USDRT Python API Reference
Note that modules show up here in their private namespace, but they are usable from the public namespace, reflecting USD’s API. For example, the documentation here reports the class:
usdrt.Gf._Gf.Vec3d
But it can be used in Python code like:
from usdrt import Gf
vec_up = Gf.Vec3d(0, 1, 0)
Someday I’ll figure out how to fix this with Sphinx or in the build, but today is not that day.
usdrt.Gf module
- usdrt.Gf._Gf.Abs(arg0: float) float
- usdrt.Gf._Gf.Absf(arg0: float) float
- class usdrt.Gf._Gf.BBox3d
Arbitrarily oriented 3D bounding box
- static Combine(b1: usdrt.Gf._Gf.BBox3d, b2: usdrt.Gf._Gf.BBox3d) usdrt.Gf._Gf.BBox3d
- ComputeAlignedBox(self: usdrt.Gf._Gf.BBox3d) usdrt.Gf._Gf.Range3d
- ComputeAlignedRange(self: usdrt.Gf._Gf.BBox3d) usdrt.Gf._Gf.Range3d
- ComputeCentroid(self: usdrt.Gf._Gf.BBox3d) usdrt.Gf._Gf.Vec3d
- GetBox(self: usdrt.Gf._Gf.BBox3d) usdrt.Gf._Gf.Range3d
- GetInverseMatrix(self: usdrt.Gf._Gf.BBox3d) usdrt.Gf._Gf.Matrix4d
- GetMatrix(self: usdrt.Gf._Gf.BBox3d) usdrt.Gf._Gf.Matrix4d
- GetRange(self: usdrt.Gf._Gf.BBox3d) usdrt.Gf._Gf.Range3d
- GetVolume(self: usdrt.Gf._Gf.BBox3d) float
- HasZeroAreaPrimitives(self: usdrt.Gf._Gf.BBox3d) bool
- Set(self: usdrt.Gf._Gf.BBox3d, range: usdrt.Gf._Gf.Range3d, mat: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.BBox3d
- SetHasZeroAreaPrimitives(self: usdrt.Gf._Gf.BBox3d, hasThem: bool) None
- SetMatrix(self: usdrt.Gf._Gf.BBox3d, mat: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.BBox3d
- SetRange(self: usdrt.Gf._Gf.BBox3d, range: usdrt.Gf._Gf.Range3d) usdrt.Gf._Gf.BBox3d
- Transform(self: usdrt.Gf._Gf.BBox3d, transform: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.BBox3d
- property box
- property hasZeroAreaPrimitives
- property matrix
- usdrt.Gf._Gf.Clamp(*args, **kwargs)
Overloaded function.
Clamp(arg0: int, arg1: int, arg2: int) -> int
Clamp(arg0: float, arg1: float, arg2: float) -> float
- usdrt.Gf._Gf.Clampf(arg0: float, arg1: float, arg2: float) float
- usdrt.Gf._Gf.CompDiv(*args, **kwargs)
Overloaded function.
CompDiv(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f
CompDiv(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d
CompDiv(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i
CompDiv(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h
CompDiv(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
CompDiv(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
CompDiv(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i
CompDiv(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h
CompDiv(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f
CompDiv(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d
CompDiv(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i
CompDiv(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h
- usdrt.Gf._Gf.CompMult(*args, **kwargs)
Overloaded function.
CompMult(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f
CompMult(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d
CompMult(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i
CompMult(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h
CompMult(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
CompMult(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
CompMult(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i
CompMult(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h
CompMult(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f
CompMult(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d
CompMult(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i
CompMult(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h
- usdrt.Gf._Gf.Cross(*args, **kwargs)
Overloaded function.
Cross(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
Cross(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
Cross(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i
Cross(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h
- usdrt.Gf._Gf.DegreesToRadians(arg0: float) float
- usdrt.Gf._Gf.Dot(*args, **kwargs)
Overloaded function.
Dot(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f) -> float
Dot(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d) -> float
Dot(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i) -> int
Dot(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h) -> GfHalf
Dot(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> float
Dot(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> float
Dot(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> int
Dot(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> GfHalf
Dot(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f) -> float
Dot(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d) -> float
Dot(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i) -> int
Dot(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h) -> GfHalf
Dot(arg0: usdrt.Gf._Gf.Quatd, arg1: usdrt.Gf._Gf.Quatd) -> float
Dot(arg0: usdrt.Gf._Gf.Quatf, arg1: usdrt.Gf._Gf.Quatf) -> float
Dot(arg0: usdrt.Gf._Gf.Quath, arg1: usdrt.Gf._Gf.Quath) -> GfHalf
- usdrt.Gf._Gf.FindClosestPoints(*args, **kwargs)
Overloaded function.
FindClosestPoints(l1: usdrt::GfRay, l2: usdrt::GfLine) -> tuple
FindClosestPoints(l1: usdrt::GfRay, l2: usdrt::GfLineSeg) -> tuple
FindClosestPoints(l1: usdrt::GfLine, l2: usdrt::GfLine) -> tuple
FindClosestPoints(l1: usdrt.Gf._Gf.Line, l2: usdrt::GfLineSeg) -> tuple
FindClosestPoints(l1: usdrt::GfLineSeg, l2: usdrt::GfLineSeg) -> tuple
- usdrt.Gf._Gf.FitPlaneToPoints(points: List[usdrt.Gf._Gf.Vec3d]) object
- class usdrt.Gf._Gf.Frustum
Basic view frustum
- ComputeAspectRatio(self: usdrt.Gf._Gf.Frustum) float
- ComputeCorners(self: usdrt.Gf._Gf.Frustum) List[usdrt.Gf._Gf.Vec3d]
- ComputeCornersAtDistance(self: usdrt.Gf._Gf.Frustum, distance: float) List[usdrt.Gf._Gf.Vec3d]
- ComputeLookAtPoint(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Vec3d
- ComputeNarrowedFrustum(*args, **kwargs)
Overloaded function.
ComputeNarrowedFrustum(self: usdrt.Gf._Gf.Frustum, point: usdrt.Gf._Gf.Vec2d, halfSize: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Frustum
ComputeNarrowedFrustum(self: usdrt.Gf._Gf.Frustum, worldPoint: usdrt.Gf._Gf.Vec3d, halfSize: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Frustum
- ComputePickRay(*args, **kwargs)
Overloaded function.
ComputePickRay(self: usdrt.Gf._Gf.Frustum, windowPos: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Ray
ComputePickRay(self: usdrt.Gf._Gf.Frustum, worldSpacePos: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Ray
- ComputeProjectionMatrix(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Matrix4d
- ComputeUpVector(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Vec3d
- ComputeViewDirection(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Vec3d
- ComputeViewFrame(self: usdrt.Gf._Gf.Frustum) tuple
- ComputeViewInverse(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Matrix4d
- ComputeViewMatrix(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Matrix4d
- FitToSphere(self: usdrt.Gf._Gf.Frustum, center: usdrt.Gf._Gf.Vec3d, radius: float, slack: float = 0.0) None
- GetFOV(self: usdrt.Gf._Gf.Frustum, isFovVertical: bool = False) float
Returns the horizontal fov of the frustum. The fov of the frustum is not necessarily the same value as displayed in the viewer. The displayed fov is a function of the focal length or FOV avar. The frustum’s fov may be different due to things like lens breathing.
If the frustum is not of type GfFrustum::Perspective, the returned FOV will be 0.0.
- GetNearFar(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Range1d
- GetOrthographic(self: usdrt.Gf._Gf.Frustum) tuple
- GetPerspective(self: usdrt.Gf._Gf.Frustum, isFovVertical: bool = True) object
Returns the current perspective frustum values suitable for use by SetPerspective. If the current frustum is a perspective projection, the return value is a tuple of fieldOfView, aspectRatio, nearDistance, farDistance). If the current frustum is not perspective, the return value is None.
- GetPosition(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Vec3d
- GetProjectionType(self: usdrt.Gf._Gf.Frustum) usdrt::GfFrustum::ProjectionType
- static GetReferencePlaneDepth() float
- GetRotation(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Rotation
- GetViewDistance(self: usdrt.Gf._Gf.Frustum) float
- GetWindow(self: usdrt.Gf._Gf.Frustum) usdrt.Gf._Gf.Range2d
- Intersects(*args, **kwargs)
Overloaded function.
Intersects(self: usdrt.Gf._Gf.Frustum, bbox: usdrt::GfBBox3d) -> bool
Intersects(self: usdrt.Gf._Gf.Frustum, point: usdrt.Gf._Gf.Vec3d) -> bool
Intersects(self: usdrt.Gf._Gf.Frustum, p0: usdrt.Gf._Gf.Vec3d, p1: usdrt.Gf._Gf.Vec3d) -> bool
Intersects(self: usdrt.Gf._Gf.Frustum, p0: usdrt.Gf._Gf.Vec3d, p1: usdrt.Gf._Gf.Vec3d, p2: usdrt.Gf._Gf.Vec3d) -> bool
- static IntersectsViewVolume(bbox: usdrt::GfBBox3d, vpMat: usdrt.Gf._Gf.Matrix4d) bool
- Orthographic = <ProjectionType.Orthographic: 0>
- Perspective = <ProjectionType.Perspective: 1>
- class ProjectionType
Members:
Orthographic
Perspective
- Orthographic = <ProjectionType.Orthographic: 0>
- Perspective = <ProjectionType.Perspective: 1>
- property name
- property value
- SetNearFar(self: usdrt.Gf._Gf.Frustum, nearFar: usdrt.Gf._Gf.Range1d) None
- SetOrthographic(self: usdrt.Gf._Gf.Frustum, left: float, right: float, bottom: float, top: float, nearPlane: float, farPlane: float) None
- SetPerspective(*args, **kwargs)
Overloaded function.
SetPerspective(self: usdrt.Gf._Gf.Frustum, fovHeight: float, aspectRatio: float, nearDist: float, farDist: float) -> None
SetPerspective(self: usdrt.Gf._Gf.Frustum, fov: float, isFovVertical: bool, aspectRatio: float, nearDist: float, farDist: float) -> None
- SetPosition(self: usdrt.Gf._Gf.Frustum, position: usdrt.Gf._Gf.Vec3d) None
- SetPositionAndRotationFromMatrix(self: usdrt.Gf._Gf.Frustum, camToWorldXf: usdrt.Gf._Gf.Matrix4d) None
- SetProjectionType(self: usdrt.Gf._Gf.Frustum, projectionType: usdrt::GfFrustum::ProjectionType) None
- SetRotation(self: usdrt.Gf._Gf.Frustum, rotation: usdrt.Gf._Gf.Rotation) None
- SetViewDistance(self: usdrt.Gf._Gf.Frustum, viewDistance: float) None
- SetWindow(self: usdrt.Gf._Gf.Frustum, window: usdrt.Gf._Gf.Range2d) None
- Transform(self: usdrt.Gf._Gf.Frustum, matrix: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Frustum
- property nearFar
- property position
- property projectionType
- property rotation
- property viewDistance
- property window
- usdrt.Gf._Gf.GetComplement(*args, **kwargs)
Overloaded function.
GetComplement(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f
GetComplement(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d
GetComplement(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i
GetComplement(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h
GetComplement(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
GetComplement(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
GetComplement(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i
GetComplement(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h
GetComplement(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f
GetComplement(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d
GetComplement(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i
GetComplement(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h
- usdrt.Gf._Gf.GetLength(*args, **kwargs)
Overloaded function.
GetLength(arg0: usdrt.Gf._Gf.Vec2f) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec2d) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec2i) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec2h) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec3f) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec3d) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec3i) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec3h) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec4f) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec4d) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec4i) -> float
GetLength(arg0: usdrt.Gf._Gf.Vec4h) -> float
- usdrt.Gf._Gf.GetNormalized(*args, **kwargs)
Overloaded function.
GetNormalized(arg0: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f
GetNormalized(arg0: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d
GetNormalized(arg0: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i
GetNormalized(arg0: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h
GetNormalized(arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
GetNormalized(arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
GetNormalized(arg0: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i
GetNormalized(arg0: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h
GetNormalized(arg0: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f
GetNormalized(arg0: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d
GetNormalized(arg0: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i
GetNormalized(arg0: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h
- usdrt.Gf._Gf.GetProjection(*args, **kwargs)
Overloaded function.
GetProjection(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f
GetProjection(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d
GetProjection(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i
GetProjection(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h
GetProjection(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
GetProjection(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
GetProjection(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i
GetProjection(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h
GetProjection(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f
GetProjection(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d
GetProjection(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i
GetProjection(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h
- usdrt.Gf._Gf.IsClose(*args, **kwargs)
Overloaded function.
IsClose(arg0: float, arg1: float, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec2f, arg1: usdrt.Gf._Gf.Vec2f, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec2d, arg1: usdrt.Gf._Gf.Vec2d, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec2i, arg1: usdrt.Gf._Gf.Vec2i, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec2h, arg1: usdrt.Gf._Gf.Vec2h, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec3i, arg1: usdrt.Gf._Gf.Vec3i, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec3h, arg1: usdrt.Gf._Gf.Vec3h, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec4f, arg1: usdrt.Gf._Gf.Vec4f, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec4d, arg1: usdrt.Gf._Gf.Vec4d, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec4i, arg1: usdrt.Gf._Gf.Vec4i, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Vec4h, arg1: usdrt.Gf._Gf.Vec4h, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Matrix4d, arg1: usdrt.Gf._Gf.Matrix4d, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Matrix4f, arg1: usdrt.Gf._Gf.Matrix4f, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Quatd, arg1: usdrt.Gf._Gf.Quatd, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Quatf, arg1: usdrt.Gf._Gf.Quatf, arg2: float) -> bool
IsClose(arg0: usdrt.Gf._Gf.Quath, arg1: usdrt.Gf._Gf.Quath, arg2: float) -> bool
- usdrt.Gf._Gf.Lerp(*args, **kwargs)
Overloaded function.
Lerp(alpha: float, a: float, b: float) -> float
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec2f, b: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec2d, b: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec2i, b: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec2h, b: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec3f, b: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec3d, b: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec3i, b: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec3h, b: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec4f, b: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec4d, b: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec4i, b: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i
Lerp(alpha: float, a: usdrt.Gf._Gf.Vec4h, b: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h
- usdrt.Gf._Gf.Lerpf(alpha: float, a: float, b: float) float
- class usdrt.Gf._Gf.Line
Line class
- FindClosestPoint(self: usdrt.Gf._Gf.Line, point: usdrt.Gf._Gf.Vec3d) tuple
- GetDirection(self: usdrt.Gf._Gf.Line) usdrt.Gf._Gf.Vec3d
- GetPoint(self: usdrt.Gf._Gf.Line, t: float) usdrt.Gf._Gf.Vec3d
- Set(self: usdrt.Gf._Gf.Line, p0: usdrt.Gf._Gf.Vec3d, dir: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Line
- property direction
- class usdrt.Gf._Gf.LineSeg
Line segment class
- FindClosestPoint(self: usdrt.Gf._Gf.LineSeg, point: usdrt.Gf._Gf.Vec3d) tuple
- GetDirection(self: usdrt.Gf._Gf.LineSeg) usdrt.Gf._Gf.Vec3d
- GetLength(self: usdrt.Gf._Gf.LineSeg) float
- GetPoint(self: usdrt.Gf._Gf.LineSeg, t: float) usdrt.Gf._Gf.Vec3d
- property direction
- property length
- class usdrt.Gf._Gf.Matrix2d
- GetArrayItem(self: usdrt.Gf._Gf.Matrix2d, arg0: int) float
- GetColumn(self: usdrt.Gf._Gf.Matrix2d, arg0: int) usdrt.Gf._Gf.Vec2d
- GetDeterminant(self: usdrt.Gf._Gf.Matrix2d) float
- GetInverse(self: usdrt.Gf._Gf.Matrix2d) usdrt.Gf._Gf.Matrix2d
- GetRow(self: usdrt.Gf._Gf.Matrix2d, arg0: int) usdrt.Gf._Gf.Vec2d
- GetTranspose(self: usdrt.Gf._Gf.Matrix2d) usdrt.Gf._Gf.Matrix2d
- Set(self: usdrt.Gf._Gf.Matrix2d, arg0: float, arg1: float, arg2: float, arg3: float) usdrt.Gf._Gf.Matrix2d
- SetArrayItem(self: usdrt.Gf._Gf.Matrix2d, arg0: int, arg1: float) None
- SetColumn(self: usdrt.Gf._Gf.Matrix2d, arg0: int, arg1: usdrt.Gf._Gf.Vec2d) None
- SetDiagonal(*args, **kwargs)
Overloaded function.
