTypeTag = Sdf.ValueTypeName('tag (appliedSchema)')
Asset = Sdf.ValueTypeName('asset')
AssetArray = Sdf.ValueTypeName('asset[]')
Bool = Sdf.ValueTypeName('bool')
BoolArray = Sdf.ValueTypeName('bool[]')
Color3d = Sdf.ValueTypeName('double3 (color)')
Color3dArray = Sdf.ValueTypeName('double3[] (color)')
Color3f = Sdf.ValueTypeName('float3 (color)')
Color3fArray = Sdf.ValueTypeName('float3[] (color)')
Color3h = Sdf.ValueTypeName('half3 (color)')
Color3hArray = Sdf.ValueTypeName('half3[] (color)')
Color4d = Sdf.ValueTypeName('double4 (color)')
Color4dArray = Sdf.ValueTypeName('double4[] (color)')
Color4f = Sdf.ValueTypeName('float4 (color)')
Color4fArray = Sdf.ValueTypeName('float4[] (color)')
Color4h = Sdf.ValueTypeName('half4 (color)')
Color4hArray = Sdf.ValueTypeName('half4[] (color)')
Double = Sdf.ValueTypeName('double')
Double2 = Sdf.ValueTypeName('double2')
Double2Array = Sdf.ValueTypeName('double2[]')
Double3 = Sdf.ValueTypeName('double3')
Double3Array = Sdf.ValueTypeName('double3[]')
Double4 = Sdf.ValueTypeName('double4')
Double4Array = Sdf.ValueTypeName('double4[]')
DoubleArray = Sdf.ValueTypeName('double[]')
Float = Sdf.ValueTypeName('float')
Float2 = Sdf.ValueTypeName('float2')
Float2Array = Sdf.ValueTypeName('float2[]')
Float3 = Sdf.ValueTypeName('float3')
Float3Array = Sdf.ValueTypeName('float3[]')
Float4 = Sdf.ValueTypeName('float4')
Float4Array = Sdf.ValueTypeName('float4[]')
FloatArray = Sdf.ValueTypeName('float[]')
Frame4d = Sdf.ValueTypeName('double16 (frame)')
Frame4dArray = Sdf.ValueTypeName('double16[] (frame)')
Half = Sdf.ValueTypeName('half')
Half2 = Sdf.ValueTypeName('half2')
Half2Array = Sdf.ValueTypeName('half2[]')
Half3 = Sdf.ValueTypeName('half3')
Half3Array = Sdf.ValueTypeName('half3[]')
Half4 = Sdf.ValueTypeName('half4')
Half4Array = Sdf.ValueTypeName('half4[]')
HalfArray = Sdf.ValueTypeName('half[]')
Int = Sdf.ValueTypeName('int')
Int2 = Sdf.ValueTypeName('int2')
Int2Array = Sdf.ValueTypeName('int2[]')
Int3 = Sdf.ValueTypeName('int3')
Int3Array = Sdf.ValueTypeName('int3[]')
Int4 = Sdf.ValueTypeName('int4')
Int4Array = Sdf.ValueTypeName('int4[]')
Int64 = Sdf.ValueTypeName('int64')
Int64Array = Sdf.ValueTypeName('int64[]')
IntArray = Sdf.ValueTypeName('int[]')
Matrix2d = Sdf.ValueTypeName('double4 (matrix)')
Matrix2dArray = Sdf.ValueTypeName('double4[] (matrix)')
Matrix3d = Sdf.ValueTypeName('double9 (matrix)')
Matrix3dArray = Sdf.ValueTypeName('double9[] (matrix)')
Matrix4d = Sdf.ValueTypeName('double16 (matrix)')
Matrix4dArray = Sdf.ValueTypeName('double16[] (matrix)')
