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USDRT Project Overview
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Getting the USDRT Scenegraph API
USDRT Scenegraph API usage
Example Kit extension: What's in Fabric?
Fabric Transforms with Fabric Scene Delegate and IFabricHierarchy
Working with OmniHydra Transforms
usdrt::Gf
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usdrt::AttrSpec
usdrt::DestructionSchemaTokensTypeAccessor
usdrt::ForceFieldSchemaTokensTypeAccessor
usdrt::GfIsFloatingPoint< GfHalf >
usdrt::GfIsGfMatrix< GfMatrix2d >
usdrt::GfIsGfMatrix< GfMatrix2f >
usdrt::GfIsGfMatrix< GfMatrix3d >
usdrt::GfIsGfMatrix< GfMatrix3f >
usdrt::GfIsGfMatrix< GfMatrix4d >
usdrt::GfIsGfMatrix< GfMatrix4f >
usdrt::GfIsGfQuat< GfQuatd >
usdrt::GfIsGfQuat< GfQuatf >
usdrt::GfIsGfQuat< GfQuath >
usdrt::GfIsGfRange< GfRange1d >
usdrt::GfIsGfRange< GfRange1f >
usdrt::GfIsGfRange< GfRange2d >
usdrt::GfIsGfRange< GfRange2f >
usdrt::GfIsGfRange< GfRange3d >
usdrt::GfIsGfRange< GfRange3f >
usdrt::GfIsGfVec< GfVec2d >
usdrt::GfIsGfVec< GfVec2f >
usdrt::GfIsGfVec< GfVec2h >
usdrt::GfIsGfVec< GfVec2i >
usdrt::GfIsGfVec< GfVec3d >
usdrt::GfIsGfVec< GfVec3f >
usdrt::GfIsGfVec< GfVec3h >
usdrt::GfIsGfVec< GfVec3i >
usdrt::GfIsGfVec< GfVec4d >
usdrt::GfIsGfVec< GfVec4f >
usdrt::GfIsGfVec< GfVec4h >
usdrt::GfIsGfVec< GfVec4i >
usdrt::GfRect2i
usdrt::PhysxSchemaTokensTypeAccessor
usdrt::RtTokensTypeAccessor
usdrt::SdfValueTypeNamesType
usdrt::SdfValueTypeNamesTypeAccessor
usdrt::UsdGeomTokensTypeAccessor
usdrt::UsdLuxTokensTypeAccessor
usdrt::UsdMediaTokensTypeAccessor
usdrt::UsdPhysicsTokensTypeAccessor
usdrt::UsdRenderTokensTypeAccessor
usdrt::UsdShadeTokensTypeAccessor
usdrt::UsdSkelTokensTypeAccessor
usdrt::UsdTokensTypeAccessor
usdrt::UsdUITokensTypeAccessor
usdrt::UsdVolTokensTypeAccessor
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usdrt::GfIsFloatingPoint< GfHalf >
usdrt::GfIsFloatingPoint< GfHalf >
Defined in
usdrt/gf/half.h
template
<
>
struct
GfIsFloatingPoint
<
GfHalf
>
:
public
std
::
integral_constant
<
bool
,
true
>