SetDiagonal(self: usdrt.Gf._Gf.Matrix2d, arg0: float) -> usdrt.Gf._Gf.Matrix2d
SetDiagonal(self: usdrt.Gf._Gf.Matrix2d, arg0: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Matrix2d
- SetIdentity(self: usdrt.Gf._Gf.Matrix2d) usdrt.Gf._Gf.Matrix2d
- SetRow(self: usdrt.Gf._Gf.Matrix2d, arg0: int, arg1: usdrt.Gf._Gf.Vec2d) None
- SetZero(self: usdrt.Gf._Gf.Matrix2d) usdrt.Gf._Gf.Matrix2d
- dimension = (2, 2)
- class usdrt.Gf._Gf.Matrix2f
- GetArrayItem(self: usdrt.Gf._Gf.Matrix2f, arg0: int) float
- GetColumn(self: usdrt.Gf._Gf.Matrix2f, arg0: int) usdrt.Gf._Gf.Vec2f
- GetDeterminant(self: usdrt.Gf._Gf.Matrix2f) float
- GetInverse(self: usdrt.Gf._Gf.Matrix2f) usdrt.Gf._Gf.Matrix2f
- GetRow(self: usdrt.Gf._Gf.Matrix2f, arg0: int) usdrt.Gf._Gf.Vec2f
- GetTranspose(self: usdrt.Gf._Gf.Matrix2f) usdrt.Gf._Gf.Matrix2f
- Set(self: usdrt.Gf._Gf.Matrix2f, arg0: float, arg1: float, arg2: float, arg3: float) usdrt.Gf._Gf.Matrix2f
- SetArrayItem(self: usdrt.Gf._Gf.Matrix2f, arg0: int, arg1: float) None
- SetColumn(self: usdrt.Gf._Gf.Matrix2f, arg0: int, arg1: usdrt.Gf._Gf.Vec2f) None
- SetDiagonal(*args, **kwargs)
Overloaded function.
SetDiagonal(self: usdrt.Gf._Gf.Matrix2f, arg0: float) -> usdrt.Gf._Gf.Matrix2f
SetDiagonal(self: usdrt.Gf._Gf.Matrix2f, arg0: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Matrix2f
- SetIdentity(self: usdrt.Gf._Gf.Matrix2f) usdrt.Gf._Gf.Matrix2f
- SetRow(self: usdrt.Gf._Gf.Matrix2f, arg0: int, arg1: usdrt.Gf._Gf.Vec2f) None
- SetZero(self: usdrt.Gf._Gf.Matrix2f) usdrt.Gf._Gf.Matrix2f
- dimension = (2, 2)
- class usdrt.Gf._Gf.Matrix3d
- DecomposeRotation(self: usdrt.Gf._Gf.Matrix3d, axis0: usdrt.Gf._Gf.Vec3d, axis1: usdrt.Gf._Gf.Vec3d, axis2: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
- ExtractRotation(*args, **kwargs)
Overloaded function.
ExtractRotation(self: usdrt.Gf._Gf.Matrix3d) -> usdrt::GfRotation
ExtractRotation(self: usdrt.Gf._Gf.Matrix3d) -> omni::math::linalg::quat<double>
- ExtractRotationQuaternion(self: usdrt.Gf._Gf.Matrix3d) omni::math::linalg::quat<double>
- GetArrayItem(self: usdrt.Gf._Gf.Matrix3d, arg0: int) float
- GetColumn(self: usdrt.Gf._Gf.Matrix3d, arg0: int) usdrt.Gf._Gf.Vec3d
- GetDeterminant(self: usdrt.Gf._Gf.Matrix3d) float
- GetHandedness(self: usdrt.Gf._Gf.Matrix3d) int
- GetInverse(self: usdrt.Gf._Gf.Matrix3d) usdrt.Gf._Gf.Matrix3d
- GetOrthonormalized(self: usdrt.Gf._Gf.Matrix3d) usdrt.Gf._Gf.Matrix3d
- GetRow(self: usdrt.Gf._Gf.Matrix3d, arg0: int) usdrt.Gf._Gf.Vec3d
- GetTranspose(self: usdrt.Gf._Gf.Matrix3d) usdrt.Gf._Gf.Matrix3d
- IsLeftHanded(self: usdrt.Gf._Gf.Matrix3d) bool
- IsRightHanded(self: usdrt.Gf._Gf.Matrix3d) bool
- Orthonormalize(self: usdrt.Gf._Gf.Matrix3d) bool
- Set(self: usdrt.Gf._Gf.Matrix3d, arg0: float, arg1: float, arg2: float, arg3: float, arg4: float, arg5: float, arg6: float, arg7: float, arg8: float) usdrt.Gf._Gf.Matrix3d
- SetArrayItem(self: usdrt.Gf._Gf.Matrix3d, arg0: int, arg1: float) None
- SetColumn(self: usdrt.Gf._Gf.Matrix3d, arg0: int, arg1: usdrt.Gf._Gf.Vec3d) None
- SetDiagonal(*args, **kwargs)
Overloaded function.
SetDiagonal(self: usdrt.Gf._Gf.Matrix3d, arg0: float) -> usdrt.Gf._Gf.Matrix3d
SetDiagonal(self: usdrt.Gf._Gf.Matrix3d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Matrix3d
- SetGfRotation(self: usdrt.Gf._Gf.Matrix3d, arg0: usdrt::GfRotation) usdrt.Gf._Gf.Matrix3d
- SetIdentity(self: usdrt.Gf._Gf.Matrix3d) usdrt.Gf._Gf.Matrix3d
- SetRotate(*args, **kwargs)
Overloaded function.
SetRotate(self: usdrt.Gf._Gf.Matrix3d, arg0: usdrt::GfRotation) -> usdrt.Gf._Gf.Matrix3d
SetRotate(self: usdrt.Gf._Gf.Matrix3d, arg0: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix3d
- SetRow(self: usdrt.Gf._Gf.Matrix3d, arg0: int, arg1: usdrt.Gf._Gf.Vec3d) None
- SetScale(*args, **kwargs)
Overloaded function.
SetScale(self: usdrt.Gf._Gf.Matrix3d, arg0: float) -> usdrt.Gf._Gf.Matrix3d
SetScale(self: usdrt.Gf._Gf.Matrix3d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Matrix3d
- SetZero(self: usdrt.Gf._Gf.Matrix3d) usdrt.Gf._Gf.Matrix3d
- dimension = (3, 3)
- class usdrt.Gf._Gf.Matrix3f
- DecomposeRotation(self: usdrt.Gf._Gf.Matrix3f, axis0: usdrt.Gf._Gf.Vec3f, axis1: usdrt.Gf._Gf.Vec3f, axis2: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Vec3f
- ExtractRotation(*args, **kwargs)
Overloaded function.
ExtractRotation(self: usdrt.Gf._Gf.Matrix3f) -> usdrt::GfRotation
ExtractRotation(self: usdrt.Gf._Gf.Matrix3f) -> omni::math::linalg::quat<double>
- ExtractRotationQuaternion(self: usdrt.Gf._Gf.Matrix3f) omni::math::linalg::quat<double>
- GetArrayItem(self: usdrt.Gf._Gf.Matrix3f, arg0: int) float
- GetColumn(self: usdrt.Gf._Gf.Matrix3f, arg0: int) usdrt.Gf._Gf.Vec3f
- GetDeterminant(self: usdrt.Gf._Gf.Matrix3f) float
- GetHandedness(self: usdrt.Gf._Gf.Matrix3f) int
- GetInverse(self: usdrt.Gf._Gf.Matrix3f) usdrt.Gf._Gf.Matrix3f
- GetOrthonormalized(self: usdrt.Gf._Gf.Matrix3f) usdrt.Gf._Gf.Matrix3f
- GetRow(self: usdrt.Gf._Gf.Matrix3f, arg0: int) usdrt.Gf._Gf.Vec3f
- GetTranspose(self: usdrt.Gf._Gf.Matrix3f) usdrt.Gf._Gf.Matrix3f
- IsLeftHanded(self: usdrt.Gf._Gf.Matrix3f) bool
- IsRightHanded(self: usdrt.Gf._Gf.Matrix3f) bool
- Orthonormalize(self: usdrt.Gf._Gf.Matrix3f) bool
- Set(self: usdrt.Gf._Gf.Matrix3f, arg0: float, arg1: float, arg2: float, arg3: float, arg4: float, arg5: float, arg6: float, arg7: float, arg8: float) usdrt.Gf._Gf.Matrix3f
- SetArrayItem(self: usdrt.Gf._Gf.Matrix3f, arg0: int, arg1: float) None
- SetColumn(self: usdrt.Gf._Gf.Matrix3f, arg0: int, arg1: usdrt.Gf._Gf.Vec3f) None
- SetDiagonal(*args, **kwargs)
Overloaded function.
SetDiagonal(self: usdrt.Gf._Gf.Matrix3f, arg0: float) -> usdrt.Gf._Gf.Matrix3f
SetDiagonal(self: usdrt.Gf._Gf.Matrix3f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Matrix3f
- SetGfRotation(self: usdrt.Gf._Gf.Matrix3f, arg0: usdrt::GfRotation) usdrt.Gf._Gf.Matrix3f
- SetIdentity(self: usdrt.Gf._Gf.Matrix3f) usdrt.Gf._Gf.Matrix3f
- SetRotate(*args, **kwargs)
Overloaded function.
SetRotate(self: usdrt.Gf._Gf.Matrix3f, arg0: usdrt::GfRotation) -> usdrt.Gf._Gf.Matrix3f
SetRotate(self: usdrt.Gf._Gf.Matrix3f, arg0: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix3f
- SetRow(self: usdrt.Gf._Gf.Matrix3f, arg0: int, arg1: usdrt.Gf._Gf.Vec3f) None
- SetScale(*args, **kwargs)
Overloaded function.
SetScale(self: usdrt.Gf._Gf.Matrix3f, arg0: float) -> usdrt.Gf._Gf.Matrix3f
SetScale(self: usdrt.Gf._Gf.Matrix3f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Matrix3f
- SetZero(self: usdrt.Gf._Gf.Matrix3f) usdrt.Gf._Gf.Matrix3f
- dimension = (3, 3)
- class usdrt.Gf._Gf.Matrix4d
- DecomposeRotation(self: usdrt.Gf._Gf.Matrix4d, axis0: usdrt.Gf._Gf.Vec3d, axis1: usdrt.Gf._Gf.Vec3d, axis2: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
- ExtractRotation(self: usdrt.Gf._Gf.Matrix4d) usdrt::GfRotation
- ExtractRotationMatrix(self: usdrt.Gf._Gf.Matrix4d) omni::math::linalg::matrix3<double>
- ExtractRotationQuat(self: usdrt.Gf._Gf.Matrix4d) omni::math::linalg::quat<double>
- ExtractTranslation(self: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Vec3d
- Factor(self: usdrt.Gf._Gf.Matrix4d) tuple
- FactorWithEpsilon(self: usdrt.Gf._Gf.Matrix4d, arg0: float) tuple
- GetArrayItem(self: usdrt.Gf._Gf.Matrix4d, arg0: int) float
- GetColumn(self: usdrt.Gf._Gf.Matrix4d, arg0: int) usdrt.Gf._Gf.Vec4d
- GetDeterminant(self: usdrt.Gf._Gf.Matrix4d) float
- GetDeterminant3(self: usdrt.Gf._Gf.Matrix4d) float
- GetHandedness(self: usdrt.Gf._Gf.Matrix4d) int
- GetInverse(self: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Matrix4d
- GetOrthonormalized(self: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Matrix4d
- GetRow(self: usdrt.Gf._Gf.Matrix4d, arg0: int) usdrt.Gf._Gf.Vec4d
- GetRow3(self: usdrt.Gf._Gf.Matrix4d, arg0: int) usdrt.Gf._Gf.Vec3d
- GetTranspose(self: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Matrix4d
- IsLeftHanded(self: usdrt.Gf._Gf.Matrix4d) bool
- IsRightHanded(self: usdrt.Gf._Gf.Matrix4d) bool
- Orthonormalize(self: usdrt.Gf._Gf.Matrix4d) bool
- RemoveScaleShear(self: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Matrix4d
- Set(self: usdrt.Gf._Gf.Matrix4d, arg0: float, arg1: float, arg2: float, arg3: float, arg4: float, arg5: float, arg6: float, arg7: float, arg8: float, arg9: float, arg10: float, arg11: float, arg12: float, arg13: float, arg14: float, arg15: float) usdrt.Gf._Gf.Matrix4d
- SetArrayItem(self: usdrt.Gf._Gf.Matrix4d, arg0: int, arg1: float) None
- SetColumn(self: usdrt.Gf._Gf.Matrix4d, arg0: int, arg1: usdrt.Gf._Gf.Vec4d) None
- SetDiagonal(*args, **kwargs)
Overloaded function.
SetDiagonal(self: usdrt.Gf._Gf.Matrix4d, arg0: float) -> usdrt.Gf._Gf.Matrix4d
SetDiagonal(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Matrix4d
- SetIdentity(self: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Matrix4d
- SetLookAt(*args, **kwargs)
Overloaded function.
SetLookAt(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d, arg2: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Matrix4d
SetLookAt(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d, arg1: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix4d
SetLookAt(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt::GfRotation) -> usdrt.Gf._Gf.Matrix4d
- SetRotate(*args, **kwargs)
Overloaded function.
SetRotate(self: usdrt.Gf._Gf.Matrix4d, arg0: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix4d
SetRotate(self: usdrt.Gf._Gf.Matrix4d, arg0: omni::math::linalg::matrix3<double>) -> usdrt.Gf._Gf.Matrix4d
SetRotate(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt::GfRotation) -> usdrt.Gf._Gf.Matrix4d
- SetRotateOnly(*args, **kwargs)
Overloaded function.
SetRotateOnly(self: usdrt.Gf._Gf.Matrix4d, arg0: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix4d
SetRotateOnly(self: usdrt.Gf._Gf.Matrix4d, arg0: omni::math::linalg::matrix3<double>) -> usdrt.Gf._Gf.Matrix4d
SetRotateOnly(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt::GfRotation) -> usdrt.Gf._Gf.Matrix4d
- SetRow(self: usdrt.Gf._Gf.Matrix4d, arg0: int, arg1: usdrt.Gf._Gf.Vec4d) None
- SetRow3(self: usdrt.Gf._Gf.Matrix4d, arg0: int, arg1: usdrt.Gf._Gf.Vec3d) None
- SetScale(*args, **kwargs)
Overloaded function.