Normal3d = Sdf.ValueTypeName('double3 (normal)')
Normal3dArray = Sdf.ValueTypeName('double3[] (normal)')
Normal3f = Sdf.ValueTypeName('float3 (normal)')
Normal3fArray = Sdf.ValueTypeName('float3[] (normal)')
Normal3h = Sdf.ValueTypeName('half3 (normal)')
Normal3hArray = Sdf.ValueTypeName('half3[] (normal)')
Point3d = Sdf.ValueTypeName('double3 (position)')
Point3dArray = Sdf.ValueTypeName('double3[] (position)')
Point3f = Sdf.ValueTypeName('float3 (position)')
Point3fArray = Sdf.ValueTypeName('float3[] (position)')
Point3h = Sdf.ValueTypeName('half3 (position)')
Point3hArray = Sdf.ValueTypeName('half3[] (position)')
PrimTypeTag = Sdf.ValueTypeName('tag (primTypeName)')
Quatd = Sdf.ValueTypeName('double4 (quaternion)')
QuatdArray = Sdf.ValueTypeName('double4[] (quaternion)')
Quatf = Sdf.ValueTypeName('float4 (quaternion)')
QuatfArray = Sdf.ValueTypeName('float4[] (quaternion)')
Quath = Sdf.ValueTypeName('half4 (quaternion)')
QuathArray = Sdf.ValueTypeName('half4[] (quaternion)')
Range3d = Sdf.ValueTypeName('double6')
String = Sdf.ValueTypeName('uchar[] (text)')
StringArray = Sdf.ValueTypeName('uchar[][] (text)')
Tag = Sdf.ValueTypeName('tag')
TexCoord2d = Sdf.ValueTypeName('double2 (texCoord)')
TexCoord2dArray = Sdf.ValueTypeName('double2[] (texCoord)')
TexCoord2f = Sdf.ValueTypeName('float2 (texCoord)')
TexCoord2fArray = Sdf.ValueTypeName('float2[] (texCoord)')
TexCoord2h = Sdf.ValueTypeName('half2 (texCoord)')
TexCoord2hArray = Sdf.ValueTypeName('half2[] (texCoord)')
TexCoord3d = Sdf.ValueTypeName('double3 (texCoord)')
TexCoord3dArray = Sdf.ValueTypeName('double3[] (texCoord)')
TexCoord3f = Sdf.ValueTypeName('float3 (texCoord)')
TexCoord3fArray = Sdf.ValueTypeName('float3[] (texCoord)')
TexCoord3h = Sdf.ValueTypeName('half3 (texCoord)')
TexCoord3hArray = Sdf.ValueTypeName('half3[] (texCoord)')
TimeCode = Sdf.ValueTypeName('double (timecode)')
TimeCodeArray = Sdf.ValueTypeName('double[] (timecode)')
Token = Sdf.ValueTypeName('token')
TokenArray = Sdf.ValueTypeName('token[]')
UChar = Sdf.ValueTypeName('uchar')
UCharArray = Sdf.ValueTypeName('uchar[]')
UInt = Sdf.ValueTypeName('uint')
UInt64 = Sdf.ValueTypeName('uint64')
UInt64Array = Sdf.ValueTypeName('uint64[]')
UIntArray = Sdf.ValueTypeName('uint[]')
Vector3d = Sdf.ValueTypeName('double3 (vector)')
Vector3dArray = Sdf.ValueTypeName('double3[] (vector)')
Vector3f = Sdf.ValueTypeName('float3 (vector)')
Vector3fArray = Sdf.ValueTypeName('float3[] (vector)')
Vector3h = Sdf.ValueTypeName('half3 (vector)')
Vector3hArray = Sdf.ValueTypeName('half3[] (vector)')

