usdrt::UsdPhysicsMaterialAPI
Defined in usdrt/scenegraph/usd/usdPhysics/materialAPI.h
Functions
usdrt::UsdPhysicsMaterialAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysicsMaterialAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdPhysicsMaterialAPI::CreateDensityAttr: See GetDensityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsMaterialAPI::CreateDynamicFrictionAttr: See GetDynamicFrictionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsMaterialAPI::CreateRestitutionAttr: See GetRestitutionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsMaterialAPI::CreateStaticFrictionAttr: See GetStaticFrictionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsMaterialAPI::GetDensityAttr: If non-zero, defines the density of the material. This can be used for body mass computation, see PhysicsMassAPI. Note that if the density is 0.0 it is ignored. Units: mass/distance/distance/distance.
usdrt::UsdPhysicsMaterialAPI::GetDynamicFrictionAttr: Dynamic friction coefficient. Unitless.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::UsdPhysicsMaterialAPI::GetRestitutionAttr: Restitution coefficient. Unitless.
usdrt::UsdPhysicsMaterialAPI::GetStaticFrictionAttr: Static friction coefficient. Unitless.
usdrt::UsdPhysicsMaterialAPI::UsdPhysicsMaterialAPI: Construct a UsdPhysicsMaterialAPI on UsdPrim
prim
. Equivalent to UsdPhysicsMaterialAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsMaterialAPI::UsdPhysicsMaterialAPI: Construct a UsdPhysicsMaterialAPI on the prim held by
schemaObj
. Should be preferred over UsdPhysicsMaterialAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::UsdPhysicsMaterialAPI::operator bool: Boolean operator.
usdrt::UsdPhysicsMaterialAPI::~UsdPhysicsMaterialAPI: Destructor.
Variables
usdrt::UsdPhysicsMaterialAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class UsdPhysicsMaterialAPI : public usdrt::UsdAPISchemaBase
Adds simulation material properties to a Material. All collisions that have a relationship to this material will have their collision response defined through this material.
Public Functions
-
inline explicit UsdPhysicsMaterialAPI(const UsdPrim &prim = UsdPrim())
Construct a UsdPhysicsMaterialAPI on UsdPrim
prim
. Equivalent to UsdPhysicsMaterialAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit UsdPhysicsMaterialAPI(const UsdSchemaBase &schemaObj)
Construct a UsdPhysicsMaterialAPI on the prim held by
schemaObj
. Should be preferred over UsdPhysicsMaterialAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~UsdPhysicsMaterialAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetDynamicFrictionAttr() const
Dynamic friction coefficient. Unitless.
Declaration
float physics:dynamicFriction = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateDynamicFrictionAttr() const
See GetDynamicFrictionAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetStaticFrictionAttr() const
Static friction coefficient. Unitless.
Declaration
float physics:staticFriction = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateStaticFrictionAttr() const
See GetStaticFrictionAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetRestitutionAttr() const
Restitution coefficient. Unitless.
Declaration
float physics:restitution = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateRestitutionAttr() const
See GetRestitutionAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetDensityAttr() const
If non-zero, defines the density of the material. This can be used for body mass computation, see PhysicsMassAPI. Note that if the density is 0.0 it is ignored. Units: mass/distance/distance/distance.
Declaration
float physics:density = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateDensityAttr() const
See GetDensityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
Public Static Functions
-
static inline UsdPhysicsMaterialAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “PhysicsMaterialAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid UsdPhysicsMaterialAPI object is returned upon success. An invalid (or empty) UsdPhysicsMaterialAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
-
inline explicit UsdPhysicsMaterialAPI(const UsdPrim &prim = UsdPrim())