SetScale(self: usdrt.Gf._Gf.Matrix4d, arg0: float) -> usdrt.Gf._Gf.Matrix4d
SetScale(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Matrix4d
- SetTransform(*args, **kwargs)
Overloaded function.
SetTransform(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt::GfRotation, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Matrix4d
SetTransform(self: usdrt.Gf._Gf.Matrix4d, arg0: omni::math::linalg::matrix3<double>, arg1: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Matrix4d
- SetTranslate(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Matrix4d
- SetTranslateOnly(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Matrix4d
- SetZero(self: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Matrix4d
- Transform(*args, **kwargs)
Overloaded function.
Transform(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
Transform(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
- TransformAffine(*args, **kwargs)
Overloaded function.
TransformAffine(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
TransformAffine(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
- TransformDir(*args, **kwargs)
Overloaded function.
TransformDir(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
TransformDir(self: usdrt.Gf._Gf.Matrix4d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
- dimension = (4, 4)
- class usdrt.Gf._Gf.Matrix4f
- DecomposeRotation(self: usdrt.Gf._Gf.Matrix4f, axis0: usdrt.Gf._Gf.Vec3f, axis1: usdrt.Gf._Gf.Vec3f, axis2: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Vec3f
- ExtractRotation(self: usdrt.Gf._Gf.Matrix4f) usdrt::GfRotation
- ExtractRotationMatrix(self: usdrt.Gf._Gf.Matrix4f) omni::math::linalg::matrix3<float>
- ExtractRotationQuat(self: usdrt.Gf._Gf.Matrix4f) omni::math::linalg::quat<double>
- ExtractTranslation(self: usdrt.Gf._Gf.Matrix4f) usdrt.Gf._Gf.Vec3f
- Factor(self: usdrt.Gf._Gf.Matrix4f) tuple
- FactorWithEpsilon(self: usdrt.Gf._Gf.Matrix4f, arg0: float) tuple
- GetArrayItem(self: usdrt.Gf._Gf.Matrix4f, arg0: int) float
- GetColumn(self: usdrt.Gf._Gf.Matrix4f, arg0: int) usdrt.Gf._Gf.Vec4f
- GetDeterminant(self: usdrt.Gf._Gf.Matrix4f) float
- GetDeterminant3(self: usdrt.Gf._Gf.Matrix4f) float
- GetHandedness(self: usdrt.Gf._Gf.Matrix4f) int
- GetInverse(self: usdrt.Gf._Gf.Matrix4f) usdrt.Gf._Gf.Matrix4f
- GetOrthonormalized(self: usdrt.Gf._Gf.Matrix4f) usdrt.Gf._Gf.Matrix4f
- GetRow(self: usdrt.Gf._Gf.Matrix4f, arg0: int) usdrt.Gf._Gf.Vec4f
- GetRow3(self: usdrt.Gf._Gf.Matrix4f, arg0: int) usdrt.Gf._Gf.Vec3f
- GetTranspose(self: usdrt.Gf._Gf.Matrix4f) usdrt.Gf._Gf.Matrix4f
- IsLeftHanded(self: usdrt.Gf._Gf.Matrix4f) bool
- IsRightHanded(self: usdrt.Gf._Gf.Matrix4f) bool
- Orthonormalize(self: usdrt.Gf._Gf.Matrix4f) bool
- RemoveScaleShear(self: usdrt.Gf._Gf.Matrix4f) usdrt.Gf._Gf.Matrix4f
- Set(self: usdrt.Gf._Gf.Matrix4f, arg0: float, arg1: float, arg2: float, arg3: float, arg4: float, arg5: float, arg6: float, arg7: float, arg8: float, arg9: float, arg10: float, arg11: float, arg12: float, arg13: float, arg14: float, arg15: float) usdrt.Gf._Gf.Matrix4f
- SetArrayItem(self: usdrt.Gf._Gf.Matrix4f, arg0: int, arg1: float) None
- SetColumn(self: usdrt.Gf._Gf.Matrix4f, arg0: int, arg1: usdrt.Gf._Gf.Vec4f) None
- SetDiagonal(*args, **kwargs)
Overloaded function.
SetDiagonal(self: usdrt.Gf._Gf.Matrix4f, arg0: float) -> usdrt.Gf._Gf.Matrix4f
SetDiagonal(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Matrix4f
- SetIdentity(self: usdrt.Gf._Gf.Matrix4f) usdrt.Gf._Gf.Matrix4f
- SetLookAt(*args, **kwargs)
Overloaded function.
SetLookAt(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt.Gf._Gf.Vec3f, arg2: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Matrix4f
SetLookAt(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f, arg1: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix4f
SetLookAt(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f, arg1: usdrt::GfRotation) -> usdrt.Gf._Gf.Matrix4f
- SetRotate(*args, **kwargs)
Overloaded function.
SetRotate(self: usdrt.Gf._Gf.Matrix4f, arg0: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix4f
SetRotate(self: usdrt.Gf._Gf.Matrix4f, arg0: omni::math::linalg::matrix3<float>) -> usdrt.Gf._Gf.Matrix4f
SetRotate(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt::GfRotation) -> usdrt.Gf._Gf.Matrix4f
- SetRotateOnly(*args, **kwargs)
Overloaded function.
SetRotateOnly(self: usdrt.Gf._Gf.Matrix4f, arg0: omni::math::linalg::quat<double>) -> usdrt.Gf._Gf.Matrix4f
SetRotateOnly(self: usdrt.Gf._Gf.Matrix4f, arg0: omni::math::linalg::matrix3<float>) -> usdrt.Gf._Gf.Matrix4f
SetRotateOnly(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt::GfRotation) -> usdrt.Gf._Gf.Matrix4f
- SetRow(self: usdrt.Gf._Gf.Matrix4f, arg0: int, arg1: usdrt.Gf._Gf.Vec4f) None
- SetRow3(self: usdrt.Gf._Gf.Matrix4f, arg0: int, arg1: usdrt.Gf._Gf.Vec3f) None
- SetScale(*args, **kwargs)
Overloaded function.
SetScale(self: usdrt.Gf._Gf.Matrix4f, arg0: float) -> usdrt.Gf._Gf.Matrix4f
SetScale(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Matrix4f
- SetTransform(*args, **kwargs)
Overloaded function.
SetTransform(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt::GfRotation, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Matrix4f
SetTransform(self: usdrt.Gf._Gf.Matrix4f, arg0: omni::math::linalg::matrix3<float>, arg1: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Matrix4f
- SetTranslate(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Matrix4f
- SetTranslateOnly(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Matrix4f
- SetZero(self: usdrt.Gf._Gf.Matrix4f) usdrt.Gf._Gf.Matrix4f
- Transform(*args, **kwargs)
Overloaded function.
Transform(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
Transform(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
- TransformAffine(*args, **kwargs)
Overloaded function.
TransformAffine(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
TransformAffine(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
- TransformDir(*args, **kwargs)
Overloaded function.
TransformDir(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
TransformDir(self: usdrt.Gf._Gf.Matrix4f, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
- dimension = (4, 4)
- usdrt.Gf._Gf.Max(*args, **kwargs)
Overloaded function.
Max(arg0: float, arg1: float) -> float
Max(arg0: float, arg1: float, arg2: float) -> float
Max(arg0: float, arg1: float, arg2: float, arg3: float) -> float
Max(arg0: float, arg1: float, arg2: float, arg3: float, arg4: float) -> float
Max(arg0: int, arg1: int) -> int
Max(arg0: int, arg1: int, arg2: int) -> int
Max(arg0: int, arg1: int, arg2: int, arg3: int) -> int
Max(arg0: int, arg1: int, arg2: int, arg3: int, arg4: int) -> int
- usdrt.Gf._Gf.Min(*args, **kwargs)
Overloaded function.
Min(arg0: float, arg1: float) -> float
Min(arg0: float, arg1: float, arg2: float) -> float
Min(arg0: float, arg1: float, arg2: float, arg3: float) -> float
Min(arg0: float, arg1: float, arg2: float, arg3: float, arg4: float) -> float
Min(arg0: int, arg1: int) -> int
Min(arg0: int, arg1: int, arg2: int) -> int
Min(arg0: int, arg1: int, arg2: int, arg3: int) -> int
Min(arg0: int, arg1: int, arg2: int, arg3: int, arg4: int) -> int
- usdrt.Gf._Gf.Normalize(*args, **kwargs)
Overloaded function.
Normalize(arg0: usdrt.Gf._Gf.Vec2f) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec2d) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec2i) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec2h) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec3f) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec3d) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec3i) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec3h) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec4f) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec4d) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec4i) -> float
Normalize(arg0: usdrt.Gf._Gf.Vec4h) -> float
- class usdrt.Gf._Gf.Plane
- GetDistance(self: usdrt.Gf._Gf.Plane, p: usdrt.Gf._Gf.Vec3d) float
- GetDistanceFromOrigin(self: usdrt.Gf._Gf.Plane) float
- GetEquation(self: usdrt.Gf._Gf.Plane) usdrt.Gf._Gf.Vec4d
- GetNormal(self: usdrt.Gf._Gf.Plane) usdrt.Gf._Gf.Vec3d
- IntersectsPositiveHalfSpace(*args, **kwargs)
Overloaded function.
IntersectsPositiveHalfSpace(self: usdrt.Gf._Gf.Plane, box: usdrt.Gf._Gf.Range3d) -> bool
IntersectsPositiveHalfSpace(self: usdrt.Gf._Gf.Plane, pt: usdrt.Gf._Gf.Vec3d) -> bool
- Project(self: usdrt.Gf._Gf.Plane, p: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
- Reorient(self: usdrt.Gf._Gf.Plane, p: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Plane
- Set(*args, **kwargs)
Overloaded function.
Set(self: usdrt.Gf._Gf.Plane, normal: usdrt.Gf._Gf.Vec3d, distanceToOrigin: float) -> usdrt.Gf._Gf.Plane
Set(self: usdrt.Gf._Gf.Plane, normal: usdrt.Gf._Gf.Vec3d, point: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Plane
Set(self: usdrt.Gf._Gf.Plane, p0: usdrt.Gf._Gf.Vec3d, p1: usdrt.Gf._Gf.Vec3d, p2: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Plane
Set(self: usdrt.Gf._Gf.Plane, eqn: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Plane
- Transform(self: usdrt.Gf._Gf.Plane, matrix: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Plane
- property distanceFromOrigin
- property normal
- class usdrt.Gf._Gf.Quatd
- Dot(self: usdrt.Gf._Gf.Quatd, arg0: usdrt.Gf._Gf.Quatd) float
- GetConjugate(self: usdrt.Gf._Gf.Quatd) usdrt.Gf._Gf.Quatd
- GetIdentity() usdrt.Gf._Gf.Quatd
- GetImaginary(self: usdrt.Gf._Gf.Quatd) usdrt.Gf._Gf.Vec3d
- GetInverse(self: usdrt.Gf._Gf.Quatd) usdrt.Gf._Gf.Quatd
- GetLength(self: usdrt.Gf._Gf.Quatd) float
- GetLengthSq(self: usdrt.Gf._Gf.Quatd) float
- GetNormalized(self: usdrt.Gf._Gf.Quatd) usdrt.Gf._Gf.Quatd
- GetReal(self: usdrt.Gf._Gf.Quatd) float
- Normalize(self: usdrt.Gf._Gf.Quatd) float
- SetImaginary(*args, **kwargs)
Overloaded function.
SetImaginary(self: usdrt.Gf._Gf.Quatd, imaginary: usdrt.Gf._Gf.Vec3d) -> None
SetImaginary(self: usdrt.Gf._Gf.Quatd, i: float, j: float, k: float) -> None
- SetReal(self: usdrt.Gf._Gf.Quatd, real: float) None
- Transform(self: usdrt.Gf._Gf.Quatd, point: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
- property imaginary
- property real
- class usdrt.Gf._Gf.Quatf
- Dot(self: usdrt.Gf._Gf.Quatf, arg0: usdrt.Gf._Gf.Quatf) float
- GetConjugate(self: usdrt.Gf._Gf.Quatf) usdrt.Gf._Gf.Quatf
- GetIdentity() usdrt.Gf._Gf.Quatf
- GetImaginary(self: usdrt.Gf._Gf.Quatf) usdrt.Gf._Gf.Vec3f
- GetInverse(self: usdrt.Gf._Gf.Quatf) usdrt.Gf._Gf.Quatf
- GetLength(self: usdrt.Gf._Gf.Quatf) float
- GetLengthSq(self: usdrt.Gf._Gf.Quatf) float
- GetNormalized(self: usdrt.Gf._Gf.Quatf) usdrt.Gf._Gf.Quatf
- GetReal(self: usdrt.Gf._Gf.Quatf) float
- Normalize(self: usdrt.Gf._Gf.Quatf) float
- SetImaginary(*args, **kwargs)
Overloaded function.
SetImaginary(self: usdrt.Gf._Gf.Quatf, imaginary: usdrt.Gf._Gf.Vec3f) -> None
SetImaginary(self: usdrt.Gf._Gf.Quatf, i: float, j: float, k: float) -> None
- SetReal(self: usdrt.Gf._Gf.Quatf, real: float) None
- Transform(self: usdrt.Gf._Gf.Quatf, point: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Vec3f
- property imaginary
- property real
- class usdrt.Gf._Gf.Quath
- Dot(self: usdrt.Gf._Gf.Quath, arg0: usdrt.Gf._Gf.Quath) GfHalf
- GetConjugate(self: usdrt.Gf._Gf.Quath) usdrt.Gf._Gf.Quath
- GetIdentity() usdrt.Gf._Gf.Quath
- GetImaginary(self: usdrt.Gf._Gf.Quath) usdrt.Gf._Gf.Vec3h
- GetInverse(self: usdrt.Gf._Gf.Quath) usdrt.Gf._Gf.Quath
- GetLength(self: usdrt.Gf._Gf.Quath) float
- GetLengthSq(self: usdrt.Gf._Gf.Quath) GfHalf
- GetNormalized(self: usdrt.Gf._Gf.Quath) usdrt.Gf._Gf.Quath
- GetReal(self: usdrt.Gf._Gf.Quath) GfHalf
- Normalize(self: usdrt.Gf._Gf.Quath) float
- SetImaginary(*args, **kwargs)
Overloaded function.
SetImaginary(self: usdrt.Gf._Gf.Quath, imaginary: usdrt.Gf._Gf.Vec3h) -> None
SetImaginary(self: usdrt.Gf._Gf.Quath, i: GfHalf, j: GfHalf, k: GfHalf) -> None
- SetReal(self: usdrt.Gf._Gf.Quath, real: GfHalf) None
- Transform(self: usdrt.Gf._Gf.Quath, point: usdrt.Gf._Gf.Vec3h) usdrt.Gf._Gf.Vec3h
- property imaginary
- property real
- usdrt.Gf._Gf.RadiansToDegrees(arg0: float) float
- class usdrt.Gf._Gf.Range1d
- Contains(*args, **kwargs)
Overloaded function.