usdrt.Usd module

class usdrt.Usd._Usd.APISchemaBase
static GetSchemaTypeName() TfToken
class usdrt.Usd._Usd.Access

Members:

Read

ReadWrite

Overwrite

Overwrite = <Access.Overwrite: 3>
Read = <Access.Read: 1>
ReadWrite = <Access.ReadWrite: 2>
property name
property value
class usdrt.Usd._Usd.AttrSpec
class usdrt.Usd._Usd.Attribute
AddConnection(self: usdrt.Usd._Usd.Attribute, source: usdrt.Sdf._Sdf.Path, position: usdrt.Usd._Usd.ListPosition = <ListPosition.ListPositionBackOfPrependList: 1>) bool
ClearConnections(self: usdrt.Usd._Usd.Attribute) bool
Get(self: usdrt.Usd._Usd.Attribute, time: usdrt.Usd._Usd.TimeCode = Usd.TimeCode.Default()) object
GetBaseName(self: usdrt.Usd._Usd.Attribute) TfToken
GetConnections(self: usdrt.Usd._Usd.Attribute) List[usdrt.Sdf._Sdf.Path]
GetName(self: usdrt.Usd._Usd.Attribute) TfToken
GetNamespace(self: usdrt.Usd._Usd.Attribute) TfToken
GetPath(self: usdrt.Usd._Usd.Attribute) usdrt.Sdf._Sdf.Path
GetPrim(self: usdrt.Usd._Usd.Attribute) usdrt.Usd._Usd.Prim
GetPrimPath(self: usdrt.Usd._Usd.Attribute) usdrt.Sdf._Sdf.Path
GetStage(self: usdrt.Usd._Usd.Attribute) usdrt.Usd._Usd.Stage
GetTypeName(self: usdrt.Usd._Usd.Attribute) usdrt.Sdf._Sdf.ValueTypeName
HasAuthoredConnections(self: usdrt.Usd._Usd.Attribute) bool
HasAuthoredValue(self: usdrt.Usd._Usd.Attribute) bool
HasValue(self: usdrt.Usd._Usd.Attribute) bool
InvalidateCpuData(self: usdrt.Usd._Usd.Attribute) bool

Invalidate CPU data (for debugging)

InvalidateGpuData(self: usdrt.Usd._Usd.Attribute) bool

Invalidate GPU data (for debugging)

IsCpuDataValid(self: usdrt.Usd._Usd.Attribute) bool

Check if Fabric CPU data is currently valid

IsGpuDataValid(self: usdrt.Usd._Usd.Attribute) bool

Check if Fabric GPU data is currently valid

IsValid(self: usdrt.Usd._Usd.Attribute) bool
RemoveConnection(self: usdrt.Usd._Usd.Attribute, source: usdrt.Sdf._Sdf.Path) bool
Set(self: usdrt.Usd._Usd.Attribute, value: object, time: usdrt.Usd._Usd.TimeCode = Usd.TimeCode.Default()) bool
SetConnections(self: usdrt.Usd._Usd.Attribute, sources: List[usdrt.Sdf._Sdf.Path]) bool
SplitName(self: usdrt.Usd._Usd.Attribute) List[str]
SyncDataToCpu(self: usdrt.Usd._Usd.Attribute) bool

Force a sync to CPU memory from GPU memory (for debugging)

SyncDataToGpu(self: usdrt.Usd._Usd.Attribute) bool

Force a sync to GPU memory from CPU memory (for debugging)

