usdrt::UsdLuxVolumeLightAPI
Defined in usdrt/scenegraph/usd/usdLux/volumeLightAPI.h
Functions
usdrt::UsdLuxVolumeLightAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "VolumeLightAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdLuxVolumeLightAPI::CreateLightMaterialSyncModeAttr: See GetLightMaterialSyncModeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxVolumeLightAPI::CreateLightShaderIdAttr: See GetLightShaderIdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::UsdLuxVolumeLightAPI::UsdLuxVolumeLightAPI: Construct a UsdLuxVolumeLightAPI on UsdPrim
prim
. Equivalent to UsdLuxVolumeLightAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxVolumeLightAPI::UsdLuxVolumeLightAPI: Construct a UsdLuxVolumeLightAPI on the prim held by
schemaObj
. Should be preferred over UsdLuxVolumeLightAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::UsdLuxVolumeLightAPI::operator bool: Boolean operator.
usdrt::UsdLuxVolumeLightAPI::~UsdLuxVolumeLightAPI: Destructor.
Variables
usdrt::UsdLuxVolumeLightAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class UsdLuxVolumeLightAPI : public usdrt::UsdAPISchemaBase
This is the preferred API schema to apply to Volume type prims when adding light behaviors to a volume. At its base, this API schema has the built-in behavior of applying LightAPI to the volume and overriding the default materialSyncMode to allow the emission/glow of the bound material to affect the color of the light. But, it additionally serves as a hook for plugins to attach additional properties to “volume lights” through the creation of API schemas which are authored to auto-apply to VolumeLightAPI.
For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdLuxTokens. So to set an attribute to the value “rightHanded”, use UsdLuxTokens->rightHanded as the value.
See also
Usd_AutoAppliedAPISchemas
Public Functions
-
inline explicit UsdLuxVolumeLightAPI(const UsdPrim &prim = UsdPrim())
Construct a UsdLuxVolumeLightAPI on UsdPrim
prim
. Equivalent to UsdLuxVolumeLightAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit UsdLuxVolumeLightAPI(const UsdSchemaBase &schemaObj)
Construct a UsdLuxVolumeLightAPI on the prim held by
schemaObj
. Should be preferred over UsdLuxVolumeLightAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~UsdLuxVolumeLightAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetLightShaderIdAttr() const
Declaration
uniform token light:shaderId = "VolumeLight"
C++ Type
TfToken
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
-
inline UsdAttribute CreateLightShaderIdAttr() const
See GetLightShaderIdAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetLightMaterialSyncModeAttr() const
Declaration
uniform token light:materialSyncMode = "materialGlowTintsLight"
C++ Type
TfToken
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
-
inline UsdAttribute CreateLightMaterialSyncModeAttr() const
See GetLightMaterialSyncModeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
Public Static Functions
-
static inline UsdLuxVolumeLightAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “VolumeLightAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid UsdLuxVolumeLightAPI object is returned upon success. An invalid (or empty) UsdLuxVolumeLightAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
-
inline explicit UsdLuxVolumeLightAPI(const UsdPrim &prim = UsdPrim())