Contains(self: usdrt.Gf._Gf.Range1d, arg0: float) -> bool
Contains(self: usdrt.Gf._Gf.Range1d, arg0: usdrt.Gf._Gf.Range1d) -> bool
- GetDistanceSquared(self: usdrt.Gf._Gf.Range1d, arg0: float) float
- static GetIntersection(arg0: usdrt.Gf._Gf.Range1d, arg1: usdrt.Gf._Gf.Range1d) usdrt.Gf._Gf.Range1d
- GetMax(self: usdrt.Gf._Gf.Range1d) float
- GetMidpoint(self: usdrt.Gf._Gf.Range1d) float
- GetMin(self: usdrt.Gf._Gf.Range1d) float
- GetSize(self: usdrt.Gf._Gf.Range1d) float
- static GetUnion(arg0: usdrt.Gf._Gf.Range1d, arg1: usdrt.Gf._Gf.Range1d) usdrt.Gf._Gf.Range1d
- IntersectWith(self: usdrt.Gf._Gf.Range1d, arg0: usdrt.Gf._Gf.Range1d) usdrt.Gf._Gf.Range1d
- IsEmpty(self: usdrt.Gf._Gf.Range1d) bool
- SetEmpty(self: usdrt.Gf._Gf.Range1d) None
- SetMax(self: usdrt.Gf._Gf.Range1d, arg0: float) None
- SetMin(self: usdrt.Gf._Gf.Range1d, arg0: float) None
- UnionWith(*args, **kwargs)
Overloaded function.
UnionWith(self: usdrt.Gf._Gf.Range1d, arg0: float) -> usdrt.Gf._Gf.Range1d
UnionWith(self: usdrt.Gf._Gf.Range1d, arg0: usdrt.Gf._Gf.Range1d) -> usdrt.Gf._Gf.Range1d
- property max
- property min
- class usdrt.Gf._Gf.Range1f
- Contains(*args, **kwargs)
Overloaded function.
Contains(self: usdrt.Gf._Gf.Range1f, arg0: float) -> bool
Contains(self: usdrt.Gf._Gf.Range1f, arg0: usdrt.Gf._Gf.Range1f) -> bool
- GetDistanceSquared(self: usdrt.Gf._Gf.Range1f, arg0: float) float
- static GetIntersection(arg0: usdrt.Gf._Gf.Range1f, arg1: usdrt.Gf._Gf.Range1f) usdrt.Gf._Gf.Range1f
- GetMax(self: usdrt.Gf._Gf.Range1f) float
- GetMidpoint(self: usdrt.Gf._Gf.Range1f) float
- GetMin(self: usdrt.Gf._Gf.Range1f) float
- GetSize(self: usdrt.Gf._Gf.Range1f) float
- static GetUnion(arg0: usdrt.Gf._Gf.Range1f, arg1: usdrt.Gf._Gf.Range1f) usdrt.Gf._Gf.Range1f
- IntersectWith(self: usdrt.Gf._Gf.Range1f, arg0: usdrt.Gf._Gf.Range1f) usdrt.Gf._Gf.Range1f
- IsEmpty(self: usdrt.Gf._Gf.Range1f) bool
- SetEmpty(self: usdrt.Gf._Gf.Range1f) None
- SetMax(self: usdrt.Gf._Gf.Range1f, arg0: float) None
- SetMin(self: usdrt.Gf._Gf.Range1f, arg0: float) None
- UnionWith(*args, **kwargs)
Overloaded function.
UnionWith(self: usdrt.Gf._Gf.Range1f, arg0: float) -> usdrt.Gf._Gf.Range1f
UnionWith(self: usdrt.Gf._Gf.Range1f, arg0: usdrt.Gf._Gf.Range1f) -> usdrt.Gf._Gf.Range1f
- property max
- property min
- class usdrt.Gf._Gf.Range2d
- Contains(*args, **kwargs)
Overloaded function.
Contains(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Vec2d) -> bool
Contains(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Range2d) -> bool
- GetCorner(self: usdrt.Gf._Gf.Range2d, arg0: int) usdrt.Gf._Gf.Vec2d
- GetDistanceSquared(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Vec2d) float
- static GetIntersection(arg0: usdrt.Gf._Gf.Range2d, arg1: usdrt.Gf._Gf.Range2d) usdrt.Gf._Gf.Range2d
- GetMax(self: usdrt.Gf._Gf.Range2d) usdrt.Gf._Gf.Vec2d
- GetMidpoint(self: usdrt.Gf._Gf.Range2d) usdrt.Gf._Gf.Vec2d
- GetMin(self: usdrt.Gf._Gf.Range2d) usdrt.Gf._Gf.Vec2d
- GetQuadrant(self: usdrt.Gf._Gf.Range2d, arg0: int) usdrt.Gf._Gf.Range2d
- GetSize(self: usdrt.Gf._Gf.Range2d) usdrt.Gf._Gf.Vec2d
- static GetUnion(arg0: usdrt.Gf._Gf.Range2d, arg1: usdrt.Gf._Gf.Range2d) usdrt.Gf._Gf.Range2d
- IntersectWith(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Range2d) usdrt.Gf._Gf.Range2d
- IsEmpty(self: usdrt.Gf._Gf.Range2d) bool
- SetEmpty(self: usdrt.Gf._Gf.Range2d) None
- SetMax(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Vec2d) None
- SetMin(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Vec2d) None
- UnionWith(*args, **kwargs)
Overloaded function.
UnionWith(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Range2d
UnionWith(self: usdrt.Gf._Gf.Range2d, arg0: usdrt.Gf._Gf.Range2d) -> usdrt.Gf._Gf.Range2d
- property max
- property min
- static unitSquare() usdrt.Gf._Gf.Range2d
- class usdrt.Gf._Gf.Range2f
- Contains(*args, **kwargs)
Overloaded function.
Contains(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Vec2f) -> bool
Contains(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Range2f) -> bool
- GetCorner(self: usdrt.Gf._Gf.Range2f, arg0: int) usdrt.Gf._Gf.Vec2f
- GetDistanceSquared(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Vec2f) float
- static GetIntersection(arg0: usdrt.Gf._Gf.Range2f, arg1: usdrt.Gf._Gf.Range2f) usdrt.Gf._Gf.Range2f
- GetMax(self: usdrt.Gf._Gf.Range2f) usdrt.Gf._Gf.Vec2f
- GetMidpoint(self: usdrt.Gf._Gf.Range2f) usdrt.Gf._Gf.Vec2f
- GetMin(self: usdrt.Gf._Gf.Range2f) usdrt.Gf._Gf.Vec2f
- GetQuadrant(self: usdrt.Gf._Gf.Range2f, arg0: int) usdrt.Gf._Gf.Range2f
- GetSize(self: usdrt.Gf._Gf.Range2f) usdrt.Gf._Gf.Vec2f
- static GetUnion(arg0: usdrt.Gf._Gf.Range2f, arg1: usdrt.Gf._Gf.Range2f) usdrt.Gf._Gf.Range2f
- IntersectWith(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Range2f) usdrt.Gf._Gf.Range2f
- IsEmpty(self: usdrt.Gf._Gf.Range2f) bool
- SetEmpty(self: usdrt.Gf._Gf.Range2f) None
- SetMax(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Vec2f) None
- SetMin(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Vec2f) None
- UnionWith(*args, **kwargs)
Overloaded function.
UnionWith(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Range2f
UnionWith(self: usdrt.Gf._Gf.Range2f, arg0: usdrt.Gf._Gf.Range2f) -> usdrt.Gf._Gf.Range2f
- property max
- property min
- static unitSquare() usdrt.Gf._Gf.Range2f
- class usdrt.Gf._Gf.Range3d
- Contains(*args, **kwargs)
Overloaded function.
Contains(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Vec3d) -> bool
Contains(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Range3d) -> bool
- GetCorner(self: usdrt.Gf._Gf.Range3d, arg0: int) usdrt.Gf._Gf.Vec3d
- GetDistanceSquared(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Vec3d) float
- static GetIntersection(arg0: usdrt.Gf._Gf.Range3d, arg1: usdrt.Gf._Gf.Range3d) usdrt.Gf._Gf.Range3d
- GetMax(self: usdrt.Gf._Gf.Range3d) usdrt.Gf._Gf.Vec3d
- GetMidpoint(self: usdrt.Gf._Gf.Range3d) usdrt.Gf._Gf.Vec3d
- GetMin(self: usdrt.Gf._Gf.Range3d) usdrt.Gf._Gf.Vec3d
- GetOctant(self: usdrt.Gf._Gf.Range3d, arg0: int) usdrt.Gf._Gf.Range3d
- GetSize(self: usdrt.Gf._Gf.Range3d) usdrt.Gf._Gf.Vec3d
- static GetUnion(arg0: usdrt.Gf._Gf.Range3d, arg1: usdrt.Gf._Gf.Range3d) usdrt.Gf._Gf.Range3d
- IntersectWith(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Range3d) usdrt.Gf._Gf.Range3d
- IsEmpty(self: usdrt.Gf._Gf.Range3d) bool
- SetEmpty(self: usdrt.Gf._Gf.Range3d) None
- SetMax(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Vec3d) None
- SetMin(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Vec3d) None
- UnionWith(*args, **kwargs)
Overloaded function.
UnionWith(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Range3d
UnionWith(self: usdrt.Gf._Gf.Range3d, arg0: usdrt.Gf._Gf.Range3d) -> usdrt.Gf._Gf.Range3d
- property max
- property min
- static unitCube() usdrt.Gf._Gf.Range3d
- class usdrt.Gf._Gf.Range3f
- Contains(*args, **kwargs)
Overloaded function.
Contains(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Vec3f) -> bool
Contains(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Range3f) -> bool
- GetCorner(self: usdrt.Gf._Gf.Range3f, arg0: int) usdrt.Gf._Gf.Vec3f
- GetDistanceSquared(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Vec3f) float
- static GetIntersection(arg0: usdrt.Gf._Gf.Range3f, arg1: usdrt.Gf._Gf.Range3f) usdrt.Gf._Gf.Range3f
- GetMax(self: usdrt.Gf._Gf.Range3f) usdrt.Gf._Gf.Vec3f
- GetMidpoint(self: usdrt.Gf._Gf.Range3f) usdrt.Gf._Gf.Vec3f
- GetMin(self: usdrt.Gf._Gf.Range3f) usdrt.Gf._Gf.Vec3f
- GetOctant(self: usdrt.Gf._Gf.Range3f, arg0: int) usdrt.Gf._Gf.Range3f
- GetSize(self: usdrt.Gf._Gf.Range3f) usdrt.Gf._Gf.Vec3f
- static GetUnion(arg0: usdrt.Gf._Gf.Range3f, arg1: usdrt.Gf._Gf.Range3f) usdrt.Gf._Gf.Range3f
- IntersectWith(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Range3f) usdrt.Gf._Gf.Range3f
- IsEmpty(self: usdrt.Gf._Gf.Range3f) bool
- SetEmpty(self: usdrt.Gf._Gf.Range3f) None
- SetMax(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Vec3f) None
- SetMin(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Vec3f) None
- UnionWith(*args, **kwargs)
Overloaded function.
UnionWith(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Range3f
UnionWith(self: usdrt.Gf._Gf.Range3f, arg0: usdrt.Gf._Gf.Range3f) -> usdrt.Gf._Gf.Range3f
- property max
- property min
- static unitCube() usdrt.Gf._Gf.Range3f
- class usdrt.Gf._Gf.Ray
- FindClosestPoint(self: usdrt.Gf._Gf.Ray, point: usdrt.Gf._Gf.Vec3d) tuple
- GetPoint(self: usdrt.Gf._Gf.Ray, arg0: float) usdrt.Gf._Gf.Vec3d
- Intersect(*args, **kwargs)
Overloaded function.
Intersect(self: usdrt.Gf._Gf.Ray, p0: usdrt.Gf._Gf.Vec3d, p1: usdrt.Gf._Gf.Vec3d, p2: usdrt.Gf._Gf.Vec3d) -> tuple
Intersect(self: usdrt.Gf._Gf.Ray, plane: usdrt::GfPlane) -> tuple
Intersect(self: usdrt.Gf._Gf.Ray, box: usdrt.Gf._Gf.Range3d) -> tuple
Intersect(self: usdrt.Gf._Gf.Ray, box: usdrt::GfBBox3d) -> tuple
Intersect(self: usdrt.Gf._Gf.Ray, center: usdrt.Gf._Gf.Vec3d, radius: float) -> tuple
Intersect(self: usdrt.Gf._Gf.Ray, origin: usdrt.Gf._Gf.Vec3d, axis: usdrt.Gf._Gf.Vec3d, radius: float) -> tuple
Intersect(self: usdrt.Gf._Gf.Ray, origin: usdrt.Gf._Gf.Vec3d, axis: usdrt.Gf._Gf.Vec3d, radius: float, height: float) -> tuple
- SetEnds(self: usdrt.Gf._Gf.Ray, startPoint: usdrt.Gf._Gf.Vec3d, endPoint: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Ray
- SetPointAndDirection(self: usdrt.Gf._Gf.Ray, startPoint: usdrt.Gf._Gf.Vec3d, direction: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Ray
- Transform(self: usdrt.Gf._Gf.Ray, matrix: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Ray
- property direction
- property startPoint
- class usdrt.Gf._Gf.Rect2i
- Contains(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Vec2i) bool
- GetArea(self: usdrt.Gf._Gf.Rect2i) int
- GetCenter(self: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Vec2i
- GetHeight(self: usdrt.Gf._Gf.Rect2i) int
- GetIntersection(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Rect2i
- GetMax(self: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Vec2i
- GetMaxX(self: usdrt.Gf._Gf.Rect2i) int
- GetMaxY(self: usdrt.Gf._Gf.Rect2i) int
- GetMin(self: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Vec2i
- GetMinX(self: usdrt.Gf._Gf.Rect2i) int
- GetMinY(self: usdrt.Gf._Gf.Rect2i) int
- GetNormalized(self: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Rect2i
- GetSize(self: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Vec2i
- GetUnion(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Rect2i
- GetWidth(self: usdrt.Gf._Gf.Rect2i) int
- Intersect(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Rect2i
- IsEmpty(self: usdrt.Gf._Gf.Rect2i) bool
- IsNull(self: usdrt.Gf._Gf.Rect2i) bool
- IsValid(self: usdrt.Gf._Gf.Rect2i) bool
- SetMax(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Vec2i) None
- SetMaxX(self: usdrt.Gf._Gf.Rect2i, arg0: int) None
- SetMaxY(self: usdrt.Gf._Gf.Rect2i, arg0: int) None
- SetMin(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Vec2i) None
- SetMinX(self: usdrt.Gf._Gf.Rect2i, arg0: int) None
- SetMinY(self: usdrt.Gf._Gf.Rect2i, arg0: int) None
- Translate(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Vec2i) None
- Union(self: usdrt.Gf._Gf.Rect2i, arg0: usdrt.Gf._Gf.Rect2i) usdrt.Gf._Gf.Rect2i
- property area
- property center
- property height
- property max
- property maxX
- property maxY
- property min
- property minX
- property minY
- property size
- property width
- class usdrt.Gf._Gf.Rotation
- Decompose(self: usdrt.Gf._Gf.Rotation, arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d, arg2: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
- static DecomposeRotation(rot: usdrt.Gf._Gf.Matrix4d, twAxis: usdrt.Gf._Gf.Vec3d, fbAxis: usdrt.Gf._Gf.Vec3d, lrAxis: usdrt.Gf._Gf.Vec3d, handedness: float, thetaTwHint: object = None, thetaFBHint: object = None, thetaLRHint: object = None, thetaSwHint: object = None, useHint: bool = False, swShift: object = None) Tuple[float, float, float, float]
- static DecomposeRotation3(rot: usdrt.Gf._Gf.Matrix4d, twAxis: usdrt.Gf._Gf.Vec3d, fbAxis: usdrt.Gf._Gf.Vec3d, lrAxis: usdrt.Gf._Gf.Vec3d, handedness: float, thetaTwHint: float = 0.0, thetaFBHint: float = 0.0, thetaLRHint: float = 0.0, useHint: bool = False) Tuple[float, float, float]
- GetAngle(self: usdrt.Gf._Gf.Rotation) float
- GetAxis(self: usdrt.Gf._Gf.Rotation) usdrt.Gf._Gf.Vec3d
- GetInverse(self: usdrt.Gf._Gf.Rotation) usdrt.Gf._Gf.Rotation
- GetQuat(self: usdrt.Gf._Gf.Rotation) usdrt.Gf._Gf.Quatd
- static RotateOntoProjected(arg0: usdrt.Gf._Gf.Vec3d, arg1: usdrt.Gf._Gf.Vec3d, arg2: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Rotation
- SetAxisAngle(self: usdrt.Gf._Gf.Rotation, axis: usdrt.Gf._Gf.Vec3d, angle: float) usdrt.Gf._Gf.Rotation
- SetIdentity(self: usdrt.Gf._Gf.Rotation) usdrt.Gf._Gf.Rotation
- SetQuat(self: usdrt.Gf._Gf.Rotation, quat: usdrt.Gf._Gf.Quatd) usdrt.Gf._Gf.Rotation
- SetRotateInto(self: usdrt.Gf._Gf.Rotation, rotateFrom: usdrt.Gf._Gf.Vec3d, rotateTo: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Rotation
- TransformDir(*args, **kwargs)
Overloaded function.