class usdrt.Usd._Usd.ClipsAPI
static GetSchemaTypeName() TfToken
class usdrt.Usd._Usd.CollectionAPI
static Apply(prim: usdrt.Usd._Usd.Prim, name: TfToken) usdrt.Usd._Usd.CollectionAPI
CreateExcludesRel(self: usdrt.Usd._Usd.CollectionAPI) usdrt.Usd._Usd.Relationship
CreateExpansionRuleAttr(self: usdrt.Usd._Usd.CollectionAPI) usdrt.Usd._Usd.Attribute
CreateIncludeRootAttr(self: usdrt.Usd._Usd.CollectionAPI) usdrt.Usd._Usd.Attribute
CreateIncludesRel(self: usdrt.Usd._Usd.CollectionAPI) usdrt.Usd._Usd.Relationship
GetExcludesRel(self: usdrt.Usd._Usd.CollectionAPI) usdrt.Usd._Usd.Relationship
GetExpansionRuleAttr(self: usdrt.Usd._Usd.CollectionAPI) usdrt.Usd._Usd.Attribute
GetIncludeRootAttr(self: usdrt.Usd._Usd.CollectionAPI) usdrt.Usd._Usd.Attribute
GetIncludesRel(self: usdrt.Usd._Usd.CollectionAPI) usdrt.Usd._Usd.Relationship
GetName(self: usdrt.Usd._Usd.CollectionAPI) TfToken
static GetSchemaTypeName() TfToken
class usdrt.Usd._Usd.ListPosition

Members:

ListPositionFrontOfPrependList

ListPositionBackOfPrependList

ListPositionFrontOfAppendList

ListPositionBackOfAppendList

ListPositionBackOfAppendList = <ListPosition.ListPositionBackOfAppendList: 3>
ListPositionBackOfPrependList = <ListPosition.ListPositionBackOfPrependList: 1>
ListPositionFrontOfAppendList = <ListPosition.ListPositionFrontOfAppendList: 2>
ListPositionFrontOfPrependList = <ListPosition.ListPositionFrontOfPrependList: 0>
property name
property value
class usdrt.Usd._Usd.ModelAPI
static GetSchemaTypeName() TfToken
class usdrt.Usd._Usd.Prim
AddAppliedSchema(self: usdrt.Usd._Usd.Prim, appliedSchemaName: TfToken) bool
ApplyAPI(self: usdrt.Usd._Usd.Prim, schemaIdentifier: TfToken) bool
ClearTypeName(self: usdrt.Usd._Usd.Prim) bool
CreateAttribute(self: usdrt.Usd._Usd.Prim, name: TfToken, typeName: usdrt.Sdf._Sdf.ValueTypeName, custom: bool) usdrt::UsdAttribute
CreateRelationship(self: usdrt.Usd._Usd.Prim, relName: TfToken, custom: bool = True) usdrt::UsdRelationship
GetAppliedSchemas(self: usdrt.Usd._Usd.Prim) List[TfToken]
GetAttribute(self: usdrt.Usd._Usd.Prim, name: TfToken) usdrt::UsdAttribute
GetAttributes(self: usdrt.Usd._Usd.Prim) List[usdrt::UsdAttribute]
GetAuthoredAttributes(self: usdrt.Usd._Usd.Prim) List[usdrt::UsdAttribute]
GetAuthoredRelationships(self: usdrt.Usd._Usd.Prim) List[usdrt::UsdRelationship]
GetChild(self: usdrt.Usd._Usd.Prim, name: TfToken) usdrt.Usd._Usd.Prim
GetChildren(self: usdrt.Usd._Usd.Prim) List[usdrt.Usd._Usd.Prim]
GetName(self: usdrt.Usd._Usd.Prim) TfToken
GetNextSibling(self: usdrt.Usd._Usd.Prim) usdrt.Usd._Usd.Prim
GetParent(self: usdrt.Usd._Usd.Prim) usdrt.Usd._Usd.Prim
GetPath(self: usdrt.Usd._Usd.Prim) usdrt.Sdf._Sdf.Path
GetPrim(self: usdrt.Usd._Usd.Prim) usdrt.Usd._Usd.Prim
GetPrimPath(self: usdrt.Usd._Usd.Prim) usdrt.Sdf._Sdf.Path
GetRelationship(self: usdrt.Usd._Usd.Prim, relName: TfToken) usdrt::UsdRelationship
GetRelationships(self: usdrt.Usd._Usd.Prim) List[usdrt::UsdRelationship]
GetStage(self: usdrt.Usd._Usd.Prim) usdrt.Usd._Usd.Stage
GetTypeName(self: usdrt.Usd._Usd.Prim) TfToken
HasAPI(self: usdrt.Usd._Usd.Prim, schemaIdentifier: TfToken) bool
HasAttribute(self: usdrt.Usd._Usd.Prim, name: TfToken) bool
HasAuthoredTypeName(self: usdrt.Usd._Usd.Prim) bool
HasRelationship(self: usdrt.Usd._Usd.Prim, relName: TfToken) bool
IsA(*args, **kwargs)

Overloaded function.

