usdrt::UsdLuxTokensType
Defined in usdrt/scenegraph/usd/usdLux/tokens.h
Functions
Variables
usdrt::UsdLuxTokensType::allTokens: A vector of all of the tokens listed above.
usdrt::UsdLuxTokensType::angular: "angular"
usdrt::UsdLuxTokensType::automatic: "automatic"
usdrt::UsdLuxTokensType::collectionFilterLinkIncludeRoot: "collection:filterLink:includeRoot"
usdrt::UsdLuxTokensType::collectionLightLinkIncludeRoot: "collection:lightLink:includeRoot"
usdrt::UsdLuxTokensType::collectionShadowLinkIncludeRoot: "collection:shadowLink:includeRoot"
usdrt::UsdLuxTokensType::consumeAndContinue: "consumeAndContinue"
usdrt::UsdLuxTokensType::consumeAndHalt: "consumeAndHalt"
usdrt::UsdLuxTokensType::cubeMapVerticalCross: "cubeMapVerticalCross"
usdrt::UsdLuxTokensType::cylinderLight: "CylinderLight"
usdrt::UsdLuxTokensType::diskLight: "DiskLight"
usdrt::UsdLuxTokensType::distantLight: "DistantLight"
usdrt::UsdLuxTokensType::domeLight: "DomeLight"
usdrt::UsdLuxTokensType::extent: "extent"
usdrt::UsdLuxTokensType::filterLink: "filterLink"
usdrt::UsdLuxTokensType::geometry: "geometry"
usdrt::UsdLuxTokensType::geometryLight: "GeometryLight"
usdrt::UsdLuxTokensType::guideRadius: "guideRadius"
usdrt::UsdLuxTokensType::ignore: "ignore"
usdrt::UsdLuxTokensType::independent: "independent"
usdrt::UsdLuxTokensType::inputsAngle: "inputs:angle"
usdrt::UsdLuxTokensType::inputsColor: "inputs:color"
usdrt::UsdLuxTokensType::inputsColorTemperature: "inputs:colorTemperature"
usdrt::UsdLuxTokensType::inputsDiffuse: "inputs:diffuse"
usdrt::UsdLuxTokensType::inputsEnableColorTemperature: "inputs:enableColorTemperature"
usdrt::UsdLuxTokensType::inputsExposure: "inputs:exposure"
usdrt::UsdLuxTokensType::inputsHeight: "inputs:height"
usdrt::UsdLuxTokensType::inputsIntensity: "inputs:intensity"
usdrt::UsdLuxTokensType::inputsLength: "inputs:length"
usdrt::UsdLuxTokensType::inputsNormalize: "inputs:normalize"
usdrt::UsdLuxTokensType::inputsRadius: "inputs:radius"
usdrt::UsdLuxTokensType::inputsShadowColor: "inputs:shadow:color"
usdrt::UsdLuxTokensType::inputsShadowDistance: "inputs:shadow:distance"
usdrt::UsdLuxTokensType::inputsShadowEnable: "inputs:shadow:enable"
usdrt::UsdLuxTokensType::inputsShadowFalloff: "inputs:shadow:falloff"
usdrt::UsdLuxTokensType::inputsShadowFalloffGamma: "inputs:shadow:falloffGamma"
usdrt::UsdLuxTokensType::inputsShapingConeAngle: "inputs:shaping:cone:angle"
usdrt::UsdLuxTokensType::inputsShapingConeSoftness: "inputs:shaping:cone:softness"
usdrt::UsdLuxTokensType::inputsShapingFocus: "inputs:shaping:focus"
usdrt::UsdLuxTokensType::inputsShapingFocusTint: "inputs:shaping:focusTint"
usdrt::UsdLuxTokensType::inputsShapingIesAngleScale: "inputs:shaping:ies:angleScale"
usdrt::UsdLuxTokensType::inputsShapingIesFile: "inputs:shaping:ies:file"
usdrt::UsdLuxTokensType::inputsShapingIesNormalize: "inputs:shaping:ies:normalize"
usdrt::UsdLuxTokensType::inputsSpecular: "inputs:specular"
usdrt::UsdLuxTokensType::inputsTextureFile: "inputs:texture:file"
usdrt::UsdLuxTokensType::inputsTextureFormat: "inputs:texture:format"
usdrt::UsdLuxTokensType::inputsWidth: "inputs:width"
usdrt::UsdLuxTokensType::latlong: "latlong"
usdrt::UsdLuxTokensType::lightFilterShaderId: "lightFilter:shaderId"
usdrt::UsdLuxTokensType::lightFilters: "light:filters"
usdrt::UsdLuxTokensType::lightLink: "lightLink"
usdrt::UsdLuxTokensType::lightList: "lightList"
usdrt::UsdLuxTokensType::lightListCacheBehavior: "lightList:cacheBehavior"
usdrt::UsdLuxTokensType::lightMaterialSyncMode: "light:materialSyncMode"
usdrt::UsdLuxTokensType::lightShaderId: "light:shaderId"
usdrt::UsdLuxTokensType::materialGlowTintsLight: "materialGlowTintsLight"
usdrt::UsdLuxTokensType::meshLight: "MeshLight"
usdrt::UsdLuxTokensType::mirroredBall: "mirroredBall"
usdrt::UsdLuxTokensType::noMaterialResponse: "noMaterialResponse"
usdrt::UsdLuxTokensType::orientToStageUpAxis: "orientToStageUpAxis"
usdrt::UsdLuxTokensType::portalLight: "PortalLight"
usdrt::UsdLuxTokensType::portals: "portals"
usdrt::UsdLuxTokensType::rectLight: "RectLight"
usdrt::UsdLuxTokensType::shadowLink: "shadowLink"
usdrt::UsdLuxTokensType::sphereLight: "SphereLight"
usdrt::UsdLuxTokensType::treatAsLine: "treatAsLine"
usdrt::UsdLuxTokensType::treatAsPoint: "treatAsPoint"
usdrt::UsdLuxTokensType::volumeLight: "VolumeLight"
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class UsdLuxTokensType
Provides standard set of public tokens for UsdLux schema. Access via the RtTokens helper accessor.