TransformDir(self: usdrt.Gf._Gf.Rotation, arg0: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
TransformDir(self: usdrt.Gf._Gf.Rotation, arg0: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
- property angle
- property axis
- usdrt.Gf._Gf.Slerp(*args, **kwargs)
Overloaded function.
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec2f, v2: usdrt.Gf._Gf.Vec2f) -> usdrt.Gf._Gf.Vec2f
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec2d, v2: usdrt.Gf._Gf.Vec2d) -> usdrt.Gf._Gf.Vec2d
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec2i, v2: usdrt.Gf._Gf.Vec2i) -> usdrt.Gf._Gf.Vec2i
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec2h, v2: usdrt.Gf._Gf.Vec2h) -> usdrt.Gf._Gf.Vec2h
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec3f, v2: usdrt.Gf._Gf.Vec3f) -> usdrt.Gf._Gf.Vec3f
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec3d, v2: usdrt.Gf._Gf.Vec3d) -> usdrt.Gf._Gf.Vec3d
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec3i, v2: usdrt.Gf._Gf.Vec3i) -> usdrt.Gf._Gf.Vec3i
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec3h, v2: usdrt.Gf._Gf.Vec3h) -> usdrt.Gf._Gf.Vec3h
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec4f, v2: usdrt.Gf._Gf.Vec4f) -> usdrt.Gf._Gf.Vec4f
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec4d, v2: usdrt.Gf._Gf.Vec4d) -> usdrt.Gf._Gf.Vec4d
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec4i, v2: usdrt.Gf._Gf.Vec4i) -> usdrt.Gf._Gf.Vec4i
Slerp(alpha: float, v1: usdrt.Gf._Gf.Vec4h, v2: usdrt.Gf._Gf.Vec4h) -> usdrt.Gf._Gf.Vec4h
Slerp(arg0: float, arg1: usdrt.Gf._Gf.Quatd, arg2: usdrt.Gf._Gf.Quatd) -> usdrt.Gf._Gf.Quatd
Slerp(arg0: float, arg1: usdrt.Gf._Gf.Quatf, arg2: usdrt.Gf._Gf.Quatf) -> usdrt.Gf._Gf.Quatf
Slerp(arg0: float, arg1: usdrt.Gf._Gf.Quath, arg2: usdrt.Gf._Gf.Quath) -> usdrt.Gf._Gf.Quath
- usdrt.Gf._Gf.Sqr(*args, **kwargs)
Overloaded function.
Sqr(arg0: float) -> float
Sqr(arg0: float) -> float
- usdrt.Gf._Gf.Sqrt(*args, **kwargs)
Overloaded function.
Sqrt(arg0: float) -> float
Sqrt(arg0: float) -> float
- class usdrt.Gf._Gf.Transform
- GetMatrix(self: usdrt.Gf._Gf.Transform) usdrt.Gf._Gf.Matrix4d
- GetPivotOrientation(self: usdrt.Gf._Gf.Transform) usdrt.Gf._Gf.Rotation
- GetPivotPosition(self: usdrt.Gf._Gf.Transform) usdrt.Gf._Gf.Vec3d
- GetRotation(self: usdrt.Gf._Gf.Transform) usdrt.Gf._Gf.Rotation
- GetScale(self: usdrt.Gf._Gf.Transform) usdrt.Gf._Gf.Vec3d
- GetTranslation(self: usdrt.Gf._Gf.Transform) usdrt.Gf._Gf.Vec3d
- Set(self: usdrt.Gf._Gf.Transform, translation: usdrt.Gf._Gf.Vec3d = Gf.Vec3d(0.0, 0.0, 0.0), rotation: usdrt.Gf._Gf.Rotation = Gf.Rotation(Gf.Vec3d(1.0, 0.0, 0.0), 0.0), scale: usdrt.Gf._Gf.Vec3d = Gf.Vec3d(1.0, 1.0, 1.0), pivotPosition: usdrt.Gf._Gf.Vec3d = Gf.Vec3d(0.0, 0.0, 0.0), pivotOrientation: usdrt.Gf._Gf.Rotation = Gf.Rotation(Gf.Vec3d(1.0, 0.0, 0.0), 0.0)) usdrt.Gf._Gf.Transform
- SetIdentity(self: usdrt.Gf._Gf.Transform) usdrt.Gf._Gf.Transform
- SetMatrix(self: usdrt.Gf._Gf.Transform, matrix: usdrt.Gf._Gf.Matrix4d) usdrt.Gf._Gf.Transform
- SetPivotOrientation(self: usdrt.Gf._Gf.Transform, pivotOrient: usdrt.Gf._Gf.Rotation) None
- SetPivotPosition(self: usdrt.Gf._Gf.Transform, pivotPosition: usdrt.Gf._Gf.Vec3d) None
- SetRotation(self: usdrt.Gf._Gf.Transform, rotation: usdrt.Gf._Gf.Rotation) None
- SetScale(self: usdrt.Gf._Gf.Transform, scale: usdrt.Gf._Gf.Vec3d) None
- SetTranslation(self: usdrt.Gf._Gf.Transform, translation: usdrt.Gf._Gf.Vec3d) None
- property pivotOrientation
- property pivotPosition
- property rotation
- property scale
- property translation
- class usdrt.Gf._Gf.Vec2d
- static Axis(arg0: int) usdrt.Gf._Gf.Vec2d
- GetComplement(self: usdrt.Gf._Gf.Vec2d, arg0: usdrt.Gf._Gf.Vec2d) usdrt.Gf._Gf.Vec2d
- GetDot(self: usdrt.Gf._Gf.Vec2d, arg0: usdrt.Gf._Gf.Vec2d) float
- GetLength(self: usdrt.Gf._Gf.Vec2d) float
- GetNormalized(self: usdrt.Gf._Gf.Vec2d) usdrt.Gf._Gf.Vec2d
- GetProjection(self: usdrt.Gf._Gf.Vec2d, arg0: usdrt.Gf._Gf.Vec2d) usdrt.Gf._Gf.Vec2d
- Normalize(self: usdrt.Gf._Gf.Vec2d) float
- static XAxis() usdrt.Gf._Gf.Vec2d
- static YAxis() usdrt.Gf._Gf.Vec2d
- dimension = 2
- class usdrt.Gf._Gf.Vec2f
- static Axis(arg0: int) usdrt.Gf._Gf.Vec2f
- GetComplement(self: usdrt.Gf._Gf.Vec2f, arg0: usdrt.Gf._Gf.Vec2f) usdrt.Gf._Gf.Vec2f
- GetDot(self: usdrt.Gf._Gf.Vec2f, arg0: usdrt.Gf._Gf.Vec2f) float
- GetLength(self: usdrt.Gf._Gf.Vec2f) float
- GetNormalized(self: usdrt.Gf._Gf.Vec2f) usdrt.Gf._Gf.Vec2f
- GetProjection(self: usdrt.Gf._Gf.Vec2f, arg0: usdrt.Gf._Gf.Vec2f) usdrt.Gf._Gf.Vec2f
- Normalize(self: usdrt.Gf._Gf.Vec2f) float
- static XAxis() usdrt.Gf._Gf.Vec2f
- static YAxis() usdrt.Gf._Gf.Vec2f
- dimension = 2
- class usdrt.Gf._Gf.Vec2h
- static Axis(arg0: int) usdrt.Gf._Gf.Vec2h
- GetComplement(self: usdrt.Gf._Gf.Vec2h, arg0: usdrt.Gf._Gf.Vec2h) usdrt.Gf._Gf.Vec2h
- GetDot(self: usdrt.Gf._Gf.Vec2h, arg0: usdrt.Gf._Gf.Vec2h) GfHalf
- GetLength(self: usdrt.Gf._Gf.Vec2h) float
- GetNormalized(self: usdrt.Gf._Gf.Vec2h) usdrt.Gf._Gf.Vec2h
- GetProjection(self: usdrt.Gf._Gf.Vec2h, arg0: usdrt.Gf._Gf.Vec2h) usdrt.Gf._Gf.Vec2h
- Normalize(self: usdrt.Gf._Gf.Vec2h) float
- static XAxis() usdrt.Gf._Gf.Vec2h
- static YAxis() usdrt.Gf._Gf.Vec2h
- dimension = 2
- class usdrt.Gf._Gf.Vec2i
- static Axis(arg0: int) usdrt.Gf._Gf.Vec2i
- GetComplement(self: usdrt.Gf._Gf.Vec2i, arg0: usdrt.Gf._Gf.Vec2i) usdrt.Gf._Gf.Vec2i
- GetDot(self: usdrt.Gf._Gf.Vec2i, arg0: usdrt.Gf._Gf.Vec2i) int
- GetLength(self: usdrt.Gf._Gf.Vec2i) float
- GetNormalized(self: usdrt.Gf._Gf.Vec2i) usdrt.Gf._Gf.Vec2i
- GetProjection(self: usdrt.Gf._Gf.Vec2i, arg0: usdrt.Gf._Gf.Vec2i) usdrt.Gf._Gf.Vec2i
- Normalize(self: usdrt.Gf._Gf.Vec2i) float
- static XAxis() usdrt.Gf._Gf.Vec2i
- static YAxis() usdrt.Gf._Gf.Vec2i
- dimension = 2
- class usdrt.Gf._Gf.Vec3d
- static Axis(arg0: int) usdrt.Gf._Gf.Vec3d
- BuildOrthonormalFrame(self: usdrt.Gf._Gf.Vec3d, eps: float = 1e-10) tuple
- GetComplement(self: usdrt.Gf._Gf.Vec3d, arg0: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
- GetCross(self: usdrt.Gf._Gf.Vec3d, arg0: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
- GetDot(self: usdrt.Gf._Gf.Vec3d, arg0: usdrt.Gf._Gf.Vec3d) float
- GetLength(self: usdrt.Gf._Gf.Vec3d) float
- GetNormalized(self: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
- GetProjection(self: usdrt.Gf._Gf.Vec3d, arg0: usdrt.Gf._Gf.Vec3d) usdrt.Gf._Gf.Vec3d
- Normalize(self: usdrt.Gf._Gf.Vec3d) float
- static OrthogonalizeBasis(v1: usdrt.Gf._Gf.Vec3d, v2: usdrt.Gf._Gf.Vec3d, v3: usdrt.Gf._Gf.Vec3d, normalize: bool = True) bool
- static XAxis() usdrt.Gf._Gf.Vec3d
- static YAxis() usdrt.Gf._Gf.Vec3d
- static ZAxis() usdrt.Gf._Gf.Vec3d
- dimension = 3
- class usdrt.Gf._Gf.Vec3f
- static Axis(arg0: int) usdrt.Gf._Gf.Vec3f
- BuildOrthonormalFrame(self: usdrt.Gf._Gf.Vec3f, eps: float = 1e-10) tuple
- GetComplement(self: usdrt.Gf._Gf.Vec3f, arg0: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Vec3f
- GetCross(self: usdrt.Gf._Gf.Vec3f, arg0: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Vec3f
- GetDot(self: usdrt.Gf._Gf.Vec3f, arg0: usdrt.Gf._Gf.Vec3f) float
- GetLength(self: usdrt.Gf._Gf.Vec3f) float
- GetNormalized(self: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Vec3f
- GetProjection(self: usdrt.Gf._Gf.Vec3f, arg0: usdrt.Gf._Gf.Vec3f) usdrt.Gf._Gf.Vec3f
- Normalize(self: usdrt.Gf._Gf.Vec3f) float
- static OrthogonalizeBasis(v1: usdrt.Gf._Gf.Vec3f, v2: usdrt.Gf._Gf.Vec3f, v3: usdrt.Gf._Gf.Vec3f, normalize: bool = True) bool
- static XAxis() usdrt.Gf._Gf.Vec3f
- static YAxis() usdrt.Gf._Gf.Vec3f
- static ZAxis() usdrt.Gf._Gf.Vec3f
- dimension = 3
- class usdrt.Gf._Gf.Vec3h
- static Axis(arg0: int) usdrt.Gf._Gf.Vec3h
- BuildOrthonormalFrame(self: usdrt.Gf._Gf.Vec3h, eps: float = 1e-10) tuple
- GetComplement(self: usdrt.Gf._Gf.Vec3h, arg0: usdrt.Gf._Gf.Vec3h) usdrt.Gf._Gf.Vec3h
- GetCross(self: usdrt.Gf._Gf.Vec3h, arg0: usdrt.Gf._Gf.Vec3h) usdrt.Gf._Gf.Vec3h
- GetDot(self: usdrt.Gf._Gf.Vec3h, arg0: usdrt.Gf._Gf.Vec3h) GfHalf
- GetLength(self: usdrt.Gf._Gf.Vec3h) float
- GetNormalized(self: usdrt.Gf._Gf.Vec3h) usdrt.Gf._Gf.Vec3h
- GetProjection(self: usdrt.Gf._Gf.Vec3h, arg0: usdrt.Gf._Gf.Vec3h) usdrt.Gf._Gf.Vec3h
- Normalize(self: usdrt.Gf._Gf.Vec3h) float
- static OrthogonalizeBasis(v1: usdrt.Gf._Gf.Vec3h, v2: usdrt.Gf._Gf.Vec3h, v3: usdrt.Gf._Gf.Vec3h, normalize: bool = True) bool
- static XAxis() usdrt.Gf._Gf.Vec3h
- static YAxis() usdrt.Gf._Gf.Vec3h
- static ZAxis() usdrt.Gf._Gf.Vec3h
- dimension = 3
- class usdrt.Gf._Gf.Vec3i
- static Axis(arg0: int) usdrt.Gf._Gf.Vec3i
- BuildOrthonormalFrame(self: usdrt.Gf._Gf.Vec3i, eps: float = 1e-10) tuple
- GetComplement(self: usdrt.Gf._Gf.Vec3i, arg0: usdrt.Gf._Gf.Vec3i) usdrt.Gf._Gf.Vec3i
- GetCross(self: usdrt.Gf._Gf.Vec3i, arg0: usdrt.Gf._Gf.Vec3i) usdrt.Gf._Gf.Vec3i
- GetDot(self: usdrt.Gf._Gf.Vec3i, arg0: usdrt.Gf._Gf.Vec3i) int
- GetLength(self: usdrt.Gf._Gf.Vec3i) float
- GetNormalized(self: usdrt.Gf._Gf.Vec3i) usdrt.Gf._Gf.Vec3i
- GetProjection(self: usdrt.Gf._Gf.Vec3i, arg0: usdrt.Gf._Gf.Vec3i) usdrt.Gf._Gf.Vec3i
- Normalize(self: usdrt.Gf._Gf.Vec3i) float
- static OrthogonalizeBasis(v1: usdrt.Gf._Gf.Vec3i, v2: usdrt.Gf._Gf.Vec3i, v3: usdrt.Gf._Gf.Vec3i, normalize: bool = True) bool
- static XAxis() usdrt.Gf._Gf.Vec3i
- static YAxis() usdrt.Gf._Gf.Vec3i
- static ZAxis() usdrt.Gf._Gf.Vec3i
- dimension = 3
- class usdrt.Gf._Gf.Vec4d
- static Axis(arg0: int) usdrt.Gf._Gf.Vec4d
- GetComplement(self: usdrt.Gf._Gf.Vec4d, arg0: usdrt.Gf._Gf.Vec4d) usdrt.Gf._Gf.Vec4d
- GetDot(self: usdrt.Gf._Gf.Vec4d, arg0: usdrt.Gf._Gf.Vec4d) float
- GetLength(self: usdrt.Gf._Gf.Vec4d) float
- GetNormalized(self: usdrt.Gf._Gf.Vec4d) usdrt.Gf._Gf.Vec4d
- GetProjection(self: usdrt.Gf._Gf.Vec4d, arg0: usdrt.Gf._Gf.Vec4d) usdrt.Gf._Gf.Vec4d
- Normalize(self: usdrt.Gf._Gf.Vec4d) float
- static WAxis() usdrt.Gf._Gf.Vec4d
- static XAxis() usdrt.Gf._Gf.Vec4d
- static YAxis() usdrt.Gf._Gf.Vec4d
- static ZAxis() usdrt.Gf._Gf.Vec4d
- dimension = 4
- class usdrt.Gf._Gf.Vec4f
- static Axis(arg0: int) usdrt.Gf._Gf.Vec4f
- GetComplement(self: usdrt.Gf._Gf.Vec4f, arg0: usdrt.Gf._Gf.Vec4f) usdrt.Gf._Gf.Vec4f
- GetDot(self: usdrt.Gf._Gf.Vec4f, arg0: usdrt.Gf._Gf.Vec4f) float