  1. IsA(self: usdrt.Usd._Usd.Prim, schemaType: object) -> bool

  2. IsA(self: usdrt.Usd._Usd.Prim, schemaTypeName: TfToken) -> bool

IsValid(self: usdrt.Usd._Usd.Prim) bool
RemoveAPI(self: usdrt.Usd._Usd.Prim, schemaIdentifier: TfToken) bool
RemoveAppliedSchema(self: usdrt.Usd._Usd.Prim, appliedSchemaName: TfToken) bool
RemoveProperty(self: usdrt.Usd._Usd.Prim, propName: TfToken) bool
SetTypeName(self: usdrt.Usd._Usd.Prim, typeName: TfToken) bool
class usdrt.Usd._Usd.PrimRange
IsValid(self: usdrt.Usd._Usd.PrimRange) bool

true if the iterator is not yet exhausted

class usdrt.Usd._Usd.Relationship
AddTarget(self: usdrt.Usd._Usd.Relationship, target: usdrt.Sdf._Sdf.Path, position: usdrt.Usd._Usd.ListPosition = <ListPosition.ListPositionBackOfPrependList: 1>) bool
ClearTargets(self: usdrt.Usd._Usd.Relationship, removeSpec: bool) bool
GetBaseName(self: usdrt.Usd._Usd.Relationship) TfToken
GetForwardedTargets(self: usdrt.Usd._Usd.Relationship) List[usdrt.Sdf._Sdf.Path]
GetName(self: usdrt.Usd._Usd.Relationship) TfToken
GetNamespace(self: usdrt.Usd._Usd.Relationship) TfToken
GetPath(self: usdrt.Usd._Usd.Relationship) usdrt.Sdf._Sdf.Path
GetPrim(self: usdrt.Usd._Usd.Relationship) usdrt.Usd._Usd.Prim
GetPrimPath(self: usdrt.Usd._Usd.Relationship) usdrt.Sdf._Sdf.Path
GetStage(self: usdrt.Usd._Usd.Relationship) usdrt.Usd._Usd.Stage
GetTargets(self: usdrt.Usd._Usd.Relationship) List[usdrt.Sdf._Sdf.Path]
HasAuthoredTargets(self: usdrt.Usd._Usd.Relationship) bool
IsValid(self: usdrt.Usd._Usd.Relationship) bool
RemoveTarget(self: usdrt.Usd._Usd.Relationship, target: usdrt.Sdf._Sdf.Path) bool
SetTargets(self: usdrt.Usd._Usd.Relationship, targets: List[usdrt.Sdf._Sdf.Path]) bool
SplitName(self: usdrt.Usd._Usd.Relationship) List[str]
class usdrt.Usd._Usd.SchemaBase
GetPrim(self: usdrt.Usd._Usd.SchemaBase) usdrt.Usd._Usd.Prim
GetPrimPath(self: usdrt.Usd._Usd.SchemaBase) usdrt.Sdf._Sdf.Path
static GetSchemaTypeName() TfToken
class usdrt.Usd._Usd.SchemaRegistry
GetAliasFromName(self: usdrt.Usd._Usd.SchemaRegistry, name: TfToken) TfToken
static GetInstance() usdrt.Usd._Usd.SchemaRegistry
GetSchemaTypeName(self: usdrt.Usd._Usd.SchemaRegistry, schemaType: object) TfToken
IsA(*args, **kwargs)

Overloaded function.

