usdrt::SdfAssetPath

Defined in usdrt/scenegraph/usd/sdf/assetPath.h

Functions

class SdfAssetPath

SdfAssetPath represent a path to an asset (file or URI) in both un-resolved and resolved form. ‘asset’ type attribute will Get and Set a value of this type.

Public Functions

inline SdfAssetPath()

Construct an empty asset path.

Parameters

stage – The stage you want to track changes in

inline SdfAssetPath(const std::string &path)

Construct an asset path with an empty resolved path.

Parameters

path – The unresolved asset path

inline SdfAssetPath(const std::string &path, const std::string &resolvedPath)

Construct an asset path unresolved and resolved paths.

Parameters
  • path – The unresolved asset path

  • resolvedPath – The resolved asset path

inline std::string GetAssetPath() const

Return the unresolved asset path as a string.

Returns

unresolved asset path

inline std::string GetResolvedPath() const

Return the resolved asset path as a string.

Returns

resolved asset path

inline SdfAssetPath(omni::core::ObjectPtr<usdrt::IRtAssetPath> assetPath)

Construct an asset from an IRtAssetPath smart pointer.

Parameters

assetPath – The IRtAssetPath

inline omni::fabric::TokenC _GetAssetPathC() const

Return the unresolved asset path as a TokenC.

Returns

unresolved asset path

inline omni::fabric::TokenC _GetResolvedPathC() const

Return the resolved asset path as a TokenC.

Returns

resolved asset path

inline bool operator==(const SdfAssetPath &rhs) const
inline bool operator!=(const SdfAssetPath &rhs) const
inline bool operator<(const SdfAssetPath &rhs) const

Public Static Functions

static inline SdfAssetPath CreateFromFabric(const void *fabricAssetPath)

Create an SdfAssetPath from an omni::fabric::AssetPath pointer (as a void* to avoid including FabricUSD.h which includes USD)

Parameters

fabricAssetPath – Pointer to an omni::fabric::AssetPath as a void*

Returns

A new SdfAssetPath object