- GetLength(self: usdrt.Gf._Gf.Vec4f) float
- GetNormalized(self: usdrt.Gf._Gf.Vec4f) usdrt.Gf._Gf.Vec4f
- GetProjection(self: usdrt.Gf._Gf.Vec4f, arg0: usdrt.Gf._Gf.Vec4f) usdrt.Gf._Gf.Vec4f
- Normalize(self: usdrt.Gf._Gf.Vec4f) float
- static WAxis() usdrt.Gf._Gf.Vec4f
- static XAxis() usdrt.Gf._Gf.Vec4f
- static YAxis() usdrt.Gf._Gf.Vec4f
- static ZAxis() usdrt.Gf._Gf.Vec4f
- dimension = 4
- class usdrt.Gf._Gf.Vec4h
- static Axis(arg0: int) usdrt.Gf._Gf.Vec4h
- GetComplement(self: usdrt.Gf._Gf.Vec4h, arg0: usdrt.Gf._Gf.Vec4h) usdrt.Gf._Gf.Vec4h
- GetDot(self: usdrt.Gf._Gf.Vec4h, arg0: usdrt.Gf._Gf.Vec4h) GfHalf
- GetLength(self: usdrt.Gf._Gf.Vec4h) float
- GetNormalized(self: usdrt.Gf._Gf.Vec4h) usdrt.Gf._Gf.Vec4h
- GetProjection(self: usdrt.Gf._Gf.Vec4h, arg0: usdrt.Gf._Gf.Vec4h) usdrt.Gf._Gf.Vec4h
- Normalize(self: usdrt.Gf._Gf.Vec4h) float
- static WAxis() usdrt.Gf._Gf.Vec4h
- static XAxis() usdrt.Gf._Gf.Vec4h
- static YAxis() usdrt.Gf._Gf.Vec4h
- static ZAxis() usdrt.Gf._Gf.Vec4h
- dimension = 4
- class usdrt.Gf._Gf.Vec4i
- static Axis(arg0: int) usdrt.Gf._Gf.Vec4i
- GetComplement(self: usdrt.Gf._Gf.Vec4i, arg0: usdrt.Gf._Gf.Vec4i) usdrt.Gf._Gf.Vec4i
- GetDot(self: usdrt.Gf._Gf.Vec4i, arg0: usdrt.Gf._Gf.Vec4i) int
- GetLength(self: usdrt.Gf._Gf.Vec4i) float
- GetNormalized(self: usdrt.Gf._Gf.Vec4i) usdrt.Gf._Gf.Vec4i
- GetProjection(self: usdrt.Gf._Gf.Vec4i, arg0: usdrt.Gf._Gf.Vec4i) usdrt.Gf._Gf.Vec4i
- Normalize(self: usdrt.Gf._Gf.Vec4i) float
- static WAxis() usdrt.Gf._Gf.Vec4i
- static XAxis() usdrt.Gf._Gf.Vec4i
- static YAxis() usdrt.Gf._Gf.Vec4i
- static ZAxis() usdrt.Gf._Gf.Vec4i
- dimension = 4
usdrt.Vt module
- class usdrt.Vt._Vt.AssetArray
- DetachFromSource(self: usdrt.Vt._Vt.AssetArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.AssetArray) bool
- IsFabricData(self: usdrt.Vt._Vt.AssetArray) bool
- IsOwnData(self: usdrt.Vt._Vt.AssetArray) bool
- IsPythonData(self: usdrt.Vt._Vt.AssetArray) bool
- class usdrt.Vt._Vt.BoolArray
- DetachFromSource(self: usdrt.Vt._Vt.BoolArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.BoolArray) bool
- IsFabricData(self: usdrt.Vt._Vt.BoolArray) bool
- IsOwnData(self: usdrt.Vt._Vt.BoolArray) bool
- IsPythonData(self: usdrt.Vt._Vt.BoolArray) bool
- class usdrt.Vt._Vt.CharArray
- DetachFromSource(self: usdrt.Vt._Vt.CharArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.CharArray) bool
- IsFabricData(self: usdrt.Vt._Vt.CharArray) bool
- IsOwnData(self: usdrt.Vt._Vt.CharArray) bool
- IsPythonData(self: usdrt.Vt._Vt.CharArray) bool
- class usdrt.Vt._Vt.DoubleArray
- DetachFromSource(self: usdrt.Vt._Vt.DoubleArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.DoubleArray) bool
- IsFabricData(self: usdrt.Vt._Vt.DoubleArray) bool
- IsOwnData(self: usdrt.Vt._Vt.DoubleArray) bool
- IsPythonData(self: usdrt.Vt._Vt.DoubleArray) bool
- class usdrt.Vt._Vt.FloatArray
- DetachFromSource(self: usdrt.Vt._Vt.FloatArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.FloatArray) bool
- IsFabricData(self: usdrt.Vt._Vt.FloatArray) bool
- IsOwnData(self: usdrt.Vt._Vt.FloatArray) bool
- IsPythonData(self: usdrt.Vt._Vt.FloatArray) bool
- class usdrt.Vt._Vt.HalfArray
- DetachFromSource(self: usdrt.Vt._Vt.HalfArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.HalfArray) bool
- IsFabricData(self: usdrt.Vt._Vt.HalfArray) bool
- IsOwnData(self: usdrt.Vt._Vt.HalfArray) bool
- IsPythonData(self: usdrt.Vt._Vt.HalfArray) bool
- class usdrt.Vt._Vt.Int64Array
- DetachFromSource(self: usdrt.Vt._Vt.Int64Array) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Int64Array) bool
- IsFabricData(self: usdrt.Vt._Vt.Int64Array) bool
- IsOwnData(self: usdrt.Vt._Vt.Int64Array) bool
- IsPythonData(self: usdrt.Vt._Vt.Int64Array) bool
- class usdrt.Vt._Vt.IntArray
- DetachFromSource(self: usdrt.Vt._Vt.IntArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.IntArray) bool
- IsFabricData(self: usdrt.Vt._Vt.IntArray) bool
- IsOwnData(self: usdrt.Vt._Vt.IntArray) bool
- IsPythonData(self: usdrt.Vt._Vt.IntArray) bool
- class usdrt.Vt._Vt.Matrix3dArray
- DetachFromSource(self: usdrt.Vt._Vt.Matrix3dArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Matrix3dArray) bool
- IsFabricData(self: usdrt.Vt._Vt.Matrix3dArray) bool
- IsOwnData(self: usdrt.Vt._Vt.Matrix3dArray) bool
- IsPythonData(self: usdrt.Vt._Vt.Matrix3dArray) bool
- class usdrt.Vt._Vt.Matrix3fArray
- DetachFromSource(self: usdrt.Vt._Vt.Matrix3fArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Matrix3fArray) bool
- IsFabricData(self: usdrt.Vt._Vt.Matrix3fArray) bool
- IsOwnData(self: usdrt.Vt._Vt.Matrix3fArray) bool
- IsPythonData(self: usdrt.Vt._Vt.Matrix3fArray) bool
- class usdrt.Vt._Vt.Matrix4dArray
- DetachFromSource(self: usdrt.Vt._Vt.Matrix4dArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Matrix4dArray) bool
- IsFabricData(self: usdrt.Vt._Vt.Matrix4dArray) bool
- IsOwnData(self: usdrt.Vt._Vt.Matrix4dArray) bool
- IsPythonData(self: usdrt.Vt._Vt.Matrix4dArray) bool
- class usdrt.Vt._Vt.Matrix4fArray
- DetachFromSource(self: usdrt.Vt._Vt.Matrix4fArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Matrix4fArray) bool
- IsFabricData(self: usdrt.Vt._Vt.Matrix4fArray) bool
- IsOwnData(self: usdrt.Vt._Vt.Matrix4fArray) bool
- IsPythonData(self: usdrt.Vt._Vt.Matrix4fArray) bool
- class usdrt.Vt._Vt.QuatdArray
- DetachFromSource(self: usdrt.Vt._Vt.QuatdArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.QuatdArray) bool
- IsFabricData(self: usdrt.Vt._Vt.QuatdArray) bool
- IsOwnData(self: usdrt.Vt._Vt.QuatdArray) bool
- IsPythonData(self: usdrt.Vt._Vt.QuatdArray) bool
- class usdrt.Vt._Vt.QuatfArray
- DetachFromSource(self: usdrt.Vt._Vt.QuatfArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.QuatfArray) bool
- IsFabricData(self: usdrt.Vt._Vt.QuatfArray) bool
- IsOwnData(self: usdrt.Vt._Vt.QuatfArray) bool
- IsPythonData(self: usdrt.Vt._Vt.QuatfArray) bool
- class usdrt.Vt._Vt.QuathArray
- DetachFromSource(self: usdrt.Vt._Vt.QuathArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.QuathArray) bool
- IsFabricData(self: usdrt.Vt._Vt.QuathArray) bool
- IsOwnData(self: usdrt.Vt._Vt.QuathArray) bool
- IsPythonData(self: usdrt.Vt._Vt.QuathArray) bool
- class usdrt.Vt._Vt.ShortArray
- DetachFromSource(self: usdrt.Vt._Vt.ShortArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.ShortArray) bool
- IsFabricData(self: usdrt.Vt._Vt.ShortArray) bool
- IsOwnData(self: usdrt.Vt._Vt.ShortArray) bool
- IsPythonData(self: usdrt.Vt._Vt.ShortArray) bool
- class usdrt.Vt._Vt.StringArray
- DetachFromSource(self: usdrt.Vt._Vt.StringArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.StringArray) bool
- IsFabricData(self: usdrt.Vt._Vt.StringArray) bool
- IsOwnData(self: usdrt.Vt._Vt.StringArray) bool
- IsPythonData(self: usdrt.Vt._Vt.StringArray) bool
- class usdrt.Vt._Vt.TokenArray
- DetachFromSource(self: usdrt.Vt._Vt.TokenArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.TokenArray) bool
- IsFabricData(self: usdrt.Vt._Vt.TokenArray) bool
- IsOwnData(self: usdrt.Vt._Vt.TokenArray) bool
- IsPythonData(self: usdrt.Vt._Vt.TokenArray) bool
- class usdrt.Vt._Vt.UCharArray
- DetachFromSource(self: usdrt.Vt._Vt.UCharArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.UCharArray) bool
- IsFabricData(self: usdrt.Vt._Vt.UCharArray) bool
- IsOwnData(self: usdrt.Vt._Vt.UCharArray) bool
- IsPythonData(self: usdrt.Vt._Vt.UCharArray) bool
- class usdrt.Vt._Vt.UInt64Array
- DetachFromSource(self: usdrt.Vt._Vt.UInt64Array) None
- HasFabricGpuData(self: usdrt.Vt._Vt.UInt64Array) bool
- IsFabricData(self: usdrt.Vt._Vt.UInt64Array) bool
- IsOwnData(self: usdrt.Vt._Vt.UInt64Array) bool
- IsPythonData(self: usdrt.Vt._Vt.UInt64Array) bool
- class usdrt.Vt._Vt.UIntArray
- DetachFromSource(self: usdrt.Vt._Vt.UIntArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.UIntArray) bool
- IsFabricData(self: usdrt.Vt._Vt.UIntArray) bool
- IsOwnData(self: usdrt.Vt._Vt.UIntArray) bool
- IsPythonData(self: usdrt.Vt._Vt.UIntArray) bool
- class usdrt.Vt._Vt.UShortArray
- DetachFromSource(self: usdrt.Vt._Vt.UShortArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.UShortArray) bool
- IsFabricData(self: usdrt.Vt._Vt.UShortArray) bool
- IsOwnData(self: usdrt.Vt._Vt.UShortArray) bool
- IsPythonData(self: usdrt.Vt._Vt.UShortArray) bool
- class usdrt.Vt._Vt.Vec2dArray
- DetachFromSource(self: usdrt.Vt._Vt.Vec2dArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Vec2dArray) bool
- IsFabricData(self: usdrt.Vt._Vt.Vec2dArray) bool
- IsOwnData(self: usdrt.Vt._Vt.Vec2dArray) bool
- IsPythonData(self: usdrt.Vt._Vt.Vec2dArray) bool
- class usdrt.Vt._Vt.Vec2fArray
- DetachFromSource(self: usdrt.Vt._Vt.Vec2fArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Vec2fArray) bool
- IsFabricData(self: usdrt.Vt._Vt.Vec2fArray) bool
- IsOwnData(self: usdrt.Vt._Vt.Vec2fArray) bool
- IsPythonData(self: usdrt.Vt._Vt.Vec2fArray) bool
- class usdrt.Vt._Vt.Vec2hArray
- DetachFromSource(self: usdrt.Vt._Vt.Vec2hArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Vec2hArray) bool
- IsFabricData(self: usdrt.Vt._Vt.Vec2hArray) bool
- IsOwnData(self: usdrt.Vt._Vt.Vec2hArray) bool
- IsPythonData(self: usdrt.Vt._Vt.Vec2hArray) bool
- class usdrt.Vt._Vt.Vec2iArray
- DetachFromSource(self: usdrt.Vt._Vt.Vec2iArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Vec2iArray) bool
- IsFabricData(self: usdrt.Vt._Vt.Vec2iArray) bool
- IsOwnData(self: usdrt.Vt._Vt.Vec2iArray) bool
- IsPythonData(self: usdrt.Vt._Vt.Vec2iArray) bool
- class usdrt.Vt._Vt.Vec3dArray
- DetachFromSource(self: usdrt.Vt._Vt.Vec3dArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Vec3dArray) bool
- IsFabricData(self: usdrt.Vt._Vt.Vec3dArray) bool
- IsOwnData(self: usdrt.Vt._Vt.Vec3dArray) bool
- IsPythonData(self: usdrt.Vt._Vt.Vec3dArray) bool
- class usdrt.Vt._Vt.Vec3fArray
- DetachFromSource(self: usdrt.Vt._Vt.Vec3fArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Vec3fArray) bool
- IsFabricData(self: usdrt.Vt._Vt.Vec3fArray) bool
- IsOwnData(self: usdrt.Vt._Vt.Vec3fArray) bool
- IsPythonData(self: usdrt.Vt._Vt.Vec3fArray) bool
- class usdrt.Vt._Vt.Vec3hArray
