usdrt::UsdUISceneGraphPrimAPI
Defined in usdrt/scenegraph/usd/usdUI/sceneGraphPrimAPI.h
Functions
usdrt::UsdUISceneGraphPrimAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "SceneGraphPrimAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdUISceneGraphPrimAPI::CreateDisplayGroupAttr: See GetDisplayGroupAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdUISceneGraphPrimAPI::CreateDisplayNameAttr: See GetDisplayNameAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdUISceneGraphPrimAPI::GetDisplayGroupAttr: When publishing a nodegraph or a material, it can be useful to provide an optional display group, for organizational purposes and readability. This is because often the usd shading hierarchy is rather flat while we want to display it in organized groups.
usdrt::UsdUISceneGraphPrimAPI::GetDisplayNameAttr: When publishing a nodegraph or a material, it can be useful to provide an optional display name, for readability.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::UsdUISceneGraphPrimAPI::UsdUISceneGraphPrimAPI: Construct a UsdUISceneGraphPrimAPI on UsdPrim
prim
. Equivalent to UsdUISceneGraphPrimAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdUISceneGraphPrimAPI::UsdUISceneGraphPrimAPI: Construct a UsdUISceneGraphPrimAPI on the prim held by
schemaObj
. Should be preferred over UsdUISceneGraphPrimAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::UsdUISceneGraphPrimAPI::operator bool: Boolean operator.
usdrt::UsdUISceneGraphPrimAPI::~UsdUISceneGraphPrimAPI: Destructor.
Variables
usdrt::UsdUISceneGraphPrimAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class UsdUISceneGraphPrimAPI : public usdrt::UsdAPISchemaBase
/// Utility schema for display properties of a prim
For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdUITokens. So to set an attribute to the value “rightHanded”, use UsdUITokens->rightHanded as the value.
Public Functions
-
inline explicit UsdUISceneGraphPrimAPI(const UsdPrim &prim = UsdPrim())
Construct a UsdUISceneGraphPrimAPI on UsdPrim
prim
. Equivalent to UsdUISceneGraphPrimAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit UsdUISceneGraphPrimAPI(const UsdSchemaBase &schemaObj)
Construct a UsdUISceneGraphPrimAPI on the prim held by
schemaObj
. Should be preferred over UsdUISceneGraphPrimAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~UsdUISceneGraphPrimAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetDisplayNameAttr() const
When publishing a nodegraph or a material, it can be useful to provide an optional display name, for readability.
Declaration
uniform token ui:displayName
C++ Type
TfToken
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
-
inline UsdAttribute CreateDisplayNameAttr() const
See GetDisplayNameAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetDisplayGroupAttr() const
When publishing a nodegraph or a material, it can be useful to provide an optional display group, for organizational purposes and readability. This is because often the usd shading hierarchy is rather flat while we want to display it in organized groups.
Declaration
uniform token ui:displayGroup
C++ Type
TfToken
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
-
inline UsdAttribute CreateDisplayGroupAttr() const
See GetDisplayGroupAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
Public Static Functions
-
static inline UsdUISceneGraphPrimAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “SceneGraphPrimAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid UsdUISceneGraphPrimAPI object is returned upon success. An invalid (or empty) UsdUISceneGraphPrimAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
-
inline explicit UsdUISceneGraphPrimAPI(const UsdPrim &prim = UsdPrim())