These tokens are auto-generated from the module’s schema, representing property names, for when you need to fetch an attribute or relationship directly by name, e.g. UsdPrim::GetAttribute(), in the most efficient manner, and allow the compiler to verify that you spelled the name correctly.
UsdLuxTokens also contains all of the allowedTokens values declared for schema builtin attributes of ‘token’ scene description type. Use UsdLuxTokens like so:
prim.GetAttribute(RtTokens->worldPosition);
Public Functions
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inline UsdLuxTokensType()
Public Members
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const TfToken automatic
“automatic”
Possible value for UsdLuxDomeLight::GetInputsTextureFormatAttr(), Default value for UsdLuxDomeLight::GetInputsTextureFormatAttr()
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const TfToken collectionFilterLinkIncludeRoot
“collection:filterLink:includeRoot”
UsdLuxLightFilter
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const TfToken consumeAndContinue
“consumeAndContinue”
Possible value for UsdLuxListAPI::GetLightListCacheBehaviorAttr(), Possible value for UsdLuxLightListAPI::GetLightListCacheBehaviorAttr()
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const TfToken consumeAndHalt
“consumeAndHalt”
Possible value for UsdLuxListAPI::GetLightListCacheBehaviorAttr(), Possible value for UsdLuxLightListAPI::GetLightListCacheBehaviorAttr()
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const TfToken cubeMapVerticalCross
“cubeMapVerticalCross”
Possible value for UsdLuxDomeLight::GetInputsTextureFormatAttr()
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const TfToken cylinderLight
“CylinderLight”
Default value for UsdLuxCylinderLight::GetLightShaderIdAttr()
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const TfToken distantLight
“DistantLight”
Default value for UsdLuxDistantLight::GetLightShaderIdAttr()
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const TfToken filterLink
“filterLink”
This token represents the collection name to use with UsdCollectionAPI to represent filter-linking of a UsdLuxLightFilter prim.
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const TfToken geometryLight
“GeometryLight”
Default value for UsdLuxGeometryLight::GetLightShaderIdAttr()
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const TfToken ignore
“ignore”
Possible value for UsdLuxListAPI::GetLightListCacheBehaviorAttr(), Possible value for UsdLuxLightListAPI::GetLightListCacheBehaviorAttr()
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const TfToken independent
“independent”
Possible value for UsdLuxLightAPI::GetLightMaterialSyncModeAttr()
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const TfToken lightLink
“lightLink”
This token represents the collection name to use with UsdCollectionAPI to represent light-linking of a prim with an applied UsdLuxLightAPI.
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const TfToken lightMaterialSyncMode
“light:materialSyncMode”
UsdLuxVolumeLightAPI, UsdLuxMeshLightAPI, UsdLuxLightAPI
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const TfToken lightShaderId
“light:shaderId”
UsdLuxPortalLight, UsdLuxDomeLight, UsdLuxGeometryLight, UsdLuxCylinderLight, UsdLuxSphereLight, UsdLuxRectLight, UsdLuxDiskLight, UsdLuxDistantLight, UsdLuxVolumeLightAPI, UsdLuxMeshLightAPI, UsdLuxLightAPI
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const TfToken materialGlowTintsLight
“materialGlowTintsLight”
Default value for UsdLuxVolumeLightAPI::GetLightMaterialSyncModeAttr(), Default value for UsdLuxMeshLightAPI::GetLightMaterialSyncModeAttr(), Possible value for UsdLuxLightAPI::GetLightMaterialSyncModeAttr()
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const TfToken mirroredBall
“mirroredBall”
Possible value for UsdLuxDomeLight::GetInputsTextureFormatAttr()
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const TfToken noMaterialResponse
“noMaterialResponse”
Possible value for UsdLuxLightAPI::GetLightMaterialSyncModeAttr(), Default value for UsdLuxLightAPI::GetLightMaterialSyncModeAttr()
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const TfToken orientToStageUpAxis
“orientToStageUpAxis”
This token represents the suffix for a UsdGeomXformOp used to orient a light with the stage’s up axis.
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const TfToken portalLight
“PortalLight”
Default value for UsdLuxPortalLight::GetLightShaderIdAttr()
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const TfToken shadowLink
“shadowLink”
This token represents the collection name to use with UsdCollectionAPI to represent shadow-linking of a prim with an applied UsdLuxLightAPI.
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const TfToken sphereLight
“SphereLight”
Default value for UsdLuxSphereLight::GetLightShaderIdAttr()
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inline UsdLuxTokensType()