usdrt::ForceFieldSchemaPhysxForceFieldWindAPI
Defined in usdrt/scenegraph/usd/forceFieldSchema/physxForceFieldWindAPI.h
Functions
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::CreateAverageDirectionAttr: See GetAverageDirectionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::CreateAverageSpeedAttr: See GetAverageSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::CreateDirectionVariationAttr: See GetDirectionVariationAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::CreateDirectionVariationFrequencyAttr: See GetDirectionVariationFrequencyAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::CreateDragAttr: See GetDragAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::CreateSpeedVariationAttr: See GetSpeedVariationAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::CreateSpeedVariationFrequencyAttr: See GetSpeedVariationFrequencyAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::ForceFieldSchemaPhysxForceFieldWindAPI: Construct a ForceFieldSchemaPhysxForceFieldWindAPI on the prim held by
schemaObj
with namename
. Should be preferred over ForceFieldSchemaPhysxForceFieldWindAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::ForceFieldSchemaPhysxForceFieldWindAPI: Construct a ForceFieldSchemaPhysxForceFieldWindAPI on UsdPrim
prim
with namename
. Equivalent to ForceFieldSchemaPhysxForceFieldWindAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxForceField:name"));.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::GetAverageDirectionAttr: The initial direction of the wind in the world coordinate system. Wind direction changes are added to this base direciton.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::GetAverageSpeedAttr: The average speed of the wind. Speed changes are added to this base speed, but the net speed can never drop below zero.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::GetDirectionVariationAttr: The magnitude of the random changes of the wind direction in the world coordinate system.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::GetDirectionVariationFrequencyAttr: The frequency of the random variations of the wind direction in the world coordinate system.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::GetDragAttr: The drag coefficient determines how quickly the body moves along with the wind. Smaller values cause the body to react more slowly.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::GetSpeedVariationAttr: The magnitude of the random changes of the wind speed.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::GetSpeedVariationFrequencyAttr: The frequency of the random changes of the wind speed.
usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::operator bool: Boolean operator.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::~ForceFieldSchemaPhysxForceFieldWindAPI: Destructor.
Variables
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class ForceFieldSchemaPhysxForceFieldWindAPI : public usdrt::UsdAPISchemaBase
A force field that simulates an unsteady wind that pushes rigid bodies.
Public Functions
-
inline explicit ForceFieldSchemaPhysxForceFieldWindAPI(const UsdPrim &prim = UsdPrim(), const TfToken &name = TfToken())
Construct a ForceFieldSchemaPhysxForceFieldWindAPI on UsdPrim
prim
with namename
. Equivalent to ForceFieldSchemaPhysxForceFieldWindAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( “physxForceField:name”));.for a valid
prim
, but will not immediately throw an error for an invalidprim
-
inline explicit ForceFieldSchemaPhysxForceFieldWindAPI(const UsdSchemaBase &schemaObj, const TfToken &name)
Construct a ForceFieldSchemaPhysxForceFieldWindAPI on the prim held by
schemaObj
with namename
. Should be preferred over ForceFieldSchemaPhysxForceFieldWindAPI(schemaObj.GetPrim(), name), as it preserves SchemaBase state.
-
inline virtual ~ForceFieldSchemaPhysxForceFieldWindAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetDragAttr() const
The drag coefficient determines how quickly the body moves along with the wind. Smaller values cause the body to react more slowly.
Declaration
float physxForceFieldWind:drag = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateDragAttr() const
See GetDragAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetAverageSpeedAttr() const
The average speed of the wind. Speed changes are added to this base speed, but the net speed can never drop below zero.
Declaration
float physxForceFieldWind:averageSpeed = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateAverageSpeedAttr() const
See GetAverageSpeedAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetAverageDirectionAttr() const
The initial direction of the wind in the world coordinate system. Wind direction changes are added to this base direciton.
Declaration
vector3f physxForceFieldWind:averageDirection = (0, 0, 0)
C++ Type
GfVec3f
Usd Type
SdfValueTypeNames->Vector3f
-
inline UsdAttribute CreateAverageDirectionAttr() const
See GetAverageDirectionAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetSpeedVariationAttr() const
The magnitude of the random changes of the wind speed.
Declaration
float physxForceFieldWind:speedVariation = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateSpeedVariationAttr() const
See GetSpeedVariationAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetSpeedVariationFrequencyAttr() const
The frequency of the random changes of the wind speed.
Declaration
float physxForceFieldWind:speedVariationFrequency = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateSpeedVariationFrequencyAttr() const
See GetSpeedVariationFrequencyAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetDirectionVariationAttr() const
The magnitude of the random changes of the wind direction in the world coordinate system.
Declaration
float3 physxForceFieldWind:directionVariation = (0, 0, 0)
C++ Type
GfVec3f
Usd Type
SdfValueTypeNames->Float3
-
inline UsdAttribute CreateDirectionVariationAttr() const
See GetDirectionVariationAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetDirectionVariationFrequencyAttr() const
The frequency of the random variations of the wind direction in the world coordinate system.
Declaration
float3 physxForceFieldWind:directionVariationFrequency = (0, 0, 0)
C++ Type
GfVec3f
Usd Type
SdfValueTypeNames->Float3
-
inline UsdAttribute CreateDirectionVariationFrequencyAttr() const
See GetDirectionVariationFrequencyAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
Public Static Functions
-
static inline ForceFieldSchemaPhysxForceFieldWindAPI Apply(const UsdPrim &prim, const TfToken &name)
Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.This information is stored by adding “PhysxForceFieldWindAPI:<i>name</i>” to the token-valued, listOp metadata apiSchemas on the prim. For example, if
name
is ‘instance1’, the token ‘PhysxForceFieldWindAPI:instance1’ is added to ‘apiSchemas’.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid ForceFieldSchemaPhysxForceFieldWindAPI object is returned upon success. An invalid (or empty) ForceFieldSchemaPhysxForceFieldWindAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::MultipleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
-
inline explicit ForceFieldSchemaPhysxForceFieldWindAPI(const UsdPrim &prim = UsdPrim(), const TfToken &name = TfToken())