usdrt::UsdUISceneGraphPrimAPI

Defined in usdrt/scenegraph/usd/usdUI/sceneGraphPrimAPI.h

Functions

Variables

class UsdUISceneGraphPrimAPI : public usdrt::UsdAPISchemaBase

/// Utility schema for display properties of a prim

For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdUITokens. So to set an attribute to the value “rightHanded”, use UsdUITokens->rightHanded as the value.

Public Functions

inline explicit UsdUISceneGraphPrimAPI(const UsdPrim &prim = UsdPrim())

Construct a UsdUISceneGraphPrimAPI on UsdPrim prim. Equivalent to UsdUISceneGraphPrimAPI::Get(prim.GetStage(), prim.GetPath()) for a valid prim , but will not immediately throw an error for an invalid prim.

inline explicit UsdUISceneGraphPrimAPI(const UsdSchemaBase &schemaObj)

Construct a UsdUISceneGraphPrimAPI on the prim held by schemaObj . Should be preferred over UsdUISceneGraphPrimAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.

inline virtual ~UsdUISceneGraphPrimAPI()

Destructor.

inline operator bool() const

Boolean operator.

Returns

Return true if the contained prim is has this api schema applied using HasAPI, and false otherwise.

inline UsdAttribute GetDisplayNameAttr() const

When publishing a nodegraph or a material, it can be useful to provide an optional display name, for readability.

Declaration

uniform token ui:displayName

C++ Type

TfToken

Usd Type

SdfValueTypeNames->Token

Variability

SdfVariabilityUniform

inline UsdAttribute CreateDisplayNameAttr() const

See GetDisplayNameAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

inline UsdAttribute GetDisplayGroupAttr() const

When publishing a nodegraph or a material, it can be useful to provide an optional display group, for organizational purposes and readability. This is because often the usd shading hierarchy is rather flat while we want to display it in organized groups.

Declaration

uniform token ui:displayGroup

C++ Type

TfToken

Usd Type

SdfValueTypeNames->Token

Variability

SdfVariabilityUniform

inline UsdAttribute CreateDisplayGroupAttr() const

See GetDisplayGroupAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

UsdPrim GetPrim() const

Return this schema object’s held prim.

SdfPath GetPath() const

Return the SdfPath to this schema object’s held prim.

Public Static Functions

static inline UsdUISceneGraphPrimAPI Apply(const UsdPrim &prim)

Applies this single-apply API schema to the given prim. This information is stored by adding “SceneGraphPrimAPI” to the token-valued, listOp metadata apiSchemas on the prim.

See also

UsdPrim::GetAppliedSchemas()

See also

UsdPrim::HasAPI()

See also

UsdPrim::ApplyAPI()

See also

UsdPrim::RemoveAPI()

Returns

A valid UsdUISceneGraphPrimAPI object is returned upon success. An invalid (or empty) UsdUISceneGraphPrimAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.

Public Static Attributes

static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI

Compile time constant representing what kind of schema this class is.

See also

UsdSchemaType

Protected Functions

inline const TfToken &_GetInstanceName() const

Returns the instance name of the API schema object belonging to a multiple-apply API schema.

The returned instance name will be empty for non-applied and single-apply API schemas.