  1. IsA(self: usdrt.Usd._Usd.SchemaRegistry, sourceType: object, queryType: object) -> bool

  2. IsA(self: usdrt.Usd._Usd.SchemaRegistry, sourceTypeName: TfToken, queryType: object) -> bool

  3. IsA(self: usdrt.Usd._Usd.SchemaRegistry, sourceType: object, queryTypeName: TfToken) -> bool

  4. IsA(self: usdrt.Usd._Usd.SchemaRegistry, sourceTypeName: TfToken, queryTypeName: TfToken) -> bool

IsAppliedAPISchema(self: usdrt.Usd._Usd.SchemaRegistry, apiSchemaType: TfToken) bool
IsConcrete(self: usdrt.Usd._Usd.SchemaRegistry, primType: TfToken) bool
IsMultipleApplyAPISchema(self: usdrt.Usd._Usd.SchemaRegistry, apiSchemaType: TfToken) bool
IsTyped(self: usdrt.Usd._Usd.SchemaRegistry, primType: TfToken) bool
class usdrt.Usd._Usd.Stage
static Attach(stageId: int) usdrt.Usd._Usd.Stage
static CreateInMemory(identifier: str, load: usdrt.Usd._Usd.Stage.InitialLoadSet = <InitialLoadSet.LoadAll: 0>) usdrt.Usd._Usd.Stage
static CreateNew(identifier: str, load: usdrt.Usd._Usd.Stage.InitialLoadSet = <InitialLoadSet.LoadAll: 0>) usdrt.Usd._Usd.Stage
DefinePrim(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path, typeName: TfToken = '') usdrt::UsdPrim
GetAttributeAtPath(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path) usdrt::UsdAttribute
GetDefaultPrim(self: usdrt.Usd._Usd.Stage) usdrt::UsdPrim
GetFabricId(self: usdrt.Usd._Usd.Stage) usdrt.helpers._helpers.FabricId
GetPrimAtPath(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path) usdrt::UsdPrim
GetPrimsWithAppliedAPIName(self: usdrt.Usd._Usd.Stage, apiName: TfToken) List[usdrt.Sdf._Sdf.Path]
GetPrimsWithTypeAndAppliedAPIName(self: usdrt.Usd._Usd.Stage, typeName: TfToken, apiNames: List[TfToken]) List[usdrt.Sdf._Sdf.Path]
GetPrimsWithTypeName(self: usdrt.Usd._Usd.Stage, typeName: TfToken) List[usdrt.Sdf._Sdf.Path]
GetPseudoRoot(self: usdrt.Usd._Usd.Stage) usdrt::UsdPrim
GetRelationshipAtPath(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path) usdrt::UsdRelationship
GetStageExtent(self: usdrt.Usd._Usd.Stage) usdrt.Gf._Gf.Range3d
GetStageId(self: usdrt.Usd._Usd.Stage) int
GetStageIdAsStageId(self: usdrt.Usd._Usd.Stage) usdrt.helpers._helpers.UsdStageId
GetStageIdAsUInt(self: usdrt.Usd._Usd.Stage) int
GetStageInProgressId(self: usdrt.Usd._Usd.Stage) usdrt.helpers._helpers.StageReaderWriterId

Deprecated: Use GetStageReaderWriterId instead

GetStageReaderWriterId(self: usdrt.Usd._Usd.Stage) usdrt.helpers._helpers.StageReaderWriterId
HasPrimAtPath(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path, excludeTags: bool = True) bool
class InitialLoadSet

Members:

LoadAll

LoadNone

LoadAll = <InitialLoadSet.LoadAll: 0>
LoadNone = <InitialLoadSet.LoadNone: 1>
property name
property value
static Open(filePath: str, load: usdrt.Usd._Usd.Stage.InitialLoadSet = <InitialLoadSet.LoadAll: 0>)