- DetachFromSource(self: usdrt.Vt._Vt.Vec3hArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Vec3hArray) bool
- IsFabricData(self: usdrt.Vt._Vt.Vec3hArray) bool
- IsOwnData(self: usdrt.Vt._Vt.Vec3hArray) bool
- IsPythonData(self: usdrt.Vt._Vt.Vec3hArray) bool
- class usdrt.Vt._Vt.Vec3iArray
- DetachFromSource(self: usdrt.Vt._Vt.Vec3iArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Vec3iArray) bool
- IsFabricData(self: usdrt.Vt._Vt.Vec3iArray) bool
- IsOwnData(self: usdrt.Vt._Vt.Vec3iArray) bool
- IsPythonData(self: usdrt.Vt._Vt.Vec3iArray) bool
- class usdrt.Vt._Vt.Vec4dArray
- DetachFromSource(self: usdrt.Vt._Vt.Vec4dArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Vec4dArray) bool
- IsFabricData(self: usdrt.Vt._Vt.Vec4dArray) bool
- IsOwnData(self: usdrt.Vt._Vt.Vec4dArray) bool
- IsPythonData(self: usdrt.Vt._Vt.Vec4dArray) bool
- class usdrt.Vt._Vt.Vec4fArray
- DetachFromSource(self: usdrt.Vt._Vt.Vec4fArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Vec4fArray) bool
- IsFabricData(self: usdrt.Vt._Vt.Vec4fArray) bool
- IsOwnData(self: usdrt.Vt._Vt.Vec4fArray) bool
- IsPythonData(self: usdrt.Vt._Vt.Vec4fArray) bool
- class usdrt.Vt._Vt.Vec4hArray
- DetachFromSource(self: usdrt.Vt._Vt.Vec4hArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Vec4hArray) bool
- IsFabricData(self: usdrt.Vt._Vt.Vec4hArray) bool
- IsOwnData(self: usdrt.Vt._Vt.Vec4hArray) bool
- IsPythonData(self: usdrt.Vt._Vt.Vec4hArray) bool
- class usdrt.Vt._Vt.Vec4iArray
- DetachFromSource(self: usdrt.Vt._Vt.Vec4iArray) None
- HasFabricGpuData(self: usdrt.Vt._Vt.Vec4iArray) bool
- IsFabricData(self: usdrt.Vt._Vt.Vec4iArray) bool
- IsOwnData(self: usdrt.Vt._Vt.Vec4iArray) bool
- IsPythonData(self: usdrt.Vt._Vt.Vec4iArray) bool
usdrt.Sdf module
- class usdrt.Sdf._Sdf.AncestorsRange
- GetPath(self: usdrt.Sdf._Sdf.AncestorsRange) usdrt.Sdf._Sdf.Path
- class usdrt.Sdf._Sdf.Path
- AppendChild(self: usdrt.Sdf._Sdf.Path, childName: TfToken) usdrt.Sdf._Sdf.Path
- AppendPath(self: usdrt.Sdf._Sdf.Path, newSuffix: usdrt.Sdf._Sdf.Path) usdrt.Sdf._Sdf.Path
- AppendProperty(self: usdrt.Sdf._Sdf.Path, propName: TfToken) usdrt.Sdf._Sdf.Path
- ContainsPropertyElements(self: usdrt.Sdf._Sdf.Path) bool
- GetAbsoluteRootOrPrimPath(self: usdrt.Sdf._Sdf.Path) usdrt.Sdf._Sdf.Path
- GetAncestorsRange(self: usdrt.Sdf._Sdf.Path) usdrt::SdfPathAncestorsRange
- GetCommonPrefix(self: usdrt.Sdf._Sdf.Path, path: usdrt.Sdf._Sdf.Path) usdrt.Sdf._Sdf.Path
- GetNameToken(self: usdrt.Sdf._Sdf.Path) TfToken
- GetParentPath(self: usdrt.Sdf._Sdf.Path) usdrt.Sdf._Sdf.Path
- GetPrefixes(self: usdrt.Sdf._Sdf.Path) List[usdrt.Sdf._Sdf.Path]
- GetPrimPath(*args, **kwargs)
Overloaded function.
GetPrimPath(self: usdrt.Sdf._Sdf.Path) -> usdrt.Sdf._Sdf.Path
GetPrimPath(self: usdrt.Sdf._Sdf.Path) -> usdrt.Sdf._Sdf.Path
- GetString(self: usdrt.Sdf._Sdf.Path) str
- GetText(self: usdrt.Sdf._Sdf.Path) str
- GetToken(self: usdrt.Sdf._Sdf.Path) TfToken
- HasPrefix(self: usdrt.Sdf._Sdf.Path, prefix: usdrt.Sdf._Sdf.Path) bool
- IsAbsolutePath(self: usdrt.Sdf._Sdf.Path) bool
- IsAbsoluteRootOrPrimPath(self: usdrt.Sdf._Sdf.Path) bool
- IsAbsoluteRootPath(self: usdrt.Sdf._Sdf.Path) bool
- IsEmpty(self: usdrt.Sdf._Sdf.Path) bool
- IsNamespacedPropertyPath(self: usdrt.Sdf._Sdf.Path) bool
- IsPrimPath(self: usdrt.Sdf._Sdf.Path) bool
- IsPrimPropertyPath(self: usdrt.Sdf._Sdf.Path) bool
- IsPropertyPath(self: usdrt.Sdf._Sdf.Path) bool
- IsRootPrimPath(self: usdrt.Sdf._Sdf.Path) bool
- static IsValidIdentifier(name: str) bool
- static IsValidNamespacedIdentifier(name: str) bool
- static IsValidPathString(pathString: str) bool
- RemoveCommonSuffix(self: usdrt.Sdf._Sdf.Path, otherPath: usdrt.Sdf._Sdf.Path, stopAtRootPrim: bool = False) Tuple[usdrt.Sdf._Sdf.Path, usdrt.Sdf._Sdf.Path]
- ReplaceName(self: usdrt.Sdf._Sdf.Path, newName: TfToken) usdrt.Sdf._Sdf.Path
- ReplacePrefix(self: usdrt.Sdf._Sdf.Path, oldPrefix: usdrt.Sdf._Sdf.Path, newPrefix: usdrt.Sdf._Sdf.Path, fixTargetPaths: bool = True) usdrt.Sdf._Sdf.Path
- absoluteRootPath = Sdf.Path('/')
- emptyPath = Sdf.Path('')
- property isEmpty
- property name
- property pathC
- property pathElementCount
- property pathString
- class usdrt.Sdf._Sdf.ValueTypeName
- GetAsString(self: usdrt.Sdf._Sdf.ValueTypeName) str
- GetAsToken(self: usdrt.Sdf._Sdf.ValueTypeName) TfToken
- GetAsTypeC(self: usdrt.Sdf._Sdf.ValueTypeName) omni::fabric::TypeC
- property arrayType
- property isArray
- property isScalar
- property scalarType
- class usdrt.Sdf._Sdf.ValueTypeNames
- AncestorPrimTypeTag = Sdf.ValueTypeName('tag (ancestorPrimTypeName)')
- AppliedSchemaTypeTag = Sdf.ValueTypeName('tag (appliedSchema)')
- Asset = Sdf.ValueTypeName('asset')
- AssetArray = Sdf.ValueTypeName('asset[]')
- Bool = Sdf.ValueTypeName('bool')
- BoolArray = Sdf.ValueTypeName('bool[]')
- Color3d = Sdf.ValueTypeName('double3 (color)')
- Color3dArray = Sdf.ValueTypeName('double3[] (color)')
- Color3f = Sdf.ValueTypeName('float3 (color)')
- Color3fArray = Sdf.ValueTypeName('float3[] (color)')
- Color3h = Sdf.ValueTypeName('half3 (color)')
- Color3hArray = Sdf.ValueTypeName('half3[] (color)')
- Color4d = Sdf.ValueTypeName('double4 (color)')
- Color4dArray = Sdf.ValueTypeName('double4[] (color)')
- Color4f = Sdf.ValueTypeName('float4 (color)')
- Color4fArray = Sdf.ValueTypeName('float4[] (color)')
- Color4h = Sdf.ValueTypeName('half4 (color)')
- Color4hArray = Sdf.ValueTypeName('half4[] (color)')
- Double = Sdf.ValueTypeName('double')
- Double2 = Sdf.ValueTypeName('double2')
- Double2Array = Sdf.ValueTypeName('double2[]')
- Double3 = Sdf.ValueTypeName('double3')
- Double3Array = Sdf.ValueTypeName('double3[]')
- Double4 = Sdf.ValueTypeName('double4')
- Double4Array = Sdf.ValueTypeName('double4[]')
- DoubleArray = Sdf.ValueTypeName('double[]')
- Float = Sdf.ValueTypeName('float')
- Float2 = Sdf.ValueTypeName('float2')
- Float2Array = Sdf.ValueTypeName('float2[]')
- Float3 = Sdf.ValueTypeName('float3')
- Float3Array = Sdf.ValueTypeName('float3[]')
- Float4 = Sdf.ValueTypeName('float4')
- Float4Array = Sdf.ValueTypeName('float4[]')
- FloatArray = Sdf.ValueTypeName('float[]')
- Frame4d = Sdf.ValueTypeName('double16 (frame)')
- Frame4dArray = Sdf.ValueTypeName('double16[] (frame)')
- Half = Sdf.ValueTypeName('half')
- Half2 = Sdf.ValueTypeName('half2')
- Half2Array = Sdf.ValueTypeName('half2[]')
- Half3 = Sdf.ValueTypeName('half3')
- Half3Array = Sdf.ValueTypeName('half3[]')
- Half4 = Sdf.ValueTypeName('half4')
- Half4Array = Sdf.ValueTypeName('half4[]')
- HalfArray = Sdf.ValueTypeName('half[]')
- Int = Sdf.ValueTypeName('int')
- Int2 = Sdf.ValueTypeName('int2')
- Int2Array = Sdf.ValueTypeName('int2[]')
- Int3 = Sdf.ValueTypeName('int3')
- Int3Array = Sdf.ValueTypeName('int3[]')
- Int4 = Sdf.ValueTypeName('int4')
- Int4Array = Sdf.ValueTypeName('int4[]')
- Int64 = Sdf.ValueTypeName('int64')
- Int64Array = Sdf.ValueTypeName('int64[]')
- IntArray = Sdf.ValueTypeName('int[]')
- Matrix2d = Sdf.ValueTypeName('double4 (matrix)')
- Matrix2dArray = Sdf.ValueTypeName('double4[] (matrix)')
- Matrix3d = Sdf.ValueTypeName('double9 (matrix)')
- Matrix3dArray = Sdf.ValueTypeName('double9[] (matrix)')
- Matrix4d = Sdf.ValueTypeName('double16 (matrix)')
- Matrix4dArray = Sdf.ValueTypeName('double16[] (matrix)')
- Normal3d = Sdf.ValueTypeName('double3 (normal)')
- Normal3dArray = Sdf.ValueTypeName('double3[] (normal)')
- Normal3f = Sdf.ValueTypeName('float3 (normal)')
- Normal3fArray = Sdf.ValueTypeName('float3[] (normal)')
- Normal3h = Sdf.ValueTypeName('half3 (normal)')
- Normal3hArray = Sdf.ValueTypeName('half3[] (normal)')
- Point3d = Sdf.ValueTypeName('double3 (position)')
- Point3dArray = Sdf.ValueTypeName('double3[] (position)')
- Point3f = Sdf.ValueTypeName('float3 (position)')
- Point3fArray = Sdf.ValueTypeName('float3[] (position)')
- Point3h = Sdf.ValueTypeName('half3 (position)')
- Point3hArray = Sdf.ValueTypeName('half3[] (position)')
- PrimTypeTag = Sdf.ValueTypeName('tag (primTypeName)')
- Quatd = Sdf.ValueTypeName('double4 (quaternion)')
- QuatdArray = Sdf.ValueTypeName('double4[] (quaternion)')
- Quatf = Sdf.ValueTypeName('float4 (quaternion)')
- QuatfArray = Sdf.ValueTypeName('float4[] (quaternion)')
- Quath = Sdf.ValueTypeName('half4 (quaternion)')
- QuathArray = Sdf.ValueTypeName('half4[] (quaternion)')
- Range3d = Sdf.ValueTypeName('double6')
- String = Sdf.ValueTypeName('uchar[] (text)')
- StringArray = Sdf.ValueTypeName('uchar[][] (text)')
- Tag = Sdf.ValueTypeName('tag')
- TexCoord2d = Sdf.ValueTypeName('double2 (texCoord)')
- TexCoord2dArray = Sdf.ValueTypeName('double2[] (texCoord)')
- TexCoord2f = Sdf.ValueTypeName('float2 (texCoord)')
- TexCoord2fArray = Sdf.ValueTypeName('float2[] (texCoord)')
- TexCoord2h = Sdf.ValueTypeName('half2 (texCoord)')
- TexCoord2hArray = Sdf.ValueTypeName('half2[] (texCoord)')
- TexCoord3d = Sdf.ValueTypeName('double3 (texCoord)')
- TexCoord3dArray = Sdf.ValueTypeName('double3[] (texCoord)')
- TexCoord3f = Sdf.ValueTypeName('float3 (texCoord)')
- TexCoord3fArray = Sdf.ValueTypeName('float3[] (texCoord)')
- TexCoord3h = Sdf.ValueTypeName('half3 (texCoord)')
- TexCoord3hArray = Sdf.ValueTypeName('half3[] (texCoord)')
- TimeCode = Sdf.ValueTypeName('double (timecode)')
- TimeCodeArray = Sdf.ValueTypeName('double[] (timecode)')
- Token = Sdf.ValueTypeName('token')
- TokenArray = Sdf.ValueTypeName('token[]')
- UChar = Sdf.ValueTypeName('uchar')
- UCharArray = Sdf.ValueTypeName('uchar[]')
- UInt = Sdf.ValueTypeName('uint')
- UInt64 = Sdf.ValueTypeName('uint64')
- UInt64Array = Sdf.ValueTypeName('uint64[]')
- UIntArray = Sdf.ValueTypeName('uint[]')
- Vector3d = Sdf.ValueTypeName('double3 (vector)')
- Vector3dArray = Sdf.ValueTypeName('double3[] (vector)')
- Vector3f = Sdf.ValueTypeName('float3 (vector)')
- Vector3fArray = Sdf.ValueTypeName('float3[] (vector)')
- Vector3h = Sdf.ValueTypeName('half3 (vector)')
- Vector3hArray = Sdf.ValueTypeName('half3[] (vector)')
usdrt.Usd module
- class usdrt.Usd._Usd.Access
Members:
Read
ReadWrite
Overwrite
- Overwrite = <Access.Overwrite: 3>
- Read = <Access.Read: 1>
- ReadWrite = <Access.ReadWrite: 2>
- property name
- property value
- class usdrt.Usd._Usd.AttrSpec
- class usdrt.Usd._Usd.Attribute
