usdrt::UsdRenderDenoisePass
Defined in usdrt/scenegraph/usd/usdRender/denoisePass.h
Functions
usdrt::UsdRenderDenoisePass::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::UsdRenderDenoisePass::UsdRenderDenoisePass: Construct a UsdRenderDenoisePass on the prim held by
schemaObj
. Should be preferred over UsdRenderDenoisePass (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdRenderDenoisePass::UsdRenderDenoisePass: Construct a UsdRenderDenoisePass on UsdPrim
prim
. Equivalent to UsdRenderDenoisePass::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdRenderDenoisePass::operator bool: Boolean operator.
usdrt::UsdRenderDenoisePass::~UsdRenderDenoisePass: Destructor.
Variables
usdrt::UsdRenderDenoisePass::schemaType: Compile time constant representing what kind of schema this class is.
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class UsdRenderDenoisePass : public usdrt::UsdTyped
A RenderDenoisePass generates renders via a denoising process. This may be the same renderer that a pipeline uses for UsdRender, or may be a separate one. Notably, a RenderDenoisePass requires another Pass to be present for it to operate. The denoising process itself is not generative, and requires images inputs to operate.
As denoising integration varies so widely across pipelines, all implementation details are left to pipeline-specific prims that inherit from RenderDenoisePass.
Public Functions
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inline explicit UsdRenderDenoisePass(const UsdPrim &prim = UsdPrim())
Construct a UsdRenderDenoisePass on UsdPrim
prim
. Equivalent to UsdRenderDenoisePass::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit UsdRenderDenoisePass(const UsdSchemaBase &schemaObj)
Construct a UsdRenderDenoisePass on the prim held by
schemaObj
. Should be preferred over UsdRenderDenoisePass(schemaObj.GetPrim()), as it preserves SchemaBase state.
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inline virtual ~UsdRenderDenoisePass()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is an instance of this schema using
IsA
, and false otherwise.
Public Static Functions
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static inline UsdRenderDenoisePass Define(const UsdStageRefPtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.
Public Static Attributes
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static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
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inline explicit UsdRenderDenoisePass(const UsdPrim &prim = UsdPrim())