usdrt::PhysxSchemaPhysxSphereFillCollisionAPI
Defined in usdrt/scenegraph/usd/physxSchema/physxSphereFillCollisionAPI.h
Functions
usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxSphereFillCollisionAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::CreateFillModeAttr: See GetFillModeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::CreateMaxSpheresAttr: See GetMaxSpheresAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::CreateSeedCountAttr: See GetSeedCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::CreateVoxelResolutionAttr: See GetVoxelResolutionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::GetFillModeAttr: Fill mode for the the algorithm.
usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::GetMaxSpheresAttr: Maximum of spheres produced. Range (2, 4000)
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::GetSeedCountAttr: Seed count used for the algorithm. Range (16, 4000)
usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::GetVoxelResolutionAttr: Voxel resolution used for the algorithm. Range (10 000, 1 000 000)
usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::PhysxSchemaPhysxSphereFillCollisionAPI: Construct a PhysxSchemaPhysxSphereFillCollisionAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxSphereFillCollisionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::PhysxSchemaPhysxSphereFillCollisionAPI: Construct a PhysxSchemaPhysxSphereFillCollisionAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxSphereFillCollisionAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::~PhysxSchemaPhysxSphereFillCollisionAPI: Destructor.
Variables
usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class PhysxSchemaPhysxSphereFillCollisionAPI : public usdrt::UsdAPISchemaBase
PhysX sphere fill extended parameters For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in PhysxSchemaTokens. So to set an attribute to the value “rightHanded”, use PhysxSchemaTokens->rightHanded as the value.
Public Functions
-
inline explicit PhysxSchemaPhysxSphereFillCollisionAPI(const UsdPrim &prim = UsdPrim())
Construct a PhysxSchemaPhysxSphereFillCollisionAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxSphereFillCollisionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit PhysxSchemaPhysxSphereFillCollisionAPI(const UsdSchemaBase &schemaObj)
Construct a PhysxSchemaPhysxSphereFillCollisionAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxSphereFillCollisionAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~PhysxSchemaPhysxSphereFillCollisionAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetMaxSpheresAttr() const
Maximum of spheres produced. Range (2, 4000)
Declaration
int physxSphereFillCollision:maxSpheres = 128
C++ Type
int
Usd Type
SdfValueTypeNames->Int
-
inline UsdAttribute CreateMaxSpheresAttr() const
See GetMaxSpheresAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetVoxelResolutionAttr() const
Voxel resolution used for the algorithm. Range (10 000, 1 000 000)
Declaration
int physxSphereFillCollision:voxelResolution = 50000
C++ Type
int
Usd Type
SdfValueTypeNames->Int
-
inline UsdAttribute CreateVoxelResolutionAttr() const
See GetVoxelResolutionAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetSeedCountAttr() const
Seed count used for the algorithm. Range (16, 4000)
Declaration
int physxSphereFillCollision:seedCount = 1000
C++ Type
int
Usd Type
SdfValueTypeNames->Int
-
inline UsdAttribute CreateSeedCountAttr() const
See GetSeedCountAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetFillModeAttr() const
Fill mode for the the algorithm.
Declaration
uniform token physxSphereFillCollision:fillMode = "flood"
C++ Type
TfToken
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
Allowed Values
flood, raycast, surface
-
inline UsdAttribute CreateFillModeAttr() const
See GetFillModeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
Public Static Functions
-
static inline PhysxSchemaPhysxSphereFillCollisionAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “PhysxSphereFillCollisionAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid PhysxSchemaPhysxSphereFillCollisionAPI object is returned upon success. An invalid (or empty) PhysxSchemaPhysxSphereFillCollisionAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
-
inline explicit PhysxSchemaPhysxSphereFillCollisionAPI(const UsdPrim &prim = UsdPrim())