- AddConnection(self: usdrt.Usd._Usd.Attribute, source: usdrt.Sdf._Sdf.Path, position: usdrt.Usd._Usd.ListPosition = <ListPosition.ListPositionBackOfPrependList: 1>) bool
- ClearConnections(self: usdrt.Usd._Usd.Attribute) bool
- Get(self: usdrt.Usd._Usd.Attribute, time: usdrt.Usd._Usd.TimeCode = Usd.TimeCode.Default()) object
- GetBaseName(self: usdrt.Usd._Usd.Attribute) TfToken
- GetConnections(self: usdrt.Usd._Usd.Attribute) List[usdrt.Sdf._Sdf.Path]
- GetName(self: usdrt.Usd._Usd.Attribute) TfToken
- GetNamespace(self: usdrt.Usd._Usd.Attribute) TfToken
- GetPath(self: usdrt.Usd._Usd.Attribute) usdrt.Sdf._Sdf.Path
- GetPrim(self: usdrt.Usd._Usd.Attribute) usdrt.Usd._Usd.Prim
- GetPrimPath(self: usdrt.Usd._Usd.Attribute) usdrt.Sdf._Sdf.Path
- GetStage(self: usdrt.Usd._Usd.Attribute) usdrt.Usd._Usd.Stage
- GetTypeName(self: usdrt.Usd._Usd.Attribute) usdrt.Sdf._Sdf.ValueTypeName
- HasAuthoredConnections(self: usdrt.Usd._Usd.Attribute) bool
- HasAuthoredValue(self: usdrt.Usd._Usd.Attribute) bool
- HasValue(self: usdrt.Usd._Usd.Attribute) bool
- InvalidateCpuData(self: usdrt.Usd._Usd.Attribute) bool
Invalidate CPU data (for debugging)
- InvalidateGpuData(self: usdrt.Usd._Usd.Attribute) bool
Invalidate GPU data (for debugging)
- IsCpuDataValid(self: usdrt.Usd._Usd.Attribute) bool
Check if Fabric CPU data is currently valid
- IsGpuDataValid(self: usdrt.Usd._Usd.Attribute) bool
Check if Fabric GPU data is currently valid
- IsValid(self: usdrt.Usd._Usd.Attribute) bool
- RemoveConnection(self: usdrt.Usd._Usd.Attribute, source: usdrt.Sdf._Sdf.Path) bool
- Set(self: usdrt.Usd._Usd.Attribute, value: object, time: usdrt.Usd._Usd.TimeCode = Usd.TimeCode.Default()) bool
- SetConnections(self: usdrt.Usd._Usd.Attribute, sources: List[usdrt.Sdf._Sdf.Path]) bool
- SplitName(self: usdrt.Usd._Usd.Attribute) List[str]
- SyncDataToCpu(self: usdrt.Usd._Usd.Attribute) bool
Force a sync to CPU memory from GPU memory (for debugging)
- SyncDataToGpu(self: usdrt.Usd._Usd.Attribute) bool
Force a sync to GPU memory from CPU memory (for debugging)
- class usdrt.Usd._Usd.CollectionAPI
- static Apply(prim: usdrt.Usd._Usd.Prim, name: TfToken) usdrt.Usd._Usd.CollectionAPI
- CreateExcludesRel(self: usdrt.Usd._Usd.CollectionAPI) usdrt.Usd._Usd.Relationship
- CreateExpansionRuleAttr(self: usdrt.Usd._Usd.CollectionAPI) usdrt.Usd._Usd.Attribute
- CreateIncludeRootAttr(self: usdrt.Usd._Usd.CollectionAPI) usdrt.Usd._Usd.Attribute
- CreateIncludesRel(self: usdrt.Usd._Usd.CollectionAPI) usdrt.Usd._Usd.Relationship
- GetExcludesRel(self: usdrt.Usd._Usd.CollectionAPI) usdrt.Usd._Usd.Relationship
- GetExpansionRuleAttr(self: usdrt.Usd._Usd.CollectionAPI) usdrt.Usd._Usd.Attribute
- GetIncludeRootAttr(self: usdrt.Usd._Usd.CollectionAPI) usdrt.Usd._Usd.Attribute
- GetIncludesRel(self: usdrt.Usd._Usd.CollectionAPI) usdrt.Usd._Usd.Relationship
- GetName(self: usdrt.Usd._Usd.CollectionAPI) TfToken
- static GetSchemaTypeName() TfToken
- class usdrt.Usd._Usd.ListPosition
Members:
ListPositionFrontOfPrependList
ListPositionBackOfPrependList
ListPositionFrontOfAppendList
ListPositionBackOfAppendList
- ListPositionBackOfAppendList = <ListPosition.ListPositionBackOfAppendList: 3>
- ListPositionBackOfPrependList = <ListPosition.ListPositionBackOfPrependList: 1>
- ListPositionFrontOfAppendList = <ListPosition.ListPositionFrontOfAppendList: 2>
- ListPositionFrontOfPrependList = <ListPosition.ListPositionFrontOfPrependList: 0>
- property name
- property value
- class usdrt.Usd._Usd.Prim
- AddAppliedSchema(self: usdrt.Usd._Usd.Prim, appliedSchemaName: TfToken) bool
- ApplyAPI(self: usdrt.Usd._Usd.Prim, schemaIdentifier: TfToken) bool
- ClearTypeName(self: usdrt.Usd._Usd.Prim) bool
- CreateAttribute(self: usdrt.Usd._Usd.Prim, name: TfToken, typeName: usdrt.Sdf._Sdf.ValueTypeName, custom: bool) usdrt::UsdAttribute
- CreateRelationship(self: usdrt.Usd._Usd.Prim, relName: TfToken, custom: bool = True) usdrt::UsdRelationship
- GetAppliedSchemas(self: usdrt.Usd._Usd.Prim) List[TfToken]
- GetAttribute(self: usdrt.Usd._Usd.Prim, name: TfToken) usdrt::UsdAttribute
- GetAttributes(self: usdrt.Usd._Usd.Prim) List[usdrt::UsdAttribute]
- GetAuthoredAttributes(self: usdrt.Usd._Usd.Prim) List[usdrt::UsdAttribute]
- GetAuthoredRelationships(self: usdrt.Usd._Usd.Prim) List[usdrt::UsdRelationship]
- GetChild(self: usdrt.Usd._Usd.Prim, name: TfToken) usdrt.Usd._Usd.Prim
- GetChildren(self: usdrt.Usd._Usd.Prim) List[usdrt.Usd._Usd.Prim]
- GetName(self: usdrt.Usd._Usd.Prim) TfToken
- GetNextSibling(self: usdrt.Usd._Usd.Prim) usdrt.Usd._Usd.Prim
- GetParent(self: usdrt.Usd._Usd.Prim) usdrt.Usd._Usd.Prim
- GetPath(self: usdrt.Usd._Usd.Prim) usdrt.Sdf._Sdf.Path
- GetPrim(self: usdrt.Usd._Usd.Prim) usdrt.Usd._Usd.Prim
- GetPrimPath(self: usdrt.Usd._Usd.Prim) usdrt.Sdf._Sdf.Path
- GetRelationship(self: usdrt.Usd._Usd.Prim, relName: TfToken) usdrt::UsdRelationship
- GetRelationships(self: usdrt.Usd._Usd.Prim) List[usdrt::UsdRelationship]
- GetStage(self: usdrt.Usd._Usd.Prim) usdrt.Usd._Usd.Stage
- GetTypeName(self: usdrt.Usd._Usd.Prim) TfToken
- HasAPI(self: usdrt.Usd._Usd.Prim, schemaIdentifier: TfToken) bool
- HasAttribute(self: usdrt.Usd._Usd.Prim, name: TfToken) bool
- HasAuthoredTypeName(self: usdrt.Usd._Usd.Prim) bool
- HasRelationship(self: usdrt.Usd._Usd.Prim, relName: TfToken) bool
- IsA(*args, **kwargs)
Overloaded function.
IsA(self: usdrt.Usd._Usd.Prim, schemaType: object) -> bool
IsA(self: usdrt.Usd._Usd.Prim, schemaTypeName: TfToken) -> bool
- IsValid(self: usdrt.Usd._Usd.Prim) bool
- RemoveAPI(self: usdrt.Usd._Usd.Prim, schemaIdentifier: TfToken) bool
- RemoveAppliedSchema(self: usdrt.Usd._Usd.Prim, appliedSchemaName: TfToken) bool
- RemoveProperty(self: usdrt.Usd._Usd.Prim, propName: TfToken) bool
- SetTypeName(self: usdrt.Usd._Usd.Prim, typeName: TfToken) bool
- class usdrt.Usd._Usd.PrimRange
- IsValid(self: usdrt.Usd._Usd.PrimRange) bool
true if the iterator is not yet exhausted
- class usdrt.Usd._Usd.Relationship
- AddTarget(self: usdrt.Usd._Usd.Relationship, target: usdrt.Sdf._Sdf.Path, position: usdrt.Usd._Usd.ListPosition = <ListPosition.ListPositionBackOfPrependList: 1>) bool
- ClearTargets(self: usdrt.Usd._Usd.Relationship, removeSpec: bool) bool
- GetBaseName(self: usdrt.Usd._Usd.Relationship) TfToken
- GetForwardedTargets(self: usdrt.Usd._Usd.Relationship) List[usdrt.Sdf._Sdf.Path]
- GetName(self: usdrt.Usd._Usd.Relationship) TfToken
- GetNamespace(self: usdrt.Usd._Usd.Relationship) TfToken
- GetPath(self: usdrt.Usd._Usd.Relationship) usdrt.Sdf._Sdf.Path
- GetPrim(self: usdrt.Usd._Usd.Relationship) usdrt.Usd._Usd.Prim
- GetPrimPath(self: usdrt.Usd._Usd.Relationship) usdrt.Sdf._Sdf.Path
- GetStage(self: usdrt.Usd._Usd.Relationship) usdrt.Usd._Usd.Stage
- GetTargets(self: usdrt.Usd._Usd.Relationship) List[usdrt.Sdf._Sdf.Path]
- HasAuthoredTargets(self: usdrt.Usd._Usd.Relationship) bool
- IsValid(self: usdrt.Usd._Usd.Relationship) bool
- RemoveTarget(self: usdrt.Usd._Usd.Relationship, target: usdrt.Sdf._Sdf.Path) bool
- SetTargets(self: usdrt.Usd._Usd.Relationship, targets: List[usdrt.Sdf._Sdf.Path]) bool
- SplitName(self: usdrt.Usd._Usd.Relationship) List[str]
- class usdrt.Usd._Usd.SchemaBase
- GetPrim(self: usdrt.Usd._Usd.SchemaBase) usdrt.Usd._Usd.Prim
- GetPrimPath(self: usdrt.Usd._Usd.SchemaBase) usdrt.Sdf._Sdf.Path
- static GetSchemaTypeName() TfToken
- class usdrt.Usd._Usd.SchemaRegistry
- GetAliasFromName(self: usdrt.Usd._Usd.SchemaRegistry, name: TfToken) TfToken
- static GetInstance() usdrt.Usd._Usd.SchemaRegistry
- GetSchemaTypeName(self: usdrt.Usd._Usd.SchemaRegistry, schemaType: object) TfToken
- IsA(*args, **kwargs)
Overloaded function.
IsA(self: usdrt.Usd._Usd.SchemaRegistry, sourceType: object, queryType: object) -> bool
IsA(self: usdrt.Usd._Usd.SchemaRegistry, sourceTypeName: TfToken, queryType: object) -> bool
IsA(self: usdrt.Usd._Usd.SchemaRegistry, sourceType: object, queryTypeName: TfToken) -> bool
IsA(self: usdrt.Usd._Usd.SchemaRegistry, sourceTypeName: TfToken, queryTypeName: TfToken) -> bool
- IsAppliedAPISchema(self: usdrt.Usd._Usd.SchemaRegistry, apiSchemaType: TfToken) bool
- IsConcrete(self: usdrt.Usd._Usd.SchemaRegistry, primType: TfToken) bool
- IsMultipleApplyAPISchema(self: usdrt.Usd._Usd.SchemaRegistry, apiSchemaType: TfToken) bool
- IsTyped(self: usdrt.Usd._Usd.SchemaRegistry, primType: TfToken) bool
- class usdrt.Usd._Usd.Stage
- static Attach(stageId: int) usdrt.Usd._Usd.Stage
- static CreateInMemory(identifier: str, load: usdrt.Usd._Usd.Stage.InitialLoadSet = <InitialLoadSet.LoadAll: 0>) usdrt.Usd._Usd.Stage
- static CreateNew(identifier: str, load: usdrt.Usd._Usd.Stage.InitialLoadSet = <InitialLoadSet.LoadAll: 0>) usdrt.Usd._Usd.Stage
- DefinePrim(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path, typeName: TfToken = '') usdrt::UsdPrim
- GetAttributeAtPath(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path) usdrt::UsdAttribute
- GetDefaultPrim(self: usdrt.Usd._Usd.Stage) usdrt::UsdPrim
- GetFabricId(self: usdrt.Usd._Usd.Stage) usdrt.helpers._helpers.FabricId
- GetPrimAtPath(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path) usdrt::UsdPrim
- GetPrimsWithAppliedAPIName(self: usdrt.Usd._Usd.Stage, apiName: TfToken) List[usdrt.Sdf._Sdf.Path]
- GetPrimsWithTypeAndAppliedAPIName(self: usdrt.Usd._Usd.Stage, typeName: TfToken, apiNames: List[TfToken]) List[usdrt.Sdf._Sdf.Path]
- GetPrimsWithTypeName(self: usdrt.Usd._Usd.Stage, typeName: TfToken) List[usdrt.Sdf._Sdf.Path]
- GetPseudoRoot(self: usdrt.Usd._Usd.Stage) usdrt::UsdPrim
- GetRelationshipAtPath(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path) usdrt::UsdRelationship
- GetStageExtent(self: usdrt.Usd._Usd.Stage) usdrt.Gf._Gf.Range3d
- GetStageId(self: usdrt.Usd._Usd.Stage) int
- GetStageIdAsStageId(self: usdrt.Usd._Usd.Stage) usdrt.helpers._helpers.UsdStageId
- GetStageIdAsUInt(self: usdrt.Usd._Usd.Stage) int
- GetStageInProgressId(self: usdrt.Usd._Usd.Stage) usdrt.helpers._helpers.StageReaderWriterId
Deprecated: Use GetStageReaderWriterId instead
- GetStageReaderWriterId(self: usdrt.Usd._Usd.Stage) usdrt.helpers._helpers.StageReaderWriterId
- HasPrimAtPath(self: usdrt.Usd._Usd.Stage, path: usdrt.Sdf._Sdf.Path, excludeTags: bool = True) bool